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Related papers: On Algorithms for Solving the Rubik's Cube

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We propose faster algorithms for the following three optimization problems on $n$ collinear points, i.e., points in dimension one. The first two problems are known to be NP-hard in higher dimensions. 1- Maximizing total area of disjoint…

Computational Geometry · Computer Science 2018-07-27 Ahmad Biniaz , Prosenjit Bose , Paz Carmi , Anil Maheshwari , J. Ian Munro , Michiel Smid

This work introduces a new cubic regularization method for nonconvex unconstrained multiobjective optimization problems. At each iteration of the method, a model associated with the cubic regularization of each component of the objective…

Optimization and Control · Mathematics 2025-06-11 Douglas S. Gonçalves , Max L. N. Gonçalves , Jefferson G. Melo

The clique problems, including $k$-CLIQUE and Triangle Finding, form an important class of computational problems; the former is an NP-complete problem, while the latter directly gives lower bounds for Matrix Multiplication. A number of…

Quantum Physics · Physics 2025-11-10 Ali Hadizadeh Moghadam , Payman Kazemikhah , Hossein Aghababa

We consider the problem of scattering $n$ robots in a two dimensional continuous space. As this problem is impossible to solve in a deterministic manner, all solutions must be probabilistic. We investigate the amount of randomness (that is,…

Data Structures and Algorithms · Computer Science 2015-02-25 Quentin Bramas , Sébastien Tixeuil

The classical algorithm for solving B\"uchi games requires time $O(n\cdot m)$ for game graphs with $n$ states and $m$ edges. For game graphs with constant outdegree, the best known algorithm has running time $O(n^2/\log n)$. We present two…

Computer Science and Game Theory · Computer Science 2008-12-18 Krishnendu Chatterjee , Thomas A. Henzinger , Nir Piterman

Let {\alpha} be the maximal value such that the product of an n x n^{\alpha} matrix by an n^{\alpha} x n matrix can be computed with n^{2+o(1)} arithmetic operations. In this paper we show that \alpha>0.30298, which improves the previous…

Data Structures and Algorithms · Computer Science 2021-10-05 François Le Gall

The lattice $A_n^*$ is an important lattice because of its covering properties in low dimensions. Clarkson \cite{Clarkson1999:Anstar} described an algorithm to compute the nearest lattice point in $A_n^*$ that requires $O(n\log{n})$…

Information Theory · Computer Science 2008-09-30 Robby G. McKilliam , I. Vaughan L. Clarkson , Barry G. Quinn

A new algorithm for line clipping against convex polyhedron is given. The suggested algorithm is faster for higher number of facets of the given polyhedron than the traditional Cyrus-Beck's and others algorithms with complexity O(N) . The…

Graphics · Computer Science 2018-01-03 Vaclav Skala

We provide an algorithm to solve Rabin and Streett games over graphs with $n$ vertices, $m$ edges, and $k$ colours that runs in $\tilde{O}\left(mn(k!)^{1+o(1)} \right)$ time and $O(nk\log k \log n)$ space, where $\tilde{O}$ hides…

Logic in Computer Science · Computer Science 2024-01-30 Rupak Majumdar , Irmak Saglam , K. S. Thejaswini

Given a set $P$ of $n$ points in the plane, the unit-disk graph $G(P)$ is a graph with $P$ as its vertex set such that two points of $P$ have an edge if their Euclidean distance is at most $1$. We consider the problem of computing a maximum…

Computational Geometry · Computer Science 2025-06-30 Anastasiia Tkachenko , Haitao Wang

The quest for an algorithm that solves an $n\times n$ linear system in $O(n^2)$ time complexity, or $O(n^2 \text{poly}(1/\epsilon))$ when solving up to $\epsilon$ relative error, is a long-standing open problem in numerical linear algebra…

Numerical Analysis · Mathematics 2026-05-26 Michał Dereziński , Yuji Nakatsukasa , Elizaveta Rebrova

We give new rounding schemes for SDP relaxations for the problems of maximizing cubic polynomials over the unit sphere and the $n$-dimensional hypercube. In both cases, the resulting algorithms yield a $O(\sqrt{n/k})$ multiplicative…

Data Structures and Algorithms · Computer Science 2023-10-03 Jun-Ting Hsieh , Pravesh K. Kothari , Lucas Pesenti , Luca Trevisan

We investigate the problem of finding the visible pieces of a scene of objects from a specified viewpoint. In particular, we are interested in the design of an efficient hidden surface removal algorithm for a scene comprised of iso-oriented…

Computational Geometry · Computer Science 2011-09-05 Athanasios Tsakalidis , Kostas Tsichlas

The Rubik's cube is a famous puzzle in which faces can be moved and the corresponding movement operations define a group. We consider here a generalization to any $3$-valent map. We prove an upper bound on the size of the corresponding…

Combinatorics · Mathematics 2020-12-02 Mathieu Dutour Sikirić

We consider the quantum time complexity of the all pairs shortest paths (APSP) problem and some of its variants. The trivial classical algorithm for APSP and most all pairs path problems runs in $O(n^3)$ time, while the trivial algorithm in…

Quantum Physics · Physics 2014-10-24 Aran Nayebi , Virginia Vassilevska Williams

Dynamic Voltage Scaling techniques allow the processor to set its speed dynamically in order to reduce energy consumption. In the continuous model, the processor can run at any speed, while in the discrete model, the processor can only run…

Data Structures and Algorithms · Computer Science 2014-08-27 Minming Li , Frances F. Yao , Hao Yuan

We create a variety of new quantum algorithms that use Grover's algorithm and similar techniques to give polynomial speedups over their classical counterparts. We begin by introducing a set of tools that carefully minimize the impact of…

Quantum Physics · Physics 2007-05-23 Bartholomew Furrow

We give a quantum algorithm for solving semidefinite programs (SDPs). It has worst-case running time $n^{\frac{1}{2}} m^{\frac{1}{2}} s^2 \text{poly}(\log(n), \log(m), R, r, 1/\delta)$, with $n$ and $s$ the dimension and row-sparsity of the…

Quantum Physics · Physics 2017-09-26 Fernando G. S. L. Brandao , Krysta Svore

We investigate the complexity of algorithms counting ones in different sets of operations. With addition and logical operations (but no shift) $O(\log^2(n))$ steps suffice to count ones. Parity can be computed with complexity $O(\log(n))$,…

Computational Complexity · Computer Science 2015-07-03 Holger Petersen

We describe an exact algorithm for finding the best 2-OPT move which, experimentally, was observed to be much faster than the standard quadratic approach. To analyze its average-case complexity, we introduce a family of heuristic procedures…

Data Structures and Algorithms · Computer Science 2024-04-01 Giuseppe Lancia , Paolo Vidoni
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