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Related papers: FaR-GAN for One-Shot Face Reenactment

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Recent advances in Generative Adversarial Nets (GANs) have shown remarkable improvements for facial expression editing. However, current methods are still prone to generate artifacts and blurs around expression-intensive regions, and often…

Computer Vision and Pattern Recognition · Computer Science 2020-03-26 Rongliang Wu , Gongjie Zhang , Shijian Lu , Tao Chen

One-shot 3D talking portrait generation aims to reconstruct a 3D avatar from an unseen image, and then animate it with a reference video or audio to generate a talking portrait video. The existing methods fail to simultaneously achieve the…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Zhenhui Ye , Tianyun Zhong , Yi Ren , Jiaqi Yang , Weichuang Li , Jiawei Huang , Ziyue Jiang , Jinzheng He , Rongjie Huang , Jinglin Liu , Chen Zhang , Xiang Yin , Zejun Ma , Zhou Zhao

Traditional methods for constructing high-quality, personalized head avatars from monocular videos demand extensive face captures and training time, posing a significant challenge for scalability. This paper introduces a novel approach to…

Computer Vision and Pattern Recognition · Computer Science 2024-02-20 Zhixuan Yu , Ziqian Bai , Abhimitra Meka , Feitong Tan , Qiangeng Xu , Rohit Pandey , Sean Fanello , Hyun Soo Park , Yinda Zhang

It has been recently shown that Generative Adversarial Networks (GANs) can produce synthetic images of exceptional visual fidelity. In this work, we propose the GAN-based method for automatic face aging. Contrary to previous works employing…

Computer Vision and Pattern Recognition · Computer Science 2017-05-31 Grigory Antipov , Moez Baccouche , Jean-Luc Dugelay

Generating and manipulating human facial images using high-level attributal controls are important and interesting problems. The models proposed in previous work can solve one of these two problems (generation or manipulation), but not both…

Computer Vision and Pattern Recognition · Computer Science 2017-04-10 Weidong Yin , Yanwei Fu , Leonid Sigal , Xiangyang Xue

Current Generative Adversarial Networks (GANs) produce photorealistic renderings of portrait images. Embedding real images into the latent space of such models enables high-level image editing. While recent methods provide considerable…

Graphics · Computer Science 2021-09-21 Thomas Leimkühler , George Drettakis

Existing few-shot image generation approaches typically employ fusion-based strategies, either on the image or the feature level, to produce new images. However, previous approaches struggle to synthesize high-frequency signals with fine…

Computer Vision and Pattern Recognition · Computer Science 2022-08-10 Mengping Yang , Zhe Wang , Ziqiu Chi , Wenyi Feng

We propose a simple yet powerful Landmark guided Generative Adversarial Network (LandmarkGAN) for the facial expression-to-expression translation using a single image, which is an important and challenging task in computer vision since the…

Computer Vision and Pattern Recognition · Computer Science 2022-09-07 Hao Tang , Nicu Sebe

Face aging is the task aiming to translate the faces in input images to designated ages. To simplify the problem, previous methods have limited themselves only able to produce discrete age groups, each of which consists of ten years.…

Computer Vision and Pattern Recognition · Computer Science 2021-03-01 Seogkyu Jeon , Pilhyeon Lee , Kibeom Hong , Hyeran Byun

We present a one-shot method to infer and render a photorealistic 3D representation from a single unposed image (e.g., face portrait) in real-time. Given a single RGB input, our image encoder directly predicts a canonical triplane…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Alex Trevithick , Matthew Chan , Michael Stengel , Eric R. Chan , Chao Liu , Zhiding Yu , Sameh Khamis , Manmohan Chandraker , Ravi Ramamoorthi , Koki Nagano

The human face is one of the most crucial parts in interhuman communication. Even when parts of the face are hidden or obstructed the underlying facial movements can be understood. Machine learning approaches often fail in that regard due…

Computer Vision and Pattern Recognition · Computer Science 2024-02-14 Tim Büchner , Sven Sickert , Gerd Fabian Volk , Christoph Anders , Orlando Guntinas-Lichius , Joachim Denzler

Encoder-decoder based architecture has been widely used in the generator of generative adversarial networks for facial manipulation. However, we observe that the current architecture fails to recover the input image color, rich facial…

Computer Vision and Pattern Recognition · Computer Science 2023-03-31 Arbish Akram , Nazar Khan

Formulated as a conditional generation problem, face animation aims at synthesizing continuous face images from a single source image driven by a set of conditional face motion. Previous works mainly model the face motion as conditions with…

Computer Vision and Pattern Recognition · Computer Science 2022-05-16 Xintian Wu , Qihang Zhang , Yiming Wu , Huanyu Wang , Songyuan Li , Lingyun Sun , Xi Li

In recent years, image editing has advanced remarkably. With increased human control, it is now possible to edit an image in a plethora of ways; from specifying in text what we want to change, to straight up dragging the contents of the…

Computer Vision and Pattern Recognition · Computer Science 2024-01-19 Thao Nguyen , Utkarsh Ojha , Yuheng Li , Haotian Liu , Yong Jae Lee

Current face reenactment and swapping methods mainly rely on GAN frameworks, but recent focus has shifted to pre-trained diffusion models for their superior generation capabilities. However, training these models is resource-intensive, and…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Yue Han , Junwei Zhu , Keke He , Xu Chen , Yanhao Ge , Wei Li , Xiangtai Li , Jiangning Zhang , Chengjie Wang , Yong Liu

Creating realistic animations of human faces with computer graphic models is still a challenging task. It is often solved either with tedious manual work or motion capture based techniques that require specialised and costly hardware.…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Wolfgang Paier , Anna Hilsmann , Peter Eisert

We present a framework for training GANs with explicit control over generated images. We are able to control the generated image by settings exact attributes such as age, pose, expression, etc. Most approaches for editing GAN-generated…

Computer Vision and Pattern Recognition · Computer Science 2021-10-05 Alon Shoshan , Nadav Bhonker , Igor Kviatkovsky , Gerard Medioni

We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of the target actor, we…

Computer Vision and Pattern Recognition · Computer Science 2018-05-31 Justus Thies , Michael Zollhöfer , Christian Theobalt , Marc Stamminger , Matthias Nießner

Generating animal faces using generative AI techniques is challenging because the available training images are limited both in quantity and variation, particularly for facial expressions across individuals. In this study, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Takuya Igaue , Catia Correia-Caeiro , Akito Yoshida , Takako Miyabe-Nishiwaki , Ryusuke Hayashi

Audio-driven one-shot talking face generation methods are usually trained on video resources of various persons. However, their created videos often suffer unnatural mouth shapes and asynchronous lips because those methods struggle to learn…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Suzhen Wang , Lincheng Li , Yu Ding , Xin Yu
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