English

Improvement in Small Progress Measures

Logic in Computer Science 2015-09-25 v1

Abstract

Small Progress Measures is one of the classical parity game solving algorithms. For games with n vertices, m edges and d different priorities, the original algorithm computes the winning regions and a winning strategy for one of the players in O(dm.(n/floor(d/2))^floor(d/2)) time. Computing a winning strategy for the other player requires a re-run of the algorithm on that player's winning region, thus increasing the runtime complexity to O(dm.(n/ceil(d/2))^ceil(d/2)) for computing the winning regions and winning strategies for both players. We modify the algorithm so that it derives the winning strategy for both players in one pass. This reduces the upper bound on strategy derivation for SPM to O(dm.(n/floor(d/2))^floor(d/2)). At the basis of our modification is a novel operational interpretation of the least progress measure that we provide.

Keywords

Cite

@article{arxiv.1509.07207,
  title  = {Improvement in Small Progress Measures},
  author = {Maciej Gazda and Tim A. C. Willemse},
  journal= {arXiv preprint arXiv:1509.07207},
  year   = {2015}
}

Comments

In Proceedings GandALF 2015, arXiv:1509.06858

R2 v1 2026-06-22T11:04:11.082Z