English

Model Reuse through Hardware Design Patterns

Software Engineering 2011-11-09 v1

Abstract

Increasing reuse opportunities is a well-known problem for software designers as well as for hardware designers. Nonetheless, current software and hardware engineering practices have embraced different approaches to this problem. Software designs are usually modelled after a set of proven solutions to recurrent problems called design patterns. This approach differs from the component-based reuse usually found in hardware designs: design patterns do not specify unnecessary implementation details. Several authors have already proposed translating structural design patterns concepts to hardware design. In this paper we extend the discussion to behavioural design patterns. Specifically, we describe how the hardware version of the Iterator can be used to enhance model reuse.

Keywords

Cite

@article{arxiv.0710.4755,
  title  = {Model Reuse through Hardware Design Patterns},
  author = {Fernando Rincon and Francisco Moya and Jesus Barba and Juan Carlos Lopez},
  journal= {arXiv preprint arXiv:0710.4755},
  year   = {2011}
}

Comments

Submitted on behalf of EDAA (http://www.edaa.com/)

R2 v1 2026-06-21T09:36:09.925Z