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Complex scheduling problems require a large amount computation power and innovative solution methods. The objective of this paper is the conception and implementation of a multi-agent system that is applicable in various problem domains.…
By formally defining the training processes of large language models (LLMs), which usually encompasses pre-training, supervised fine-tuning, and reinforcement learning with human feedback, within a single and unified machine learning…
LLM-based web agents have recently made significant progress, but much of it has occurred in closed-source systems, widening the gap with open-source alternatives. Progress has been held back by two key challenges: first, a narrow focus on…
The Kilobot is a widely used platform for investigation of swarm robotics. Physical Kilobots are slow moving and require frequent recalibration and charging, which significantly slows down the development cycle. Simulators can speed up the…
Accurate camera calibration is essential for transforming 2D images from camera sensors into 3D world coordinates, enabling precise scene geometry interpretation and supporting sports analytics tasks such as player tracking, offside…
Exploration is an important step in autonomous navigation of robotic systems. In this paper we introduce a series of enhancements for exploration algorithms in order to use them with vision-based simultaneous localization and mapping…
Digital agents require diverse, large-scale UI trajectories to generalize across real-world tasks, yet collecting such data is prohibitively expensive in both human annotation, infra and engineering perspectives. To this end, we introduce…
Simulations, although powerful in accurately replicating real-world systems, often remain inaccessible to non-technical users due to their complexity. Conversely, large language models (LLMs) provide intuitive, language-based interactions…
The 2019 Multi-Agent Programming Contest introduced a new scenario, Agents Assemble, where two teams of agents move around a 2D grid and compete to assemble complex block structures. In this paper, we describe the strategies used by our…
Modern board games are a rich source of entertainment for many people, but also contain interesting and challenging structures for game playing research and implementing game playing agents. This paper studies the game Patchwork, a two…
Research concerning organization and coordination within multi-agent systems continues to draw from a variety of architectures and methodologies. The work presented in this paper combines techniques from game theory and multi-agent systems…
Recent studies show that collaborating multiple large language model (LLM) powered agents is a promising way for task solving. However, current approaches are constrained by using a fixed number of agents and static communication…
Recent advances in Competitive Self-Play (CSP) have achieved, or even surpassed, human level performance in complex game environments such as Dota 2 and StarCraft II using Distributed Multi-Agent Reinforcement Learning (MARL). One core…
This paper presents JGU Mainz's winning system for the BLP-2025 Shared Task on Code Generation from Bangla Instructions. We propose a multi-agent-based pipeline. First, a code-generation agent produces an initial solution from the input…
In this paper, we address a robust nonlinear state estimation problem under model uncertainty by formulating a dynamic minimax game: one player designs the robust estimator, while the other selects the least favorable model from an…
Throughout the history of games, representing the abilities of the various agents acting on behalf of the players has been a central concern. With increasingly sophisticated games emerging, these simulations have become more realistic, but…
Humans are able to form a complex mental model of the environment they move in. This mental model captures geometric and semantic aspects of the scene, describes the environment at multiple levels of abstractions (e.g., objects, rooms,…
In this paper, we introduce an agent-based representation of games, in order to propose a compact representation for multi-party games in game theory. Our method is inspired by concepts in process theory and process algebra. In addition, we…
Computer-aided support and analysis are becoming increasingly important in the modern world of sports. The scouting of potential prospective players, performance as well as match analysis, and the monitoring of training programs rely more…
Context: LLM-based multi-agent systems enable automation and decision support in software development, yet existing studies rely on benchmark datasets offering only binary pass-or-fail results, limiting insight into real-world…