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This paper aims to improve video streaming by leveraging a simple observation: users are more sensitive to low quality in certain parts of a video than in others. For instance, rebuffering during key moments of a sports video (e.g., before…

Networking and Internet Architecture · Computer Science 2020-08-12 Xu Zhang , Yiyang Ou , Siddhartha Sen , Junchen Jiang

Rate control is widely adopted during video streaming to provide both high video qualities and low latency under various network conditions. However, despite that many work have been proposed, they fail to tackle one major problem: previous…

Multimedia · Computer Science 2018-10-29 Tianchi Huang , Rui-Xiao Zhang , Chao Zhou , Lifeng Sun

Recently, multi-screen cloud social TV is invented to transform TV into social experience. People watching the same content on social TV may come from different locations, while freely interact with each other through text, image, audio and…

Multimedia · Computer Science 2016-11-17 Huazi Zhang , Yichao Jin , Weiwen Zhang , Yonggang Wen

In this paper, we tackle the network delays in the Internet of Things (IoT) for an enhanced QoS through a stable and optimized federated fog computing infrastructure. Network delays contribute to a decline in the Quality-of-Service (QoS)…

Networking and Internet Architecture · Computer Science 2024-05-29 Zyad Yasser , Ahmad Hammoud , Azzam Mourad , Hadi Otrok , Zbigniew Dziong , Mohsen Guizani

HTTP Adaptive Streaming (HAS) is nowadays a popular solution for multimedia delivery. The novelty of HAS lies in the possibility of continuously adapting the streaming session to current network conditions, facilitated by Adaptive Bitrate…

Multimedia · Computer Science 2023-02-02 Babak Taraghi , Selina Zoë Haack , Christian Timmerer

A game-theoretic model is proposed to study the cross-layer problem of joint power and rate control with quality of service (QoS) constraints in multiple-access networks. In the proposed game, each user seeks to choose its transmit power…

Information Theory · Computer Science 2016-11-17 Farhad Meshkati , H. Vincent Poor , Stuart C. Schwartz , Radu V. Balan

Edge computing has emerged as a popular paradigm for running latency-sensitive applications due to its ability to offer lower network latencies to end-users. In this paper, we argue that despite its lower network latency, the…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-04-30 Ahmed Ali-Eldin , Bin Wang , Prashant Shenoy

HTTP based adaptive video streaming has become a popular choice of streaming due to the reliable transmission and the flexibility offered to adapt to varying network conditions. However, due to rate adaptation in adaptive streaming, the…

Low delay is an explicit requirement for applications such as cloud gaming and video conferencing. Delay-based congestion control can achieve the same throughput but significantly smaller delay than loss-based one and is thus ideal for…

Networking and Internet Architecture · Computer Science 2021-02-22 Maximilian Bachl , Joachim Fabini , Tanja Zseby

In mobile computing systems, users can access network services anywhere and anytime using mobile devices such as tablets and smart phones. These devices connect to the Internet via network or telecommunications operators. Users usually have…

Networking and Internet Architecture · Computer Science 2014-10-28 Karan Mitra , Arkady Zaslavsky , Christer Åhlund

The Internet service provider industry is currently experiencing intense competition as companies strive to provide top-notch services to their customers. Providers are introducing cutting-edge technologies to enhance service quality,…

Networking and Internet Architecture · Computer Science 2024-04-26 Parsa H. S. Panahi , Amir H. Jalilvand , Abolfazl Diyanat

Future advances in deep learning and its impact on the development of artificial intelligence (AI) in all fields depends heavily on data size and computational power. Sacrificing massive computing resources in exchange for better precision…

Machine Learning · Computer Science 2020-07-22 Rui Wang , Min Chen , Nadra Guizani , Yong Li , Hamid Gharavi , Kai Hwang

Unraveling quality of experience (QoE) of video streaming is very challenging in bandwidth shared wireless networks. It is unclear how QoE metrics such as starvation probability and buffering time interact with dynamics of streaming traffic…

Networking and Internet Architecture · Computer Science 2016-04-07 Yuedong Xu , Zhujun Xiao , Hui Feng , Tao Yang , Bo Hu , Yipeng Zhou

Cloud computing has become increasingly popular. Many options of cloud deployments are available. Testing cloud performance would enable us to choose a cloud deployment based on the requirements. In this paper, we present an innovative…

Performance · Computer Science 2015-09-03 Li Chen , Pooja Jain , Kingsum Chow , Emad Guirguis , Tony Wu

Mobile cloud gaming enables high-end games on constrained devices by streaming the game content from powerful servers through mobile networks. Mobile networks suffer from highly variable bandwidth, latency, and losses that affect the gaming…

Multimedia · Computer Science 2022-01-20 Ahmad Alhilal , Tristan Braud , Bo Han , Pan Hui

In-flight Internet connectivity is a necessity for aircraft passengers as well as aircraft systems. It is challenging to satisfy required quality of service (QoS) levels for flows within aircraft due to the large number of users and the…

Systems and Control · Electrical Eng. & Systems 2020-04-02 David Tomic , Sandra Hofmann , Mustafa Ozger , Dominic Schupke , Cicek Cavdar

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

Multimedia · Computer Science 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special…

Multimedia · Computer Science 2020-05-05 Markus Utke , Saman Zadtootaghaj , Steven Schmidt , Sebastian Möller

Caching is crucial for system performance, but the delayed hit phenomenon, where requests queue during lengthy fetches after a cache miss, significantly degrades user-perceived latency in modern high-throughput systems. While prior works…

Networking and Internet Architecture · Computer Science 2025-05-22 Bowen Jiang , Chaofan Ma

We developed a simulation game to study the effectiveness of decision-makers in overcoming two complexities in building cybersecurity capabilities: potential delays in capability development; and uncertainties in predicting cyber incidents.…

Cryptography and Security · Computer Science 2018-07-04 M. S. Jalali