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We develop a probabilistic graphical model (PGM) for artificially intelligent (AI) agents to infer human beliefs during a simulated urban search and rescue (USAR) scenario executed in a Minecraft environment with a team of three players.…

Machine Learning · Computer Science 2023-10-20 Paulo Soares , Adarsh Pyarelal , Kobus Barnard

As pre-diagnostic technologies are becoming increasingly accessible, using them to improve the quality of care available to dementia patients and their caregivers is of increasing interest. Specifically, we aim to develop a tool for…

Human-Computer Interaction · Computer Science 2019-10-24 Garrett Goodman , Tanvi Banerjee , William Romine , Cogan Shimizu , Jennifer Hughes

Over the past decade, an ecosystem of measures has emerged to evaluate the social and ethical implications of AI systems, largely shaped by high-level ethics principles. These measures are developed and used in fragmented ways, without…

Human-Computer Interaction · Computer Science 2025-10-14 Shalaleh Rismani , Renee Shelby , Leah Davis , Negar Rostamzadeh , AJung Moon

Technology development efforts in autonomy and cyber-defense have been evolving independently of each other, over the past decade. In this paper, we report our ongoing effort to integrate these two presently distinct areas into a single…

Computer Science and Game Theory · Computer Science 2020-02-07 Mohamadreza Ahmadi , Arun A. Viswanathan , Michel D. Ingham , Kymie Tan , Aaron D. Ames

Existing reasoning evaluation paradigms suffer from different limitations: fixed benchmarks are increasingly saturated and vulnerable to contamination, while preference-based evaluations rely on subjective judgments. We argue that a core…

Artificial Intelligence · Computer Science 2026-05-19 Baoqing Yue , Zihan Zhu , Yutong Han , Brian Fan , Qian Sun , Jichen Feng , Hufei Yang , Yifan Zhang , Mengdi Wang

We present a pilot study on the collection and synchronisation of multimodal data for player experience investigation. We collected game telemetry, self-reported surveys, biometrics, and cued-retrospective think-aloud (C-RTA) data from 19…

Human-Computer Interaction · Computer Science 2026-05-27 Oleg Jarma Montoya , Erica Manca , Thomas Vase Schultz Volden , Paolo Burelli

Knowing the reflection of game theory and ethics, we develop a mathematical representation to bridge the gap between the concepts in moral philosophy (e.g., Kantian and Utilitarian) and AI ethics industry technology standard (e.g., IEEE…

Artificial Intelligence · Computer Science 2017-11-17 Yijia Wang , Yan Wan , Zhijian Wang

Scoring systems are commonly seen for platforms in the era of big data. From credit scoring systems in financial services to membership scores in E-commerce shopping platforms, platform managers use such systems to guide users towards the…

Machine Learning · Computer Science 2023-12-20 Xiangguo Sun , Hong Cheng , Hang Dong , Bo Qiao , Si Qin , Qingwei Lin

Evaluating artificial systems for signs of consciousness is increasingly becoming a pressing concern, and a rigorous psychometric measurement framework may be of crucial importance in evaluating large language models in this regard. Most…

Neurons and Cognition · Quantitative Biology 2023-09-08 Igor Ševo

A number of parametric and nonparametric methods for estimating cognitive diagnosis models (CDMs) have been developed and applied in a wide range of contexts. However, in the literature, a wide chasm exists between these two families of…

Methodology · Statistics 2025-01-08 Chenchen Ma , Jimmy de la Torre , Gongjun Xu

Game difficulty is a crucial aspect of game design, that can be directly influenced by tweaking game mechanics. Perceived difficulty can however also be influenced by simply altering the graphics to something more threatening. Here, we…

Human-Computer Interaction · Computer Science 2025-03-20 Christine Hegedues , Joao Pedro Dias Constantino , Laurits Dixen , Paolo Burelli

In recent years, trends towards studying simulated games have gained momentum in the fields of artificial intelligence, cognitive science, psychology, and neuroscience. The intersections of these fields have also grown recently, as…

Artificial Intelligence · Computer Science 2021-02-26 Nicholas Watters , Joshua Tenenbaum , Mehrdad Jazayeri

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

Computer Science and Game Theory · Computer Science 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Observation is an essential tool for understanding and studying human behavior and mental states. However, coding human behavior is a time-consuming, expensive task, in which reliability can be difficult to achieve and bias is a risk.…

Computer Vision and Pattern Recognition · Computer Science 2022-07-12 Flavia D. Frumosu , Nicole N. Lønfeldt , A. -R. Cecilie Mora-Jensen , Sneha Das , Nicklas Leander Lund , A. Katrine Pagsberg , Line K. H. Clemmensen

Persona conditioning is widely used to steer large language model (LLM) behavior, but it is unclear whether it induces stable behavioral structure or superficial variation. We propose a framework to measure consistent behavioral tendencies…

Artificial Intelligence · Computer Science 2026-05-12 Alexandra Yost , Shreyans Jain , Shivam Raval , Grant Corser , Allen Roush , Nina Xu , Jacqueline Hammack , Ravid Shwartz-Ziv , Amirali Abdullah

Bandit algorithms are widely used in sequential decision problems to maximize the cumulative reward. One potential application is mobile health, where the goal is to promote the user's health through personalized interventions based on user…

Machine Learning · Statistics 2022-08-23 Gi-Soo Kim , Hyun-Joon Yang , Jane P. Kim

Recent advancements in deep reinforcement learning have brought forth an impressive display of highly skilled artificial agents capable of complex intelligent behavior. In video games, these artificial agents are increasingly deployed as…

Machine Learning · Statistics 2022-03-14 Ian Colbert , Mehdi Saeedi

Conventional methods of assessing attitudes towards climate change are limited in capturing authentic opinions, primarily stemming from a lack of context-specific assessment strategies and an overreliance on simplistic surveys. Game-based…

Human-Computer Interaction · Computer Science 2024-03-28 Suifang Zhou , Latisha Besariani Hendra , Qinshi Zhang , Jussi Holopainen , RAY LC

While artificial intelligence has been applied to control players' decisions in board games for over half a century, little attention is given to games with no player competition. Pandemic is an exemplar collaborative board game where all…

Artificial Intelligence · Computer Science 2021-03-23 Konstantinos Sfikas , Antonios Liapis

Reinforcement learning has enabled agents to solve challenging tasks in unknown environments. However, manually crafting reward functions can be time consuming, expensive, and error prone to human error. Competing objectives have been…

Machine Learning · Computer Science 2021-02-11 Brendon Matusch , Jimmy Ba , Danijar Hafner
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