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Cloud-based deployment of content production and broadcast workflows has continued to disrupt the industry after the pandemic. The key tools required for unlocking cloud workflows, e.g., transcoding, metadata parsing, and streaming…

Image and Video Processing · Electrical Eng. & Systems 2023-04-19 Vibhoothi , Daniel Joseph Ringis , Xin Shu , François Pitié , Zsolt Lorincz , Philippe Brodeur , Anil Kokaram

Summarization of multimedia data becomes increasingly significant as it is the basis for many real-world applications, such as question answering, Web search, and so forth. Most existing multi-modal summarization works however have used…

Computation and Language · Computer Science 2020-09-18 Xiyan Fu , Jun Wang , Zhenglu Yang

Technological advances can bring many benefits to our daily lives, and this includes the education and training sectors. In the last years, online education, teaching and training models are becoming increasingly adopted, in part influenced…

Most of today's educators are in no shortage of digital and online learning technologies available at their fingertips, ranging from Learning Management Systems such as Canvas, Blackboard, or Moodle, online meeting tools, online homework,…

Physics Education · Physics 2025-12-13 Zhongzhou Chen , Chandralekha Singh

360{\deg} images can provide an omnidirectional field of view which is important for stable and long-term scene perception. In this paper, we explore 360{\deg} images for visual object tracking and perceive new challenges caused by large…

Computer Vision and Pattern Recognition · Computer Science 2023-07-28 Huajian Huang , Yinzhe Xu , Yingshu Chen , Sai-Kit Yeung

Video editing increasingly demands the ability to incorporate specific real-world instances into existing footage, yet current approaches fundamentally fail to capture the unique visual characteristics of particular subjects and ensure…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Shaobin Zhuang , Zhipeng Huang , Binxin Yang , Ying Zhang , Fangyikang Wang , Canmiao Fu , Chong Sun , Zheng-Jun Zha , Chen Li , Yali Wang

Multimedia engages an audience through a combination of text, audio, still images, animation, video, or interactivity-based content formats. Along this vein, free platforms have been seen to allow budding enthusiasts to create multimedia…

Physics Education · Physics 2015-02-05 Kah Hean Chua , Ming Yeo Oh , Loo Kang Wee , Ching Tan

Nowadays 360 video analysis has become a significant research topic in the field since the appearance of high-quality and low-cost 360 wearable devices. In this paper, we propose a novel LiteFlowNet360 architecture for 360 videos optical…

Computer Vision and Pattern Recognition · Computer Science 2020-10-19 Keshav Bhandari , Ziliang Zong , Yan Yan

Omnidirectional Videos (or 360{\deg} videos) are widely used in Virtual Reality (VR) to facilitate immersive and interactive viewing experiences. However, the limited spatial resolution in 360{\deg} videos does not allow for each degree of…

Multimedia · Computer Science 2025-06-19 Arbind Agrahari Baniya , Tsz-Kwan Lee , Peter W. Eklund , Sunil Aryal

This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers…

Computers and Society · Computer Science 2016-05-31 Yang Cheng

Virtual reality and augmented reality (XR) bring increasing demand for 3D content. However, creating high-quality 3D content requires tedious work that a human expert must do. In this work, we study the challenging task of lifting a single…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Dejia Xu , Yifan Jiang , Peihao Wang , Zhiwen Fan , Yi Wang , Zhangyang Wang

A wealth of Open Educational Resources is now available, and beyond the first and evident problem of finding them, the issue of articulating a set of resources is arising. When using audiovisual resources, among different possibilities,…

Computers and Society · Computer Science 2014-12-05 Olivier Aubert , Joscha Jaeger

This paper summarizes current notes about a new mixed-reality paradigm that we named as "pervasive virtuality". This paradigm has emerged recently in industry and academia through different initiatives. In this paper we intend to explore…

Human-Computer Interaction · Computer Science 2016-05-27 Luis Valente , Bruno Feijo , Alexandre Ribeiro Silva , Esteban Clua

The educational use of video and multimedia is increasing rapidly in secondary and higher education across all disciplines. Videos for physics education can be found in many universities and other educational institutions websites all over…

Physics Education · Physics 2012-11-20 M. Pilakouta , K. Mitritsakis , E. Fragkedakis , C. P. Varsamis

360 video captures the complete surrounding scenes with the ultra-large field of view of 360X180. This makes 360 scene understanding tasks, eg, segmentation and tracking, crucial for appications, such as autonomous driving, robotics. With…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Weiming Zhang , Dingwen Xiao , Aobotao Dai , Yexin Liu , Tianbo Pan , Shiqi Wen , Lei Chen , Lin Wang

Interdisciplinary collaboration is essential for the advance of research. As domain subjects become more and more specialized, researchers need to cross disciplines for insights from peers in other areas to have a broader and deeper…

Multimedia · Computer Science 2011-03-02 Xin Bai , Dana Fusco

Video conferencing has become a central part of our daily lives, thanks to the COVID-19 pandemic. Unfortunately, so have its many limitations, resulting in poor support for communicative and social behavior and ultimately, Zoom fatigue. New…

Human-Computer Interaction · Computer Science 2025-07-08 Dani Paul Hove , Benjamin Watson

Transformer models have shown great success handling long-range interactions, making them a promising tool for modeling video. However, they lack inductive biases and scale quadratically with input length. These limitations are further…

Computer Vision and Pattern Recognition · Computer Science 2023-02-14 Javier Selva , Anders S. Johansen , Sergio Escalera , Kamal Nasrollahi , Thomas B. Moeslund , Albert Clapés

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

Multimedia · Computer Science 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

Video description involves the generation of the natural language description of actions, events, and objects in the video. There are various applications of video description by filling the gap between languages and vision for visually…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Alok Singh , Thoudam Doren Singh , Sivaji Bandyopadhyay