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Next-generation real-time communication (NGRTC) applications, such as cloud gaming and XR, demand consistently ultra-low latency. However, through our first large-scale measurement, we find that despite the deployment of edge servers,…

Networking and Internet Architecture · Computer Science 2026-03-18 Fengqian Guo , Yuhan Zhou , Longwei Jiang , Congcong Miao , Yuxin Liu , Chenren Xu , Hancheng Lu , Chang Wen Chen , Yaxiong Xie , Honghao Liu

Network coding permits to deploy distributed packet delivery algorithms that locally adapt to the network availability in media streaming applications. However, it may also increase delay and computational complexity if it is not…

Multimedia · Computer Science 2016-11-17 Nicolae Cleju , Nikolaos Thomos , Pascal Frossard

In video streaming services, predicting the continuous user's quality of experience (QoE) plays a crucial role in delivering high quality streaming contents to the user. However, the complexity caused by the temporal dependencies in QoE…

Multimedia · Computer Science 2020-08-04 Tho Nguyen Duc , Chanh Minh Tran , Phan Xuan Tan , Eiji Kamioka

Content-centric networking (CCN) introduces a paradigm shift from a host centric to an information centric communication model for future Internet architectures. It supports the retrieval of a particular content regardless of the physical…

Networking and Internet Architecture · Computer Science 2018-03-02 Hasan M A Islam , Dimitris Chatzopoulos , Dmitrij Lagutin , Pan Hui , Antti Ylä-Jääski

Caches are fundamental to latency-sensitive systems like Content Delivery Networks (CDNs) and Mobile Edge Computing (MEC). However, the delayed hit phenomenon where multiple requests for an object occur during its fetch from the remote…

Networking and Internet Architecture · Computer Science 2025-05-06 Bowen Jiang , Chaofan Ma , Duo Wang

Building high quality cloud applications becomes an urgently required research problem. Nonfunctional performance of cloud services is usually described by quality-of-service (QoS). In cloud applications, cloud services are invoked remotely…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-02-12 M. Subha , K. Saravanan

This paper proposes a video delivery strategy for dynamic streaming services which maximizes time-average streaming quality under a playback delay constraint in wireless caching networks. The network where popular videos encoded by scalable…

Networking and Internet Architecture · Computer Science 2019-03-01 Minseok Choi , Albert No , Mingyue Ji , Joongheon Kim

Adapting video data rate during streaming can effectively reduce the risk of playback interruptions caused by channel throughput fluctuations. The variations in rate, however, also introduce video quality fluctuations and thus potentially…

Multimedia · Computer Science 2013-11-26 Chao Chen , Xiaoqing Zhu , Gustavo de Veciana , Alan C. Bovik , Robert W. Heath

Computer network tends to be subjected to the proliferation of mobile demands and increasingly multifarious, therefore it poses a great challenge to guarantee the quality of network service. By designing the model according to different…

Networking and Internet Architecture · Computer Science 2021-01-22 Yue Hong Gao , Xiao Hong , Hao Tian Yang , Lu Chen , Xiao Nan Zhang

An important concept in wireless systems has been quality of experience (QoE)-aware video transmission. Such communications are considered not only connection-based communications but also content-aware communications, since the video…

Information Theory · Computer Science 2016-10-25 Soo-Jin Kim , Gee-Yong Suk , Jong-Seok Lee , Chan-Byoung Chae

We revisit the long-standing problem of providing network QoS to applications, and propose the concept of judicious QoS -- combining the cheaper, best effort IP service with the cloud, which offers a highly reliable infrastructure and the…

Networking and Internet Architecture · Computer Science 2019-10-01 Osama Haq , Cody Doucette , John W. Byers , Fahad R. Dogar

Qualifying and ranking threat degrees of vulnerabilities in cloud service are known to be full of challenges. Although there have been several efforts aiming to address this problem, most of them are too simple or cannot be applied into…

Cryptography and Security · Computer Science 2016-12-07 He Zhu

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

The paper proposes a two player game based strategy for resource allocation in service computing domain such as cloud, grid etc. The players are modeled as demand/workflows for the resource and represent multiple types of qualitative and…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-03-25 G Arun Kumar , Snehanshu Saha , Aravind Sundaresan , Bidisha Goswami

Multi-access edge computing (MEC) enables placing video content at the edge of the network aiming to improve the quality of experience (QoE) of the mobile clients. Video content caching at edge servers also reduces traffic in the backhaul…

Networking and Internet Architecture · Computer Science 2018-05-24 Abbas Mehrabi , Matti Siekkinen , Antti Ylä-Jääski

Predicting future resource demand in Cloud Computing is essential for optimizing the trade-off between serving customers' requests efficiently and minimizing the provisioning cost. Modelling prediction uncertainty is also desirable to…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-11-14 Andrea Rossi , Andrea Visentin , Diego Carraro , Steven Prestwich , Kenneth N. Brown

We provide a unified framework using which we design scalable dynamic adaptive video streaming algorithms based on index based policies (dubbed DAS-IP) to maximize the Quality of Experience (QoE) provided to clients using video streaming…

Networking and Internet Architecture · Computer Science 2016-12-20 Rahul Singh , P. R. Kumar

This paper studies the problem of utility maximization for clients with delay based QoS requirements in wireless networks. We adopt a model used in a previous work that characterizes the QoS requirements of clients by their delay…

Networking and Internet Architecture · Computer Science 2009-08-05 I-Hong Hou , P. R. Kumar

Fog computing envisions that deploying services of an application across resources in the cloud and those located at the edge of the network may improve the overall performance of the application when compared to running the application on…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-07-26 Jonathan McChesney , Nan Wang , Ashish Tanwer , Eyal de Lara , Blesson Varghese

Virtually all of the rapidly increasing data traffic consumed by mobile users requires some kind of processing, normally performed at cloud servers. A recent thrust, {\em mobile edge computing}, moves such processing to servers {\em within}…

Networking and Internet Architecture · Computer Science 2016-11-28 Francesco Malandrino , Scott Kirkpatrick , Carla-Fabiana Chiasserini
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