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Related papers: Designer Modeling through Design Style Clustering

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We present latent combinational game design -- an approach for generating playable games that blend a given set of games in a desired combination using deep generative latent variable models. We use Gaussian Mixture Variational Autoencoders…

Machine Learning · Computer Science 2023-12-22 Anurag Sarkar , Seth Cooper

Design systems represent a user interaction design and development approach that is currently of avid interest in the industry. However, little research work has been done to synthesize knowledge related to design systems in order to inform…

Software Engineering · Computer Science 2022-05-24 Yassine Lamine , Jinghui Cheng

A generative design based on topology optimization provides diverse alternatives as entities in a computational model with a high design degree. However, as the diversity of the generated alternatives increases, the cognitive burden on…

Machine Learning · Computer Science 2026-03-03 Ryo Tsumoto , Kentaro Yaji , Yutaka Nomaguchi , Kikuo Fujita

We describe a system that lets a designer interactively draw patterns of strokes in the picture plane, then guide the synthesis of similar patterns over new picture regions. Synthesis is based on an initial user-assisted analysis phase in…

Graphics · Computer Science 2008-03-25 Pascal Barla , Simon Breslav , Lee Markosian , Joëlle Thollot

In this work we propose a game theoretic model for document clustering. Each document to be clustered is represented as a player and each cluster as a strategy. The players receive a reward interacting with other players that they try to…

Artificial Intelligence · Computer Science 2017-04-07 Rocco Tripodi , Marcello Pelillo

Increasing reuse opportunities is a well-known problem for software designers as well as for hardware designers. Nonetheless, current software and hardware engineering practices have embraced different approaches to this problem. Software…

Software Engineering · Computer Science 2011-11-09 Fernando Rincon , Francisco Moya , Jesus Barba , Juan Carlos Lopez

Design spaces serve as a conceptual framework that enables designers to explore feasible solutions through the selection and combination of design elements. However, effective decision-making remains heavily dependent on the designer's…

Human-Computer Interaction · Computer Science 2025-06-13 Chuer Chen , Xiaoke Yan , Xiaoyu Qi , Nan Cao

Indexical storytelling is gaining popularity in video games, where the narrative unfolds through fragmented clues. This approach fosters player-generated content and discussion, as story interpreters piece together the overarching narrative…

Human-Computer Interaction · Computer Science 2025-03-11 Xiyuan Wang , Yi-Fan Cao , Junjie Xiong , Sizhe Chen , Wenxuan Li , Junjie Zhang , Quan Li

Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constraints. However, due to the heavy computational costs to run…

Artificial Intelligence · Computer Science 2022-08-26 Ahmed Khalifa , Michael Cerny Green , Julian Togelius

Conceptual architecture involves a highly creative exploration of novel ideas, often taken from other disciplines as architects consider radical new forms, materials, textures and colors for buildings. While today's generative AI systems…

Neural and Evolutionary Computing · Computer Science 2024-04-03 Soo Ling Lim , Peter J Bentley , Fuyuki Ishikawa

The analysis of user behavior in digital games has been aided by the introduction of user telemetry in game development, which provides unprecedented access to quantitative data on user behavior from the installed game clients of the entire…

Human-Computer Interaction · Computer Science 2014-07-16 Anders Drachen , Christian Thurau , Rafet Sifa , Christian Bauckhage

The study introduces a new analysis scheme to analyze trace data and visualize students' self-regulated learning strategies in a mastery-based online learning modules platform. The pedagogical design of the platform resulted in fewer event…

Physics Education · Physics 2021-12-06 Tom Zhang , Michelle Taub , Zhongzhou Chen

Collective design and innovation are crucial in organizations. To investigate how the collective design and innovation processes would be affected by the diversity of knowledge and background of collective individual members, we conducted…

Social and Information Networks · Computer Science 2021-10-19 Yiding Cao , Yingjun Dong , Minjun Kim , Neil G. MacLaren , Ankita Kulkarni , Shelley D. Dionne , Francis J. Yammarino , Hiroki Sayama

In this paper, we view the Internet under a game-theoretic lens in an effort to explain and overcome the Internet's innovation slump. Game Theory is used to model Internet environments as problems of technological competition toward the end…

Networking and Internet Architecture · Computer Science 2012-10-30 Ioannis Avramopoulos

Developers authoring HTML documents define elements following patterns which establish and reflect the visual structure of a document, such as making all images in a footer the same height by applying a class to each. To surface these…

Human-Computer Interaction · Computer Science 2020-07-14 Kartik Chugh , Andrea Y. Solis , Thomas D. LaToza

Clustering multivariate data is a pervasive task in many applied problems, particularly in social studies and life science. Model-based approaches to clustering rely on mixture models, where each mixture component corresponds to the kernel…

Methodology · Statistics 2026-01-22 Laura Ferrini , Federico Castelletti

Lack of diversity in data collection has caused significant failures in machine learning (ML) applications. While ML developers perform post-collection interventions, these are time intensive and rarely comprehensive. Thus, new methods to…

Human-Computer Interaction · Computer Science 2023-08-01 Aspen Hopkins , Fred Hohman , Luca Zappella , Xavier Suau Cuadros , Dominik Moritz

As multimodal large language models (MLLMs) are increasingly integrated into early-stage design tools, it is important to understand how designers collaborate with AI during ideation. In a user study with 12 participants, we analysed…

Human-Computer Interaction · Computer Science 2026-03-03 Weiyan Shi , Kenny Tsu Wei Choo

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for…

Artificial Intelligence · Computer Science 2021-02-22 Matthew Guzdial , Mark Riedl

Generative Artificial Intelligence systems have been developed for image, code, story, and game generation with the goal of facilitating human creativity. Recent work on neural generative systems has emphasized one particular means of…

Artificial Intelligence · Computer Science 2024-06-13 Zhiyu Lin , Upol Ehsan , Rohan Agarwal , Samihan Dani , Vidushi Vashishth , Mark Riedl