Related papers: On Algorithms for Solving the Rubik's Cube
We propose faster algorithms for the following three optimization problems on $n$ collinear points, i.e., points in dimension one. The first two problems are known to be NP-hard in higher dimensions. 1- Maximizing total area of disjoint…
This work introduces a new cubic regularization method for nonconvex unconstrained multiobjective optimization problems. At each iteration of the method, a model associated with the cubic regularization of each component of the objective…
The clique problems, including $k$-CLIQUE and Triangle Finding, form an important class of computational problems; the former is an NP-complete problem, while the latter directly gives lower bounds for Matrix Multiplication. A number of…
We consider the problem of scattering $n$ robots in a two dimensional continuous space. As this problem is impossible to solve in a deterministic manner, all solutions must be probabilistic. We investigate the amount of randomness (that is,…
The classical algorithm for solving B\"uchi games requires time $O(n\cdot m)$ for game graphs with $n$ states and $m$ edges. For game graphs with constant outdegree, the best known algorithm has running time $O(n^2/\log n)$. We present two…
Let {\alpha} be the maximal value such that the product of an n x n^{\alpha} matrix by an n^{\alpha} x n matrix can be computed with n^{2+o(1)} arithmetic operations. In this paper we show that \alpha>0.30298, which improves the previous…
The lattice $A_n^*$ is an important lattice because of its covering properties in low dimensions. Clarkson \cite{Clarkson1999:Anstar} described an algorithm to compute the nearest lattice point in $A_n^*$ that requires $O(n\log{n})$…
A new algorithm for line clipping against convex polyhedron is given. The suggested algorithm is faster for higher number of facets of the given polyhedron than the traditional Cyrus-Beck's and others algorithms with complexity O(N) . The…
We provide an algorithm to solve Rabin and Streett games over graphs with $n$ vertices, $m$ edges, and $k$ colours that runs in $\tilde{O}\left(mn(k!)^{1+o(1)} \right)$ time and $O(nk\log k \log n)$ space, where $\tilde{O}$ hides…
Given a set $P$ of $n$ points in the plane, the unit-disk graph $G(P)$ is a graph with $P$ as its vertex set such that two points of $P$ have an edge if their Euclidean distance is at most $1$. We consider the problem of computing a maximum…
The quest for an algorithm that solves an $n\times n$ linear system in $O(n^2)$ time complexity, or $O(n^2 \text{poly}(1/\epsilon))$ when solving up to $\epsilon$ relative error, is a long-standing open problem in numerical linear algebra…
We give new rounding schemes for SDP relaxations for the problems of maximizing cubic polynomials over the unit sphere and the $n$-dimensional hypercube. In both cases, the resulting algorithms yield a $O(\sqrt{n/k})$ multiplicative…
We investigate the problem of finding the visible pieces of a scene of objects from a specified viewpoint. In particular, we are interested in the design of an efficient hidden surface removal algorithm for a scene comprised of iso-oriented…
The Rubik's cube is a famous puzzle in which faces can be moved and the corresponding movement operations define a group. We consider here a generalization to any $3$-valent map. We prove an upper bound on the size of the corresponding…
We consider the quantum time complexity of the all pairs shortest paths (APSP) problem and some of its variants. The trivial classical algorithm for APSP and most all pairs path problems runs in $O(n^3)$ time, while the trivial algorithm in…
Dynamic Voltage Scaling techniques allow the processor to set its speed dynamically in order to reduce energy consumption. In the continuous model, the processor can run at any speed, while in the discrete model, the processor can only run…
We create a variety of new quantum algorithms that use Grover's algorithm and similar techniques to give polynomial speedups over their classical counterparts. We begin by introducing a set of tools that carefully minimize the impact of…
We give a quantum algorithm for solving semidefinite programs (SDPs). It has worst-case running time $n^{\frac{1}{2}} m^{\frac{1}{2}} s^2 \text{poly}(\log(n), \log(m), R, r, 1/\delta)$, with $n$ and $s$ the dimension and row-sparsity of the…
We investigate the complexity of algorithms counting ones in different sets of operations. With addition and logical operations (but no shift) $O(\log^2(n))$ steps suffice to count ones. Parity can be computed with complexity $O(\log(n))$,…
We describe an exact algorithm for finding the best 2-OPT move which, experimentally, was observed to be much faster than the standard quadratic approach. To analyze its average-case complexity, we introduce a family of heuristic procedures…