Related papers: Framing Effects on Strategic Information Design un…
This paper considers Bayesian persuasion for routing games where information about the uncertain state of the network is provided by a traffic information system (TIS) using public signals. In this setup, the TIS commits to a signalling…
Since the information available is fundamental for our perceptions and opinions, we are interested in understanding the conditions allowing for a good information to be disseminated. This paper explores opinion dynamics by means of…
One of the most complex tasks of decision making and planning is to gather information. This task becomes even more complex when the state is high-dimensional and its belief cannot be expressed with a parametric distribution. Although the…
This work considers the problem of mitigating information leakage between communication and sensing in systems jointly performing both operations. Specifically, a discrete memoryless state-dependent broadcast channel model is studied in…
We study a crowdsourcing problem where the platform aims to incentivize distributed workers to provide high quality and truthful solutions without the ability to verify the solutions. While most prior work assumes that the platform and…
Event-based state estimation can achieve estimation quality comparable to traditional time-triggered methods, but with a significantly lower number of samples. In networked estimation problems, this reduction in sampling instants does,…
This paper introduces embodied communication, a new wireless communication modality in which information is imprinted onto environmental states and recovered by the receiver through sensing. No dedicated communication transmitter is…
We study a sender-receiver model in which the receiver can commit to a decision rule before the sender determines the information policy. The decision rule can depend on the information structure chosen by the sender and the realized…
Information design in an incomplete information game includes a designer with the goal of influencing players' actions through signals generated from a designed probability distribution so that its objective function is optimized. We…
We consider a setting of non-cooperative communication where a receiver wants to recover randomly generated sequences of symbols that are observed by a strategic sender. The sender aims to maximize an average utility that may not align with…
Interaction strategies for reward in competitive environments are significantly influenced by the nature and extent of available information. In financial markets, particularly foreign exchange (forex), traders operate independently with…
Why do organizations comprised of intelligent individuals converge on collective delusion? This paper introduces dysmemic pressure as a formal mechanism explaining organizational epistemic failure. Synthesizing strategic communication…
A recurring theme in recent computer science literature is that proper design of signaling schemes is a crucial aspect of effective mechanisms aiming to optimize social welfare or revenue. One of the research endeavors of this line of work…
We study a general class of dynamic multi-agent decision problems with asymmetric information and non-strategic agents, which includes dynamic teams as a special case. When agents are non-strategic, an agent's strategy is known to the other…
The explorative mind-map is a dynamic framework, that emerges automatically from the input, it gets. It is unlike a verificative modeling system where existing (human) thoughts are placed and connected together. In this regard, explorative…
The spread of disinformation poses a significant threat to societal well-being. We analyze this phenomenon using an evolutionary game theory model of the sender-receiver game, where senders aim to mislead receivers and receivers aim to…
As AI systems grow more capable and autonomous, ensuring their safety and reliability requires not only model-level alignment but also strategic oversight of the humans and institutions involved in their development and deployment. Existing…
Information exchange systems differ in many ways, but all share a common vulnerability to selfish behavior and free-riding. In this paper, we build incentives schemes based on social norms. Social norms prescribe a social strategy for the…
"Standard" information theory says nothing about the semantic content of information. Nevertheless, applications such as evolutionary theory demand consideration of precisely this aspect of information, a need that has motivated a largely…
We introduce \emph{informational punishment} to the design of mechanisms that compete with an exogenous status quo mechanism: Players can send garbled public messages with some delay, and others cannot commit to ignoring them. Optimal…