English

Minimax Exploiter: A Data Efficient Approach for Competitive Self-Play

Machine Learning 2023-11-30 v1 Artificial Intelligence Multiagent Systems

Abstract

Recent advances in Competitive Self-Play (CSP) have achieved, or even surpassed, human level performance in complex game environments such as Dota 2 and StarCraft II using Distributed Multi-Agent Reinforcement Learning (MARL). One core component of these methods relies on creating a pool of learning agents -- consisting of the Main Agent, past versions of this agent, and Exploiter Agents -- where Exploiter Agents learn counter-strategies to the Main Agents. A key drawback of these approaches is the large computational cost and physical time that is required to train the system, making them impractical to deploy in highly iterative real-life settings such as video game productions. In this paper, we propose the Minimax Exploiter, a game theoretic approach to exploiting Main Agents that leverages knowledge of its opponents, leading to significant increases in data efficiency. We validate our approach in a diversity of settings, including simple turn based games, the arcade learning environment, and For Honor, a modern video game. The Minimax Exploiter consistently outperforms strong baselines, demonstrating improved stability and data efficiency, leading to a robust CSP-MARL method that is both flexible and easy to deploy.

Keywords

Cite

@article{arxiv.2311.17190,
  title  = {Minimax Exploiter: A Data Efficient Approach for Competitive Self-Play},
  author = {Daniel Bairamian and Philippe Marcotte and Joshua Romoff and Gabriel Robert and Derek Nowrouzezahrai},
  journal= {arXiv preprint arXiv:2311.17190},
  year   = {2023}
}
R2 v1 2026-06-28T13:34:44.016Z