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Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…

Artificial Intelligence · Computer Science 2024-06-05 Chengpeng Hu , Yunlong Zhao , Ziqi Wang , Haocheng Du , Jialin Liu

Computer vision and other biometrics data science applications have commenced a new project of profiling people. Rather than using 'transaction generated information', these systems measure the 'real world' and produce an assessment of the…

Computers and Society · Computer Science 2019-04-24 Jake Goldenfein

The low-intrusion and automated personality assessment is receiving increasing attention in psychology and human-computer interaction fields. This study explores an interactive approach for personality assessment, focusing on the…

Human-Computer Interaction · Computer Science 2026-04-07 Baiqiao Zhang , Xiangxian Li , Chao Zhou , Xinyu Gai , Juan Liu , Xue Yang , Nianlong Li , Shuai Ma , Xiaojuan Ma , Yong-jin Liu , Yulong Bian

Originating in psychology, $\textit{Theory of Mind}$ (ToM) has attracted significant attention across multiple research communities, especially logic, economics, and robotics. Most psychological work does not aim at formalizing those…

Artificial Intelligence · Computer Science 2025-12-01 Fengming Zhu , Yuxin Pan , Xiaomeng Zhu , Fangzhen Lin

This paper deals with a new measure of the influence of each feature on the response variable in classification problems, accounting for potential dependencies among certain feature subsets. Within this framework, we consider a sample of…

Optimization and Control · Mathematics 2024-08-06 Laura Davila-Pena , Alejandro Saavedra-Nieves , Balbina Casas-Méndez

Mastering psychomotor skills, such as those essential in sports, rehabilitation, and professional training, often requires a precise understanding of motion patterns and performance metrics. This study proposes a versatile framework for…

This paper presents an integration of a game system and the art therapy concept for promoting the mental well-being of video game players. In the proposed game system, the player plays an Angry-Birds-like game in which levels in the game…

Human-Computer Interaction · Computer Science 2019-11-11 Zhou Fang , Pujana Paliyawan , Ruck Thawonmas , Tomohiro Harada

This paper conducts an extensive review of biometric user authentication literature, addressing three primary research questions: (1) commonly used biometric traits and their suitability for specific applications, (2) performance factors…

Cryptography and Security · Computer Science 2024-01-23 Reem Alrawili , Ali Abdullah S. AlQahtani , Muhammad Khurram Khan

Concepts serve as fundamental abstractions that support human reasoning and categorization. However, it remains unclear whether large language models truly capture such conceptual structures or primarily rely on surface-level pattern…

Artificial Intelligence · Computer Science 2026-02-12 Shuhang Xu , Weijian Deng , Yixuan Zhou , Fangwei Zhong

Decision-making is a complex process requiring diverse abilities, making it an excellent framework for evaluating Large Language Models (LLMs). Researchers have examined LLMs' decision-making through the lens of Game Theory. However,…

Artificial Intelligence · Computer Science 2025-03-07 Jen-tse Huang , Eric John Li , Man Ho Lam , Tian Liang , Wenxuan Wang , Youliang Yuan , Wenxiang Jiao , Xing Wang , Zhaopeng Tu , Michael R. Lyu

This article uses data from two experimental studies of two-person Prisoner's Dilemma games [1, 2] and compares the data with the theoretic predictions calculated with the use of a quantum game theoretical method. The experimental findings…

Quantum Physics · Physics 2007-07-23 Matthias Hanauske , Steffen Bernius , Wolfgang Köenig , Berndt Dugall

While generalist foundation models like Gemini and GPT-4o demonstrate impressive multi-modal competence, existing evaluations fail to test their intelligence in dynamic, interactive worlds. Static benchmarks lack agency, while interactive…

Artificial Intelligence · Computer Science 2025-09-30 Fuqing Bie , Shiyu Huang , Xijia Tao , Zhiqin Fang , Leyi Pan , Junzhe Chen , Min Ren , Liuyu Xiang , Zhaofeng He

As the focus in LLM-based coding shifts from static single-step code generation to multi-step agentic interaction with tools and environments, understanding which tasks will challenge agents and why becomes increasingly difficult. This is…

Artificial Intelligence · Computer Science 2026-04-02 Chris Ge , Daria Kryvosheieva , Daniel Fried , Uzay Girit , Kaivalya Hariharan

Multi-aspect user preferences are attracting wider attention in recommender systems, as they enable more detailed understanding of users' evaluations of items. Previous studies show that incorporating multi-aspect preferences can greatly…

Information Retrieval · Computer Science 2022-04-19 Nan Wang , Hongning Wang

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Concurrent multi-player mean-payoff games are important models for systems of agents with individual, non-dichotomous preferences. Whilst these games have been extensively studied in terms of their equilibria in non-cooperative settings,…

Computer Science and Game Theory · Computer Science 2023-11-28 Julian Gutierrez , Anthony W. Lin , Muhammad Najib , Thomas Steeples , Michael Wooldridge

Myers-Briggs Type Indicator (MBTI) types depict the psychological preferences by which a person perceives the world and make decisions. There are 4 principal functions through which the people see the world: sensation, intuition, feeling,…

Information Retrieval · Computer Science 2013-11-12 Animesh Pandey

Computational psychiatry is a field aimed at developing formal models of information processing in the human brain, and how alterations in this processing can lead to clinical phenomena. Despite significant progress in the development of…

Neurons and Cognition · Quantitative Biology 2023-01-12 David Benrimoh , Victoria Fisher , Catalina Mourgues , Andrew D. Sheldon , Ryan Smith , Albert R. Powers

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

Artificial Intelligence · Computer Science 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy

Modern video games are complex, non-deterministic systems that are difficult to test automatically at scale. Although prior work shows that personality-driven Large Language Model (LLM) agents can improve behavioural diversity and test…

Software Engineering · Computer Science 2026-04-10 Yifei Chen , Sarra Habchi , Lili Wei