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A game-theoretic model is proposed to study the cross-layer problem of joint power and rate control with quality of service (QoS) constraints in multiple-access networks. In the proposed game, each user seeks to choose its transmit power…

Information Theory · Computer Science 2007-07-16 Farhad Meshkati , H. Vincent Poor , Stuart C. Schwartz , Radu V. Balan

Cloud latency has critical influences on the success of cloud applications. Therefore, characterizing cloud network performance is crucial for analyzing and satisfying different latency requirements. By focusing on the cloud's outbound…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-06-05 Zheng Li , Francisco Millar-Bilbao

Learning effective configurations in computer systems without hand-crafting models for every parameter is a long-standing problem. This paper investigates the use of deep reinforcement learning for runtime parameters of cloud databases…

Machine Learning · Computer Science 2016-11-01 Michael Schaarschmidt , Felix Gessert , Valentin Dalibard , Eiko Yoneki

The demand for global video has been burgeoning across industries. With the expansion and improvement of video-streaming services, cloud-based video is evolving into a necessary feature of any successful business for reaching internal and…

Networking and Internet Architecture · Computer Science 2018-06-27 Abubakr O. Al-Abbasi , Vaneet Aggarwal

This paper presents a brief review of some existing correlation models which attempt to map Quality of Service (QoS) to Quality of Experience (QoE) for multimedia services. The term QoS refers to deterministic network behaviour, so that…

Multimedia · Computer Science 2013-06-04 Mohammed Alreshoodi , John Woods

Many systems and services rely on timing assumptions for performance and availability to perform critical aspects of their operation, such as various timeouts for failure detectors or optimizations to concurrency control mechanisms. Many…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-09-26 Owen Hilyard , Bocheng Cui , Marielle Webster , Abishek Bangalore Muralikrishna , Aleksey Charapko

Cloud gaming is a new class of services that promises to revolutionize the videogame market. It allows the user to play a videogame with basic equipment while using a remote server for the actual execution. The multimedia content is…

Networking and Internet Architecture · Computer Science 2021-10-22 Andrea Di Domenico , Gianluca Perna , Martino Trevisan , Luca Vassio , Danilo Giordano

Our paper presents solutions that can significantly improve the delay performance of putting and retrieving data in and out of cloud storage. We first focus on measuring the delay performance of a very popular cloud storage service Amazon…

Networking and Internet Architecture · Computer Science 2013-11-04 Guanfeng Liang , Ulas C. Kozat

A promising technique to provide mobile applications with high computation resources is to offload the processing task to the cloud. Utilizing the abundant processing capabilities of the clouds, mobile edge computing enables mobile devices…

Information Theory · Computer Science 2019-06-24 Meysam Masoudi , Cicek Cavdar

A game-theoretic framework is used to study the effect of constellation size on the energy efficiency of wireless networks for M-QAM modulation. A non-cooperative game is proposed in which each user seeks to choose its transmit power (and…

Information Theory · Computer Science 2016-11-18 Farhad Meshkati , Andrea J. Goldsmith , H. Vincent Poor , Stuart C. Schwartz

The rapid adoption of QUIC as a transport protocol has transformed content delivery by reducing latency, enhancing congestion control (CC), and enabling more efficient multiplexing. With the advent of 5G networks, which support ultra-low…

Networking and Internet Architecture · Computer Science 2026-02-11 Jashanjot Singh Sidhu , Jorge Ignacio Sandoval , Abdelhak Bentaleb , Sandra Cespedes

Inferring the quality of streaming video applications is important for Internet service providers, but the fact that most video streams are encrypted makes it difficult to do so. We develop models that infer quality metrics (\ie, startup…

Networking and Internet Architecture · Computer Science 2019-08-15 Paul Schmitt , Francesco Bronzino , Sara Ayoubi , Guilherme Martins , Renata Teixeira , Nick Feamster

Mobile cloud gaming places the simultaneous demands of high capacity and low latency on the wireless network, demands that Private and Metropolitan-Area Standalone 5G networks are poised to meet. However, lacking introspection into the 5G…

Networking and Internet Architecture · Computer Science 2024-09-20 Haoran Wan , Kyle Jamieson

Cloud gaming is a multi-billion dollar industry. A client in cloud gaming sends its movement to the game server on the Internet, which renders and transmits the resulting video back. In order to provide a good gaming experience, a latency…

Networking and Internet Architecture · Computer Science 2023-10-24 Zhaoyuan He , Yifan Yang , Shuozhe Li , Diyuan Dai , Lili Qiu , Yuqing Yang

Coded caching is a recently proposed technique that achieves significant performance gains for cache networks compared to uncoded caching schemes. However, this substantial coding gain is attained at the cost of large delivery delay, which…

Information Theory · Computer Science 2016-11-15 Urs Niesen , Mohammad Ali Maddah-Ali

Edge computing promises to offer low-latency and ubiquitous computation to numerous devices at the network edge. For delay-sensitive applications, link delays can have a direct impact on service quality. These delays can fluctuate…

Networking and Internet Architecture · Computer Science 2025-03-04 Jiaming Cheng , Duong Thuy Anh Nguyen , Ni Trieu , Duong Tung Nguyen

In distributed multimedia applications, content is often delivered to users in a degraded form due to network-induced lossy compression. Real-time and interactive use cases like cloud gaming, which render content on the fly, require low…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-21 Jin Heo , Vic Wang , Ketan Bhardwaj , Ada Gavrilovska

Dynamic Adaptive Streaming over HTTP(DASH) is becoming the defacto method for effective video traffic delivery at large scale.Its primer success factor returns to the full autonomy given to the streaming clients making them smarter and…

Networking and Internet Architecture · Computer Science 2022-01-11 O. El Marai , M. Bagaa , T. Taleb

Online Cloud gaming demands real-time, high-quality video transmission across variable wide-area networks (WANs). Neural-enhanced video transmission algorithms employing super-resolution (SR) for video quality enhancement have effectively…

Networking and Internet Architecture · Computer Science 2025-01-14 Shan Jiang , Zhenhua Han , Haisheng Tan , Xinyang Jiang , Yifan Yang , Xiaoxi Zhang , Hongqiu Ni , Yuqing Yang , Xiang-Yang Li

The multimedia content and streaming are a major means of information exchange in the modern era and there is an increasing demand for such services. This coupled with the advancement of future wireless networks B5G/6G and the proliferation…

Multimedia · Computer Science 2024-11-26 Monalisa Ghosh , Chetna Singhal