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Small Progress Measures is one of the most efficient parity game solving algorithms. The original algorithm provides the full solution (winning regions and strategies) in $O(dm \cdot (n/\lceil d / 2 \rceil)^{\lceil d/2 \rceil})$ time, and…

Logic in Computer Science · Computer Science 2015-05-20 Maciej Gazda , Tim A. C. Willemse

The strategy improvement algorithm for mean payoff games and parity games is a local improvement algorithm, just like the simplex algorithm for linear programs. Their similarity has turned out very useful: many lower bounds on running time…

Computer Science and Game Theory · Computer Science 2025-09-22 Matthew Maat

Tasks of different nature and difficulty levels are a part of people's lives. In this context, there is a scientific interest in the relationship between the difficulty of the task and the persistence need to accomplish it. Despite the…

Human-Computer Interaction · Computer Science 2024-04-25 Leonardo Ribeiro da Cunha , Leonardo Oliveira Mendes , Renio dos Santos Mendes

Small Progress Measures is one of the classical parity game solving algorithms. For games with n vertices, m edges and d different priorities, the original algorithm computes the winning regions and a winning strategy for one of the players…

Logic in Computer Science · Computer Science 2015-09-25 Maciej Gazda , Tim A. C. Willemse

In a nonlocal game, two noncommunicating players cooperate to convince a referee that they possess a strategy that does not violate the rules of the game. Quantum strategies allow players to optimally win some games by performing joint…

Quantum Physics · Physics 2025-07-01 Jim Furches , Sarah Chehade , Kathleen Hamilton , Nathan Wiebe , Carlos Ortiz Marrero

Let a quantified inequality constraint over the reals be a formula in the first-order predicate language over the structure of the real numbers, where the allowed predicate symbols are $\leq$ and $<$. Solving such constraints is an…

Logic in Computer Science · Computer Science 2025-10-20 Stefan Ratschan

Two-player (antagonistic) games on (possibly stochastic) graphs are a prevalent model in theoretical computer science, notably as a framework for reactive synthesis. Optimal strategies may require randomisation when dealing with inherently…

Computer Science and Game Theory · Computer Science 2024-11-25 James C. A. Main , Mickael Randour

While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it remains difficult to draw general conclusions about the…

Artificial Intelligence · Computer Science 2020-07-07 Vanessa Volz , Boris Naujoks

Games, in their mathematical sense, are everywhere (game industries, economics, defense, education, chemistry, biology, ...).Search algorithms in games are artificial intelligence methods for playing such games. Unfortunately, there is no…

Artificial Intelligence · Computer Science 2025-05-16 Quentin Cohen-Solal

We present a quantum approach to a signaling game; a special kind of extensive games of incomplete information. Our model is based on quantum schemes for games in strategic form where players perform unitary operators on their own qubits of…

Computer Science and Game Theory · Computer Science 2014-07-28 Piotr Frackiewicz

In order to compare and benchmark the mathematical software, the performance profiles have been introduced [1]. However, it has been proved that the algorithm is not flawless. The main issue with the performance profile is that it may rank…

Optimization and Control · Mathematics 2020-01-31 Rasoul Hekmati , Hanieh Mirhajianmoghadam

Matrix games constitute a fundamental problem of game theory and describe a situation of two players with completely conflicting interests. We show how methods from statistical mechanics can be used to investigate the statistical properties…

Disordered Systems and Neural Networks · Physics 2009-10-31 J. Berg , A. Engel

Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…

Computer Science and Game Theory · Computer Science 2012-07-02 Michael L. Littman , Nishkam Ravi , Arjun Talwar , Martin Zinkevich

In this paper, I introduce a novel benchmark in games, super-Nash performance, and a solution concept, optimin, whereby players maximize their minimal payoff under unilateral profitable deviations by other players. Optimin achieves…

Theoretical Economics · Economics 2025-10-23 Mehmet S. Ismail

Neural policy learning methods have achieved remarkable results in various control problems, ranging from Atari games to simulated locomotion. However, these methods struggle in long-horizon tasks, especially in open-ended environments with…

Machine Learning · Computer Science 2023-10-31 Ulyana Piterbarg , Lerrel Pinto , Rob Fergus

The study of learning in games typically assumes that each player always has access to all of their actions. However, in many practical scenarios, players' available actions might be restricted due to exogenous stochasticity. To model this…

Computer Science and Game Theory · Computer Science 2026-05-12 Thomas Schwarz , Ryann Sim , Chun Kai Ling

We consider a setting in which $N$ agents aim to speedup a common Stochastic Approximation (SA) problem by acting in parallel and communicating with a central server. We assume that the up-link transmissions to the server are subject to…

Artificial Intelligence · Computer Science 2024-08-05 Nicolò Dal Fabbro , Arman Adibi , H. Vincent Poor , Sanjeev R. Kulkarni , Aritra Mitra , George J. Pappas

With the rapid development of quantum computers, quantum algorithms have been studied extensively. However, quantum algorithms tackling statistical problems are still lacking. In this paper, we propose a novel non-oracular quantum adaptive…

Methodology · Statistics 2021-07-20 Wenxuan Zhong , Yuan Ke , Ye Wang , Yongkai Chen , Jinyang Chen , Ping Ma

This paper proposes a simple adaptive sensing and group testing algorithm for sparse signal recovery. The algorithm, termed Compressive Adaptive Sense and Search (CASS), is shown to be near-optimal in that it succeeds at the lowest possible…

Information Theory · Computer Science 2014-04-30 Matthew L. Malloy , Robert D. Nowak

While there have been many proposals on making AI algorithms explainable, few have attempted to evaluate the impact of AI-generated explanations on human performance in conducting human-AI collaborative tasks. To bridge the gap, we propose…

Computers and Society · Computer Science 2019-09-24 Arijit Ray , Yi Yao , Rakesh Kumar , Ajay Divakaran , Giedrius Burachas