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Mobile cloud gaming enables high-end games on constrained devices by streaming the game content from powerful servers through mobile networks. Mobile networks suffer from highly variable bandwidth, latency, and losses that affect the gaming…

Multimedia · Computer Science 2022-01-20 Ahmad Alhilal , Tristan Braud , Bo Han , Pan Hui

Interactive, real-time, and high-quality cloud video games pose a serious challenge to the Internet due to simultaneous high-throughput and low round trip delay requirements. In this paper, we investigate the traffic characteristics of…

Networking and Internet Architecture · Computer Science 2022-05-24 Marc Carrascosa , Boris Bellalta

Among mobile cloud applications, mobile cloud gaming has gained a significant popularity in the recent years. In mobile cloud games, textures, game objects, and game events are typically streamed from a server to the mobile client. One of…

Networking and Internet Architecture · Computer Science 2017-07-04 Mohammad Hosseini

Low-latency video streaming over 5G has become rapidly popular over the last few years due to its increased usage in hosting virtual events, online education, webinars, and all-hands meetings. Our work aims to address the absence of studies…

Multimedia · Computer Science 2024-03-04 Imran Khan , Tuyen X. Tran , Matti Hiltunen , Theodore Karagioules , Dimitrios Koutsonikolas

Cloud gaming is a new class of services that promises to revolutionize the videogame market. It allows the user to play a videogame with basic equipment while using a remote server for the actual execution. The multimedia content is…

Networking and Internet Architecture · Computer Science 2021-10-22 Andrea Di Domenico , Gianluca Perna , Martino Trevisan , Luca Vassio , Danilo Giordano

Online Cloud gaming demands real-time, high-quality video transmission across variable wide-area networks (WANs). Neural-enhanced video transmission algorithms employing super-resolution (SR) for video quality enhancement have effectively…

Networking and Internet Architecture · Computer Science 2025-01-14 Shan Jiang , Zhenhua Han , Haisheng Tan , Xinyang Jiang , Yifan Yang , Xiaoxi Zhang , Hongqiu Ni , Yuqing Yang , Xiang-Yang Li

To tap into the growing market of cloud gaming, whereby game graphics is rendered in the cloud and streamed back to the user as a video feed, network operators are creating monetizable assurance services that dynamically provision network…

Networking and Internet Architecture · Computer Science 2025-09-25 Yifan Wang , Minzhao Lyu , Vijay Sivaraman

Centralized cloud computing with 100+ milliseconds network latencies cannot meet the tens of milliseconds to sub-millisecond response times required for emerging 5G applications like autonomous driving, smart manufacturing, tactile…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-09-06 Kunal Rao , Giuseppe Coviello , Wang-Pin Hsiung , Srimat Chakradhar

In distributed multimedia applications, content is often delivered to users in a degraded form due to network-induced lossy compression. Real-time and interactive use cases like cloud gaming, which render content on the fly, require low…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-21 Jin Heo , Vic Wang , Ketan Bhardwaj , Ada Gavrilovska

The fifth generation (5G) wireless network technology is to be standardized by 2020, where main goals are to improve capacity, reliability, and energy efficiency, while reducing latency and massively increasing connection density. An…

Networking and Internet Architecture · Computer Science 2018-05-31 Imtiaz Parvez , Ali Rahmati , Ismail Guvenc , Arif I. Sarwat , Huaiyu Dai

5G realizes an impactful convergence, where Network Functions Virtualization (NFV) and cloud-native models become fundamental for profiting from the unprecedented capacity offered at the 5G Radio Access Network (RAN). For providing…

Networking and Internet Architecture · Computer Science 2022-11-28 Sarang Kahvazadeh , Hamzeh Khalili , Rasoul Nikbakht Silab , Bahador Bakhshi , Josep Mangues-Bafalluy

Cloud gaming, wherein game graphics is rendered in the cloud and streamed back to the user as real-time video, expands the gaming market to billions of users who do not have gaming consoles or high-power graphics PCs. Companies like Nvidia,…

Networking and Internet Architecture · Computer Science 2024-04-05 Minzhao Lyu , Sharat Chandra Madanapalli , Arun Vishwanath , Vijay Sivaraman

We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. Hence,…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Louiz Kim-Chan , Anthony Halim , Anand Bhojan

To cope with the growing demand for wireless data and to extend service coverage, future 5G networks will increasingly rely on the use of low powered nodes to support massive connectivity in diverse set of applications and services [1]. To…

Information Theory · Computer Science 2014-07-08 H. Baligh , M. Hong , W. -C. Liao , Z. -Q. Luo , M. Razaviyayn , M. Sanjabi , R. Sun

Fifth-generation (5G) systems will extensively employ radio access network (RAN) softwarization. This key innovation enables the instantiation of "virtual cellular networks" running on different slices of the shared physical infrastructure.…

Networking and Internet Architecture · Computer Science 2022-02-23 Leonardo Bonati , Salvatore D'Oro , Francesco Restuccia , Stefano Basagni , Tommaso Melodia

With transition towards 5G, mobile cellular networks are evolving into a powerful platform for ubiquitous large-scale information acquisition, communication, storage and processing. 5G will provide suitable services for mission-critical and…

Information Theory · Computer Science 2017-05-23 Mirsad Cosovic , Achilleas Tsitsimelis , Dejan Vukobratovic , Javier Matamoros , Carles Anton-Haro

This study is a first attempt to experimentally explore the range of performance bottlenecks that 5G mobile networks can experience. To this end, we leverage a wide range of measurements obtained with a prototype testbed that captures the…

Networking and Internet Architecture · Computer Science 2020-07-24 G. Patounas , X. Foukas , A. Elmokashfi , M. K. Marina

5G Standalone (SA) is the goal of the 5G evolution, which aims to provide higher throughput and lower latency than the existing LTE network. One of the main applications of 5G is the real-time distribution of Ultra High-Definition (UHD)…

Networking and Internet Architecture · Computer Science 2025-11-27 Kasidis Arunruangsirilert , Bo Wei , Hang Song , Jiro Katto

5G communication brings substantial improvements in the quality of service provided to various applications by achieving higher throughput and lower latency. However, interactive multimedia applications (e.g., ultra high definition video…

Multimedia · Computer Science 2022-09-14 Muhammad Asif Khan , Emna Baccour , Zina Chkirbene , Aiman Erbad , Ridha Hamila , Mounir Hamdi , Moncef Gabbouj

Next-generation real-time communication (NGRTC) applications, such as cloud gaming and XR, demand consistently ultra-low latency. However, through our first large-scale measurement, we find that despite the deployment of edge servers,…

Networking and Internet Architecture · Computer Science 2026-03-18 Fengqian Guo , Yuhan Zhou , Longwei Jiang , Congcong Miao , Yuxin Liu , Chenren Xu , Hancheng Lu , Chang Wen Chen , Yaxiong Xie , Honghao Liu
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