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The problem of finding a maximum size matching in a graph (known as the maximum matching problem) is one of the most classical problems in computer science. Despite a significant body of work dedicated to the study of this problem in the…
The $\mathsf{HYBRID}$ model, introduced in [Augustine et al., SODA '20], provides a theoretical foundation for networks that allow multiple communication modes. The model follows the principles of synchronous message passing, whereas nodes…
In this paper, we study the problem of finding a maximum matching in the semi-streaming model when edges arrive in a random order. In the semi-streaming model, an algorithm receives a stream of edges and it is allowed to have a memory of…
Given an undirected graph $G=(V,E)$ on $n$ vertices, $m$ edges, and an integer $t\ge 1$, a subgraph $(V,E_S)$, $E_S\subseteq E$ is called a $t$-spanner if for any pair of vertices $u,v \in V$, the distance between them in the subgraph is at…
Graph spanners are sparse subgraphs which approximately preserve all pairwise shortest-path distances in an input graph. The notion of approximation can be additive, multiplicative, or both, and many variants of this problem have been…
We investigate one of the most basic problems in streaming algorithms: approximating the number of elements in the stream. In 1978, Morris famously gave a randomized algorithm achieving a constant-factor approximation error for streams of…
Preservers and additive spanners are sparse (hence cheap to store) subgraphs that preserve the distances between given pairs of nodes exactly or with some small additive error, respectively. Since real-world networks are prone to failures,…
While in many graph mining applications it is crucial to handle a stream of updates efficiently in terms of {\em both} time and space, not much was known about achieving such type of algorithm. In this paper we study this issue for a…
In this paper we prove lower bounds on randomized multiparty communication complexity, both in the \emph{blackboard model} (where each message is written on a blackboard for all players to see) and (mainly) in the \emph{message-passing…
The All-Pairs Shortest Paths (APSP) problem is one of the fundamental problems in theoretical computer science. It asks to compute the distance matrix of a given $n$-vertex graph. We revisit the classical problem of maintaining the distance…
We abstract and study \emph{reachability preservers}, a graph-theoretic primitive that has been implicit in prior work on network design. Given a directed graph $G = (V, E)$ and a set of \emph{demand pairs} $P \subseteq V \times V$, a…
One of the most fundamental tasks in data science is to assist a user with unknown preferences in finding high-utility tuples within a large database. To accurately elicit the unknown user preferences, a widely-adopted way is by asking the…
Given a weighted graph $G=(V,E,w)$ with a set of $k$ terminals $T\subset V$, the Steiner Point Removal problem seeks for a minor of the graph with vertex set $T$, such that the distance between every pair of terminals is preserved within a…
We investigate the space complexity of two graph streaming problems: Max-Cut and its quantum analogue, Quantum Max-Cut. Previous work by Kapralov and Krachun [STOC `19] resolved the classical complexity of the \emph{classical} problem,…
Optimizing parameters of Two-Prover-One-Round Game (2P1R) is an important task in PCPs literature as it would imply a smaller PCP with the same or stronger soundness. While this is a basic question in PCPs community, the connection between…
In this paper we present a simple but powerful subgraph sampling primitive that is applicable in a variety of computational models including dynamic graph streams (where the input graph is defined by a sequence of edge/hyperedge insertions…
The Constraint Shortest Path (CSP) problem is as follows. An $n$-vertex graph is given, each edge/arc assigned two weights. Let us call them "cost" and "length" for definiteness. Finding a min-cost upper-bounded length path between a given…
We study two-pass streaming algorithms for Maximum Bipartite Matching (MBM). All known two-pass streaming algorithms for MBM operate in a similar fashion: They compute a maximal matching in the first pass and find 3-augmenting paths in the…
For many modern applications in science and engineering, data are collected in a streaming fashion carrying time-varying information, and practitioners need to process them with a limited amount of memory and computational resources in a…
In a directed graph $G$ with non-correlated edge lengths and costs, the \emph{network design problem with bounded distances} asks for a cost-minimal spanning subgraph subject to a length bound for all node pairs. We give a bi-criteria…