English

Evolving Mobile Cloud Gaming with 5G Standalone Network Telemetry

Networking and Internet Architecture 2024-09-20 v2

Abstract

Mobile cloud gaming places the simultaneous demands of high capacity and low latency on the wireless network, demands that Private and Metropolitan-Area Standalone 5G networks are poised to meet. However, lacking introspection into the 5G Radio Access Network (RAN), cloud gaming servers are ill-poised to cope with the vagaries of the wireless last hop to a mobile client, while 5G network operators run mostly closed networks, limiting their potential for co-design with the wider internet and user applications. This paper presents Telesa, a passive, incrementally-deployable, and independently-deployable Standalone 5G network telemetry system that streams fine-grained RAN capacity, latency, and retransmission information to application servers to enable better millisecond scale, application-level decisions on offered load and bit rate adaptation than end-to-end latency measurements or end-to-end packet losses currently permit. We design, implement, and evaluate a Telesa telemetry-enhanced game streaming platform, demonstrating exact congestion-control that can better adapt game video bitrate while simultaneously controlling end-to-end latency, thus maximizing game quality of experience. Our experimental evaluation on a production 5G Standalone network demonstrates a 178-249% Quality of Experience improvement versus two state-of-the-art cloud gaming applications.

Keywords

Cite

@article{arxiv.2402.04454,
  title  = {Evolving Mobile Cloud Gaming with 5G Standalone Network Telemetry},
  author = {Haoran Wan and Kyle Jamieson},
  journal= {arXiv preprint arXiv:2402.04454},
  year   = {2024}
}
R2 v1 2026-06-28T14:40:52.089Z