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We consider problems in which a simple path of fixed length, in an undirected graph, is to be shifted from a start position to a goal position by moves that add an edge to either end of the path and remove an edge from the other end. We…

Data Structures and Algorithms · Computer Science 2019-05-03 Erik D. Demaine , David Eppstein , Adam Hesterberg , Kshitij Jain , Anna Lubiw , Ryuhei Uehara , Yushi Uno

The problem of searching a polygonal region for an unpredictably moving intruder by a set of stationary guards, each carrying an orientable laser, is known as the Searchlight Scheduling Problem. Determining the computational complexity of…

Computational Geometry · Computer Science 2015-03-20 Giovanni Viglietta

In the problem of multi-robot motion planning, a group of robots, placed in a polygonal domain with obstacles, must be moved from their starting positions to a set of target positions. We consider the specific case of unlabeled disc robots…

Computational Geometry · Computer Science 2020-04-28 Thomas Brocken , G. Wessel van der Heijden , Irina Kostitsyna , Lloyd E. Lo-Wong , Remco J. A. Surtel

We investigate the reconfiguration of $n$ blocks, or "tokens", in the square grid using "line pushes". A line push is performed from one of the four cardinal directions and pushes all tokens that are maximum in that direction to the…

Combinatorics · Mathematics 2023-10-16 Hugo A. Akitaya , Maarten Löffler , Giovanni Viglietta

We consider algorithmic problems motivated by modular robotic reconfiguration in the sliding square model, in which we are given $n$ square-shaped modules in a (labeled or unlabeled) start configuration and need to find a schedule of…

Computational Geometry · Computer Science 2025-10-09 Hugo A. Akitaya , Sándor P. Fekete , Peter Kramer , Saba Molaei , Christian Rieck , Frederick Stock , Tobias Wallner

The 15 puzzle is a classic reconfiguration puzzle with fifteen uniquely labeled unit squares within a $4 \times 4$ board in which the goal is to slide the squares (without ever overlapping) into a target configuration. By generalizing the…

Computational Complexity · Computer Science 2018-04-30 Erik D. Demaine , Mikhail Rudoy

We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…

Discrete Mathematics · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Helena A. Verrill

P-time event graphs are discrete event systems able to model cyclic production systems where tasks need to be performed within given time windows. Consistency is the property of admitting an infinite execution of such tasks that does not…

Logic in Computer Science · Computer Science 2026-02-10 Davide Zorzenon , Jörg Raisch

We give both efficient algorithms and hardness results for reconfiguring between two connected configurations of modules in the hexagonal grid. The reconfiguration moves that we consider are "pivots", where a hexagonal module rotates around…

We address the problem of determining if a discrete time switched consensus system converges for any switching sequence and that of determining if it converges for at least one switching sequence. For these two problems, we provide…

Systems and Control · Computer Science 2015-05-22 Pierre-Yves Chevalier , Julien M. Hendrickx , Raphaël M. Jungers

Clique-width is a well-studied graph parameter. For graphs of bounded clique-width, many problems that are NP-hard in general can be polynomial-time solvable. The fact motivates several studies to investigate whether the clique-width of…

Data Structures and Algorithms · Computer Science 2022-02-01 Yu Nakahata

Bounded-rate multi-mode systems are hybrid systems that can switch among a finite set of modes. Its dynamics is specified by a finite number of real-valued variables with mode-dependent rates that can vary within given bounded sets. Given…

Logic in Computer Science · Computer Science 2014-12-12 Devendra Bhave , Sagar Jha , Shankara Narayanan Krishna , Sven Schewe , Ashutosh Trivedi

Given a connected, undirected, simple graph $G = (V, E)$ and $p \le |V|$ pebbles labeled $1,..., p$, a configuration of these $p$ pebbles is an injective map assigning the pebbles to vertices of $G$. Let $S$ and $D$ be two such…

Data Structures and Algorithms · Computer Science 2013-01-22 Jingjin Yu

In this paper, we prove that, given a clique-width $k$-expression of an $n$-vertex graph, \textsc{Hamiltonian Cycle} can be solved in time $n^{\mathcal{O}(k)}$. This improves the naive algorithm that runs in time $n^{\mathcal{O}(k^2)}$ by…

Data Structures and Algorithms · Computer Science 2019-06-11 Benjamin Bergougnoux , Mamadou Moustapha Kanté , O-joung Kwon

We study the perfect matching reconfiguration problem: Given two perfect matchings of a graph, is there a sequence of flip operations that transforms one into the other? Here, a flip operation exchanges the edges in an alternating cycle of…

Data Structures and Algorithms · Computer Science 2019-04-15 Marthe Bonamy , Nicolas Bousquet , Marc Heinrich , Takehiro Ito , Yusuke Kobayashi , Arnaud Mary , Moritz Mühlenthaler , Kunihiro Wasa

We study the power of the bounded-width consistency algorithm in the context of the fixed-template Promise Constraint Satisfaction Problem (PCSP). Our main technical finding is that the template of every PCSP that is solvable in bounded…

Computational Complexity · Computer Science 2021-07-14 Albert Atserias , Víctor Dalmau

We study a popular puzzle game known variously as Clickomania and Same Game. Basically, a rectangular grid of blocks is initially colored with some number of colors, and the player repeatedly removes a chosen connected monochromatic group…

Computational Complexity · Computer Science 2007-05-23 Therese C. Biedl , Erik D. Demaine , Martin L. Demaine , Rudolf Fleischer , Lars Jacobsen , J. Ian Munro

We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position,…

Computational Complexity · Computer Science 2018-03-13 Jeffrey Bosboom , Erik D. Demaine , Mikhail Rudoy

We prove the computational intractability of rotating and placing $n$ square tiles into a $1 \times n$ array such that adjacent tiles are compatible--either equal edge colors, as in edge-matching puzzles, or matching tab/pocket shapes, as…

Computational Complexity · Computer Science 2017-01-03 Jeffrey Bosboom , Erik D. Demaine , Martin L. Demaine , Adam Hesterberg , Pasin Manurangsi , Anak Yodpinyanee

We study routing games where every agent sequentially decides her next edge when she obtains the green light at each vertex. Because every edge only has capacity to let out one agent per round, an edge acts as a FIFO waiting queue that…

Computer Science and Game Theory · Computer Science 2018-10-29 Anisse Ismaili