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This paper introduces Alympics (Olympics for Agents), a systematic simulation framework utilizing Large Language Model (LLM) agents for game theory research. Alympics creates a versatile platform for studying complex game theory problems,…

Computation and Language · Computer Science 2024-01-17 Shaoguang Mao , Yuzhe Cai , Yan Xia , Wenshan Wu , Xun Wang , Fengyi Wang , Tao Ge , Furu Wei

Profiling gamers provides critical insights for adaptive game design, behavioral understanding, and digital well-being. This study proposes an integrated, data-driven framework that combines psychological measures, behavioral analytics, and…

Human-Computer Interaction · Computer Science 2025-10-14 Moona Kanwal , Muhammad Sami Siddiqui , Syed Anael Ali

As machine learning models become more general, we need to characterise them in richer, more meaningful ways. We describe a method to infer the cognitive profile of a system from diverse experimental data. To do so, we introduce measurement…

Artificial Intelligence · Computer Science 2025-10-09 John Burden , Konstantinos Voudouris , Ryan Burnell , Danaja Rutar , Lucy Cheke , José Hernández-Orallo

We develop our previous works concerning the identification of the collection of significant factors determining some, in general, non-binary random response variable. Such identification is important, e.g., in biological and medical…

Statistics Theory · Mathematics 2014-06-05 Alexander V. Bulinski , Alexander S. Rakitko

We aim to understand how people assess human likeness in navigation produced by people and artificially intelligent (AI) agents in a video game. To this end, we propose a novel AI agent with the goal of generating more human-like behavior.…

Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intelligence. However, our knowledge about how to design and deploy…

Human-Computer Interaction · Computer Science 2017-03-03 Kristin Siu , Matthew Guzdial , Mark O. Riedl

From the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made dramatic advances with artificial agents reaching…

Standardized and quantified evaluation of machine behaviors is a crux of understanding LLMs. In this study, we draw inspiration from psychometric studies by leveraging human personality theory as a tool for studying machine behaviors.…

Computation and Language · Computer Science 2023-10-31 Guangyuan Jiang , Manjie Xu , Song-Chun Zhu , Wenjuan Han , Chi Zhang , Yixin Zhu

Humans rapidly learn abstract knowledge when encountering novel environments and flexibly deploy this knowledge to guide efficient and intelligent action. Can modern AI systems learn and plan in a similar way? We study this question using a…

While much of the research in digital games has emphasized hedonic experiences, such as flow, enjoyment, and positive affect, recent years have seen increased interest in eudaimonic gaming experiences, typically mixed-affect and associated…

Human-Computer Interaction · Computer Science 2025-07-25 Nisha Devasia , Georgia Kenderova , Michele Newman , Julie Kientz , Jin Ha Lee

We explore novel game mechanics and techniques in the domain of gamified and game-based mobile mental health applications. By combining modern game design elements with techniques applied by practitioners (e.g., therapists) and known…

Human-Computer Interaction · Computer Science 2021-11-12 Styliani Zygotegou , Georgios Anastassakis , Georgios Tsatiris , Kostas Karpouzis

We introduce MBTI-in-Thoughts, a framework for enhancing the effectiveness of Large Language Model (LLM) agents through psychologically grounded personality conditioning. Drawing on the Myers-Briggs Type Indicator (MBTI), our method primes…

Recent work has proposed a methodology for the systematic evaluation of "Situated Language Understanding Agents"-agents that operate in rich linguistic and non-linguistic contexts-through testing them in carefully constructed interactive…

Computation and Language · Computer Science 2023-11-27 Kranti Chalamalasetti , Jana Götze , Sherzod Hakimov , Brielen Madureira , Philipp Sadler , David Schlangen

Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles…

Artificial Intelligence · Computer Science 2024-09-02 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

Numerical reasoning is often important to accurately understand the world. Recently, several format-specific datasets have been proposed, such as numerical reasoning in the settings of Natural Language Inference (NLI), Reading Comprehension…

Computation and Language · Computer Science 2020-05-19 Swaroop Mishra , Arindam Mitra , Neeraj Varshney , Bhavdeep Sachdeva , Chitta Baral

Large language models (LLMs) have demonstrated the potential to mimic human social intelligence. However, most studies focus on simplistic and static self-report or performance-based tests, which limits the depth and validity of the…

Artificial Intelligence · Computer Science 2024-11-05 Ziyi Liu , Abhishek Anand , Pei Zhou , Jen-tse Huang , Jieyu Zhao

There are many examples of human decision making which cannot be modeled by classical probabilistic and logic models, on which the current AI systems are based. Hence the need for a modeling framework which can enable intelligent systems to…

Artificial Intelligence · Computer Science 2018-08-15 Sagar Uprety , Dawei Song

We examine three evaluation paradigms: standard benchmarks (e.g., MMLU and BBH), interactive games (e.g., Signalling Games or Taboo), and cognitive tests (e.g., for working memory or theory of mind). First, we investigate which of the…

Ideal or real - that is the question.In this work, we explore whether principles from game theory can be effectively applied to the evaluation of large language models (LLMs). This inquiry is motivated by the growing inadequacy of…

Computation and Language · Computer Science 2026-04-07 Gao Yang , Yuhang Liu , Siyu Miao , Xinyue Liang , Zhengyang Liu , Heyan Huang

In recent years videogame companies have recognized the role of player engagement as a major factor in user experience and enjoyment. This encouraged a greater investment in new types of game controllers such as the WiiMote, Rock Band…

Human-Computer Interaction · Computer Science 2013-02-18 Luís Filipe Teófilo , Pedro Alves Nogueira , Pedro Brandão Silva
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