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Related papers: Designer Modeling through Design Style Clustering

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Generating responses in a targeted style is a useful yet challenging task, especially in the absence of parallel data. With limited data, existing methods tend to generate responses that are either less stylized or less context-relevant. We…

Computation and Language · Computer Science 2019-09-13 Xiang Gao , Yizhe Zhang , Sungjin Lee , Michel Galley , Chris Brockett , Jianfeng Gao , Bill Dolan

Generative design, an AI-assisted technology for optimizing design through algorithmic processes, is propelling advancements across numerous fields. As the use of immersive environments such as Augmented Reality (AR) continues to rise,…

Human-Computer Interaction · Computer Science 2025-03-28 Sora Kang , Kaiwen Yu , Xinyi Zhou , Joonhwan Lee

Generative artificial intelligence (AI), particularly transformer-based models, presents new opportunities for automating and augmenting engineering design workflows. However, effectively integrating these models into interactive tools…

Human-Computer Interaction · Computer Science 2025-04-14 Mohammadmehdi Ataei , Hyunmin Cheong , Jiwon Jun , Justin Matejka , Alexander Tessier , George Fitzmaurice

In traditional human living environment landscape design, the establishment of three-dimensional models is an essential step for designers to intuitively present the spatial relationships of design elements, as well as a foundation for…

Human-Computer Interaction · Computer Science 2024-04-26 Ran Chen , Zeke Lian , Yueheng He , Xiao Ling , Fuyu Yang , Xueqi Yao , Xingjian Yi , Jing Zhao

The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framework to assist designers in the creation of levels for 2D…

Artificial Intelligence · Computer Science 2018-04-25 Antonio Umberto Aramini , Pier Luca Lanzi , Daniele Loiacono

In this article we investigate the bridge between ontology design and UI/UX design methodologies to assist designers in prototyping web applications for information seeking purposes. We briefly review the state of the art in ontology design…

Human-Computer Interaction · Computer Science 2023-06-23 Giulia Renda , Marco Grasso , Marilena Daquino

Combinational creativity, a form of creativity involving the blending of familiar ideas, is pivotal in design innovation. While most research focuses on how combinational creativity in design is achieved through blending elements, this…

Artificial Intelligence · Computer Science 2024-05-09 Liuqing Chen , Shuhong Xiao , Yunnong Chen , Linyun Sun , Peter R. N. Childs , Ji Han

Many cultural institutions have made large digitized visual collections available online, often under permissible re-use licences. Creating interfaces for exploring and searching these collections is difficult, particularly in the absence…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Taylor Arnold , Lauren Tilton

The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing…

Human-Computer Interaction · Computer Science 2024-06-04 Dmitry Alexandrovsky , Kathrin Gerling , Merlin Steven Opp , Christopher Benjamin Hahn , Max V. Birk , Meshaiel Alsheail

Generative Artificial Intelligence (Generative AI) holds significant promise in reshaping interactive systems design, yet its potential across the four key phases of human-centered design remains underexplored. This article addresses this…

Human-Computer Interaction · Computer Science 2024-11-06 Marie Muehlhaus , Jürgen Steimle

As AI integrates into design practice, designers increasingly use generative AI tools to envision AI-enabled solutions, positioning AI as both design tool and design material. This dual role creates recursive value tensions distinct from…

Human-Computer Interaction · Computer Science 2026-05-04 Pitch Sinlapanuntakul , Aayushi Dangol , Xiaoyi Xue , Mark Zachry

Design is a non-linear, reflective process in which practitioners engage with visual, semantic, and other expressive materials to explore, iterate, and refine ideas. As Generative AI (GenAI) becomes integrated into professional design…

Human-Computer Interaction · Computer Science 2026-03-04 Xiaohan Peng , Wendy E. Mackay , Janin Koch

The principle of abstraction guides the design of interactive systems, yet we lack a conceptual framework to understand how it shapes interaction design. Existing models, such as the gulfs of execution and evaluation, do not explicitly…

Human-Computer Interaction · Computer Science 2026-05-13 Bryan Min , Sangho Suh , Jim Hollan , Haijun Xia

Within the field of process mining, several different trace clustering approaches exist for partitioning traces or process instances into similar groups. Typically, this partitioning is based on certain patterns or similarity between the…

Machine Learning · Computer Science 2022-08-18 Pieter De Koninck , Klaas Nelissen , Seppe vanden Broucke , Bart Baesens , Monique Snoeck , Jochen De Weerdt

Designing and analysing multiparty distributed interactions can be achieved either by means of a global view (e.g. in choreography-based approaches) or by composing available computational entities (e.g. in service orchestration). This…

Programming Languages · Computer Science 2012-04-13 Julien Lange , Emilio Tuosto

Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…

Human-Computer Interaction · Computer Science 2014-07-04 Michael Meder , Brijnesh-Johannes Jain

Graphic layout designs play an essential role in visual communication. Yet handcrafting layout designs is skill-demanding, time-consuming, and non-scalable to batch production. Generative models emerge to make design automation scalable but…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Ning Yu , Chia-Chih Chen , Zeyuan Chen , Rui Meng , Gang Wu , Paul Josel , Juan Carlos Niebles , Caiming Xiong , Ran Xu

Decision-making is a key software engineering skill. Developers constantly make choices throughout the software development process, from requirements to implementation. While prior work has studied developer decision-making, the choices…

Software Engineering · Computer Science 2023-01-25 Jenny T. Liang , Maryam Arab , Minhyuk Ko , Amy J. Ko , Thomas D. LaToza

Ethnic clothing is a vital carrier of cultural identity, yet its digital preservation often results in static displays that fail to convey deep cultural meaning or foster user engagement. Existing practices lack a systematic design…

Human-Computer Interaction · Computer Science 2025-11-10 Ma Xiaofan , Yan Lirong , Zhao Weijia , Zeng Weiping , Wu Huiyue

Archetypal analysis is an exploratory tool that explains a set of observations as mixtures of pure (extreme) patterns. If the patterns are actual observations of the sample, we refer to them as archetypoids. For the first time, we propose…

Applications · Statistics 2020-06-30 Ismael Cabero , Irene Epifanio