Related papers: FaR-GAN for One-Shot Face Reenactment
Nowadays, the wide application of virtual digital human promotes the comprehensive prosperity and development of digital culture supported by digital economy. The personalized portrait automatically generated by AI technology needs both the…
Facial expression synthesis aims to generate realistic facial expressions while preserving identity. Existing conditional generative adversarial networks (GANs) achieve excellent image-to-image translation results, but their performance…
In this paper, we propose Generalizable and Animatable Gaussian head Avatar (GAGAvatar) for one-shot animatable head avatar reconstruction. Existing methods rely on neural radiance fields, leading to heavy rendering consumption and low…
We are interested in attribute-guided face generation: given a low-res face input image, an attribute vector that can be extracted from a high-res image (attribute image), our new method generates a high-res face image for the low-res input…
Game character customization is one of the core features of many recent Role-Playing Games (RPGs), where players can edit the appearance of their in-game characters with their preferences. This paper studies the problem of automatically…
We present a method that reconstructs and animates a 3D head avatar from a single-view portrait image. Existing methods either involve time-consuming optimization for a specific person with multiple images, or they struggle to synthesize…
One-shot talking face generation aims at synthesizing a high-quality talking face video from an arbitrary portrait image, driven by a video or an audio segment. One challenging quality factor is the resolution of the output video: higher…
Face transfer animates the facial performances of the character in the target video by a source actor. Traditional methods are typically based on face modeling. We propose an end-to-end face transfer method based on Generative Adversarial…
We propose, WarpGAN, a fully automatic network that can generate caricatures given an input face photo. Besides transferring rich texture styles, WarpGAN learns to automatically predict a set of control points that can warp the photo into a…
A style mapper applies some fixed style to its input images (so, for example, taking faces to cartoons). This paper describes a simple procedure -- JoJoGAN -- to learn a style mapper from a single example of the style. JoJoGAN uses a GAN…
The multi-domain image-to-image translation is a challenging task where the goal is to translate an image into multiple different domains. The target-only characteristics are desired for translated images, while the source-only…
Multi-view face synthesis from a single image is an ill-posed problem and often suffers from serious appearance distortion. Producing photo-realistic and identity preserving multi-view results is still a not well defined synthesis problem.…
Generative Adversarial Networks (GANs) have shown remarkable performance in image synthesis tasks, but typically require a large number of training samples to achieve high-quality synthesis. This paper proposes a simple and effective…
Face performance capture and reenactment techniques use multiple cameras and sensors, positioned at a distance from the face or mounted on heavy wearable devices. This limits their applications in mobile and outdoor environments. We present…
Generative adversarial networks (GANs) synthesize realistic images from a random latent vector. While many studies have explored various training configurations and architectures for GANs, the problem of inverting a generative model to…
Face reenactment aims to generate realistic talking head videos by transferring motion from a driving video to a static source image while preserving the source identity. Although existing methods based on either implicit or explicit…
High quality facial image editing is a challenging problem in the movie post-production industry, requiring a high degree of control and identity preservation. Previous works that attempt to tackle this problem may suffer from the…
Requirements of large amounts of data is a difficulty in training many GANs. Data efficient GANs involve fitting a generators continuous target distribution with a limited discrete set of data samples, which is a difficult task. Single…
Facial attribute editing aims to modify target attributes while preserving attribute-irrelevant content and overall image fidelity. Existing GAN-based methods provide favorable controllability, but often suffer from weak alignment between…
We tackle the human motion imitation, appearance transfer, and novel view synthesis within a unified framework, which means that the model once being trained can be used to handle all these tasks. The existing task-specific methods mainly…