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Various popular multiplayer battle royale games share a lot of common elements. Drawing from our observations, we summarized these shared characteristics and subsequently proposed a novel heuristic algorithm named multiplayer battle…

Neural and Evolutionary Computing · Computer Science 2024-01-02 Yuefeng Xu , Rui Zhong , Chao Zhang , Jun Yu

We provide a general mechanism to design online learning algorithms based on a minimax analysis within a drifting-games framework. Different online learning settings (Hedge, multi-armed bandit problems and online convex optimization) are…

Machine Learning · Computer Science 2014-10-31 Haipeng Luo , Robert E. Schapire

Regret has been established as a foundational concept in online learning, and likewise has important applications in the analysis of learning dynamics in games. Regret quantifies the difference between a learner's performance against a…

Computer Science and Game Theory · Computer Science 2021-06-29 Georgios Piliouras , Mark Rowland , Shayegan Omidshafiei , Romuald Elie , Daniel Hennes , Jerome Connor , Karl Tuyls

This paper discusses various types of constraints, difficulties and solutions to overcome the challenges regarding university course allocation problem. A hybrid evolutionary algorithm has been defined combining Local Repair Algorithm and…

Neural and Evolutionary Computing · Computer Science 2023-07-25 Dibyo Fabian Dofadar , Riyo Hayat Khan , Shafqat Hasan , Towshik Anam Taj , Arif Shakil , Mahbub Majumdar

Evolutionary artificial neural networks (EANNs) refer to a special class of artificial neural networks (ANNs) in which evolution is another fundamental form of adaptation in addition to learning. Evolutionary algorithms are used to adapt…

Artificial Intelligence · Computer Science 2016-11-17 Ajith Abraham

This paper introduces a sampling-based strategy synthesis algorithm for nondeterministic hybrid systems with complex continuous dynamics under temporal and reachability constraints. We model the evolution of the hybrid system as a…

Systems and Control · Electrical Eng. & Systems 2023-12-27 Qi Heng Ho , Zachary N. Sunberg , Morteza Lahijanian

As high-performance computing and AI workloads become increasingly dependent on GPUs, maintaining high performance across rapidly evolving hardware generations has become a major challenge. Developers often spend months tuning scientific…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-14 Daniel Nichols , Konstantinos Parasyris , Caetano Melone , Tal Ben-Nun , Giorgis Georgakoudis , Harshitha Menon

Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and…

Artificial Intelligence · Computer Science 2024-12-04 Graham Todd , Alexander Padula , Matthew Stephenson , Éric Piette , Dennis J. N. J. Soemers , Julian Togelius

The art of solving the Mastermind puzzle was initiated by Donald Knuth and is already more than 30 years old; despite that, it still receives much attention in operational research and computer games journals, not to mention the…

Neural and Evolutionary Computing · Computer Science 2009-12-15 Tomas Philip Runarsson , Juan J. Merelo-Guervos

How coperation between self-interested individuals evolve is a crucial problem, both in biology and in social sciences, that is far from being well understood. Evolutionary game theory is a useful approach to this issue. The simplest model…

Cellular Automata and Lattice Gases · Physics 2007-12-21 H. Fort

What does it mean to fully understand the behavior of a network of adaptive agents? The golden standard typically is the behavior of learning dynamics in potential games, where many evolutionary dynamics, e.g., replicator, are known to…

Computer Science and Game Theory · Computer Science 2016-10-04 Ioannis Panageas , Georgios Piliouras

Tic Tac Toe is amongst the most well-known games. It has already been shown that it is a biased game, giving more chances to win for the first player leaving only a draw or a loss as possibilities for the opponent, assuming both the players…

Artificial Intelligence · Computer Science 2023-03-15 Bhavuk Kalra

Conversion rate optimization means designing web interfaces such that more visitors perform a desired action (such as register or purchase) on the site. One promising approach, implemented in Sentient Ascend, is to optimize the design using…

Neural and Evolutionary Computing · Computer Science 2018-11-19 Xin Qiu , Risto Miikkulainen

The General Video Game Artificial Intelligence (GVGAI) competition has been running for several years with various tracks. This paper focuses on the challenge of the GVGAI learning track in which 3 games are selected and 2 levels are given…

Artificial Intelligence · Computer Science 2020-05-25 Martin Balla , Simon M. Lucas , Diego Perez-Liebana

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

Artificial Intelligence · Computer Science 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

Metaheuristic algorithms are often nature-inspired, and they are becoming very powerful in solving global optimization problems. More than a dozen of major metaheuristic algorithms have been developed over the last three decades, and there…

Optimization and Control · Mathematics 2011-05-19 Xin-She Yang

Evolution Strategies (ES) have recently been demonstrated to be a viable alternative to reinforcement learning (RL) algorithms on a set of challenging deep RL problems, including Atari games and MuJoCo humanoid locomotion benchmarks. While…

Neural and Evolutionary Computing · Computer Science 2018-02-27 Patryk Chrabaszcz , Ilya Loshchilov , Frank Hutter

This paper investigates a class of games with large strategy spaces, motivated by challenges in AI alignment and language games. We introduce the hidden game problem, where for each player, an unknown subset of strategies consistently…

Artificial Intelligence · Computer Science 2025-10-07 Gon Buzaglo , Noah Golowich , Elad Hazan

Evolutionary games on networks traditionally involve the same game at each interaction. Here we depart from this assumption by considering mixed games, where the game played at each interaction is drawn uniformly at random from a set of two…

Physics and Society · Physics 2016-05-23 Marco A. Amaral , Lucas Wardil , Matjaz Perc , Jafferson K. L. da Silva

The mathematical runtime analysis of evolutionary algorithms traditionally regards the time an algorithm needs to find a solution of a certain quality when initialized with a random population. In practical applications it may be possible…

Neural and Evolutionary Computing · Computer Science 2025-11-14 Denis Antipov , Maxim Buzdalov , Benjamin Doerr
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