English

Simulating Ability: Representing Skills in Games

Computer Science and Game Theory 2013-10-04 v2 Artificial Intelligence

Abstract

Throughout the history of games, representing the abilities of the various agents acting on behalf of the players has been a central concern. With increasingly sophisticated games emerging, these simulations have become more realistic, but the underlying mechanisms are still, to a large extent, of an ad hoc nature. This paper proposes using a logistic model from psychometrics as a unified mechanism for task resolution in simulation-oriented games.

Keywords

Cite

@article{arxiv.1307.0201,
  title  = {Simulating Ability: Representing Skills in Games},
  author = {Magnus Lie Hetland},
  journal= {arXiv preprint arXiv:1307.0201},
  year   = {2013}
}
R2 v1 2026-06-22T00:43:08.851Z