Related papers: Evolving Mobile Cloud Gaming with 5G Standalone Ne…
Mobile cloud gaming enables high-end games on constrained devices by streaming the game content from powerful servers through mobile networks. Mobile networks suffer from highly variable bandwidth, latency, and losses that affect the gaming…
Interactive, real-time, and high-quality cloud video games pose a serious challenge to the Internet due to simultaneous high-throughput and low round trip delay requirements. In this paper, we investigate the traffic characteristics of…
Among mobile cloud applications, mobile cloud gaming has gained a significant popularity in the recent years. In mobile cloud games, textures, game objects, and game events are typically streamed from a server to the mobile client. One of…
Low-latency video streaming over 5G has become rapidly popular over the last few years due to its increased usage in hosting virtual events, online education, webinars, and all-hands meetings. Our work aims to address the absence of studies…
Cloud gaming is a new class of services that promises to revolutionize the videogame market. It allows the user to play a videogame with basic equipment while using a remote server for the actual execution. The multimedia content is…
Online Cloud gaming demands real-time, high-quality video transmission across variable wide-area networks (WANs). Neural-enhanced video transmission algorithms employing super-resolution (SR) for video quality enhancement have effectively…
To tap into the growing market of cloud gaming, whereby game graphics is rendered in the cloud and streamed back to the user as a video feed, network operators are creating monetizable assurance services that dynamically provision network…
Centralized cloud computing with 100+ milliseconds network latencies cannot meet the tens of milliseconds to sub-millisecond response times required for emerging 5G applications like autonomous driving, smart manufacturing, tactile…
In distributed multimedia applications, content is often delivered to users in a degraded form due to network-induced lossy compression. Real-time and interactive use cases like cloud gaming, which render content on the fly, require low…
The fifth generation (5G) wireless network technology is to be standardized by 2020, where main goals are to improve capacity, reliability, and energy efficiency, while reducing latency and massively increasing connection density. An…
5G realizes an impactful convergence, where Network Functions Virtualization (NFV) and cloud-native models become fundamental for profiting from the unprecedented capacity offered at the 5G Radio Access Network (RAN). For providing…
Cloud gaming, wherein game graphics is rendered in the cloud and streamed back to the user as real-time video, expands the gaming market to billions of users who do not have gaming consoles or high-power graphics PCs. Companies like Nvidia,…
We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. Hence,…
To cope with the growing demand for wireless data and to extend service coverage, future 5G networks will increasingly rely on the use of low powered nodes to support massive connectivity in diverse set of applications and services [1]. To…
Fifth-generation (5G) systems will extensively employ radio access network (RAN) softwarization. This key innovation enables the instantiation of "virtual cellular networks" running on different slices of the shared physical infrastructure.…
With transition towards 5G, mobile cellular networks are evolving into a powerful platform for ubiquitous large-scale information acquisition, communication, storage and processing. 5G will provide suitable services for mission-critical and…
This study is a first attempt to experimentally explore the range of performance bottlenecks that 5G mobile networks can experience. To this end, we leverage a wide range of measurements obtained with a prototype testbed that captures the…
5G Standalone (SA) is the goal of the 5G evolution, which aims to provide higher throughput and lower latency than the existing LTE network. One of the main applications of 5G is the real-time distribution of Ultra High-Definition (UHD)…
5G communication brings substantial improvements in the quality of service provided to various applications by achieving higher throughput and lower latency. However, interactive multimedia applications (e.g., ultra high definition video…
Next-generation real-time communication (NGRTC) applications, such as cloud gaming and XR, demand consistently ultra-low latency. However, through our first large-scale measurement, we find that despite the deployment of edge servers,…