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In the field of psychology, traditional assessment methods, such as standardized scales, are frequently critiqued for their static nature, lack of personalization, and reduced participant engagement, while comprehensive counseling…

Human-Computer Interaction · Computer Science 2025-01-17 Xueyan Li , Xinyan Chen , Yazhe Niu , Shuai Hu , Yu Liu

The goal of video games is to challenge and entertain the players. Successful video games deliver experience that impact players on a level of arousal. Therefore undertaking a user experience (UX) study is crucial to ensure that a game…

Human-Computer Interaction · Computer Science 2011-02-17 Pejman Mirza-Babaei

Understanding the world and explaining it with scientific theories is a central aspiration of artificial intelligence research. Proposing theories, designing experiments to test them, and then revising them based on data are fundamental to…

Machine Learning · Computer Science 2025-10-16 Kanishk Gandhi , Michael Y. Li , Lyle Goodyear , Agam Bhatia , Louise Li , Aditi Bhaskar , Mohammed Zaman , Noah D. Goodman

A short review of the literature on measurement and detection of artificial general intelligence is made. Proposed benchmarks and tests for artificial general intelligence are critically evaluated against multiple criteria. Based on the…

Artificial Intelligence · Computer Science 2021-01-07 Mark McPherson

In the field of Artificial Intelligence, traditional approaches to choosing moves in games involve the we of the minimax algorithm. However, recent research results indicate that minimizing may not always be the best approach. In this paper…

Artificial Intelligence · Computer Science 2013-04-15 Dana Nau , Paul Purdom , Chun-Hung Tzeng

Although numerous strategies have recently been proposed to enhance the autonomous interaction capabilities of multimodal agents in graphical user interface (GUI), their reliability remains limited when faced with complex or out-of-domain…

Computation and Language · Computer Science 2025-10-06 Pengzhou Cheng , Lingzhong Dong , Zeng Wu , Zongru Wu , Xiangru Tang , Chengwei Qin , Zhuosheng Zhang , Gongshen Liu

Until now mean-field-type game theory was not focused on cognitively-plausible models of choices in humans, animals, machines, robots, software-defined and mobile devices strategic interactions. This work presents some effects of users'…

Computer Science and Game Theory · Computer Science 2017-02-28 Giulia Rossi , Alain Tcheukam , Hamidou Tembine

This paper investigates the application of game-theoretic principles combined with advanced Kalman filtering techniques to enhance maritime target tracking systems. Specifically, the paper presents a two-player, imperfect information,…

Computer Science and Game Theory · Computer Science 2024-10-18 Daniel Leal , Ngoc Hung Nguyen , Alex Skvortsov , Sanjeev Arulampalam , Mahendra Piraveenan

Quantifying biometric characteristics within hand gestures involve derivation of fitness scores from a gesture and identity aware feature space. However, evaluating the quality of these scores remains an open question. Existing biometric…

Computer Vision and Pattern Recognition · Computer Science 2026-02-18 Aman Verma , Seshan Srirangarajan , Sumantra Dutta Roy

As large language models (LLMs) are increasingly used in human-centered tasks, assessing their psychological traits is crucial for understanding their social impact and ensuring trustworthy AI alignment. While existing reviews have covered…

Computers and Society · Computer Science 2025-05-02 Wenhan Dong , Yuemeng Zhao , Zhen Sun , Yule Liu , Zifan Peng , Jingyi Zheng , Zongmin Zhang , Ziyi Zhang , Jun Wu , Ruiming Wang , Shengmin Xu , Xinyi Huang , Xinlei He

Basic personality traits are typically assessed through questionnaires. Here we consider phone-based metrics as a way to asses personality traits. We use data from smartphones with custom data-collection software distributed to 730…

Social and Information Networks · Computer Science 2018-03-06 Bjarke Mønsted , Anders Mollgaard , Joachim Mathiesen

$\textit{BrainForm}$ is a gamified Brain-Computer Interface (BCI) training system designed for scalable data collection using consumer hardware and a minimal setup. We investigated (1) how users develop BCI control skills across repeated…

Human-Computer Interaction · Computer Science 2025-10-15 Michele Romani , Devis Zanoni , Elisabetta Farella , Luca Turchet

The game industry is challenged to cope with increasing growth in demand and game complexity while maintaining acceptable quality standards for released games. Classic approaches solely depending on human efforts for quality assurance and…

Artificial Intelligence · Computer Science 2023-11-14 Sherif Abdelfattah , Adrian Brown , Pushi Zhang

Training facial emotion recognition models requires large sets of data and costly annotation processes. To alleviate this problem, we developed a gamified method of acquiring annotated facial emotion data without an explicit labeling effort…

Computer Vision and Pattern Recognition · Computer Science 2022-11-10 Krist Shingjergji , Deniz Iren , Felix Bottger , Corrie Urlings , Roland Klemke

Believable Non-Player Characters (NPCs) help motivate player engagement with narrative-driven games. An important aspect of believable characters is their contextually-relevant reactions to changing situations, which emotion often drives in…

Software Engineering · Computer Science 2023-07-20 Geneva M. Smith

Computer experiments with quantitative and qualitative inputs are widely used to study many scientific and engineering processes. Much of the existing work has focused on design and modeling or process optimization for such experiments.…

Methodology · Statistics 2025-04-30 A. Shahrokhian , X. Deng , C. D. Lin , P. Ranjan , L. Xu

Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…

Artificial Intelligence · Computer Science 2023-11-29 David Milec , Viliam Lisý , Christopher Kiekintveld

The General Video Game AI competitions have been the testing ground for several techniques for game playing, such as evolutionary computation techniques, tree search algorithms, hyper heuristic based or knowledge based algorithms. So far…

Artificial Intelligence · Computer Science 2018-06-05 Ivan Bravi , Jialin Liu , Diego Perez-Liebana , Simon Lucas

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

Artificial Intelligence · Computer Science 2025-06-11 Maciej Swiechowski , Dominik Slezak

We suggest to look at quantum measurement outcomes not through the lens of probability theory, but instead through decision theory. We introduce an original game-theoretical framework, model and algorithmic procedure where measurement…

Quantum Physics · Physics 2023-10-02 Michal Baczyk , Ghislain Fourny