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We present a telepresence system based on a custom-made simulated holographic display that produces a full 3D model of the remote participants using commodity depth sensors. Our display is composed of a video projector and a quadrangular…

In recent years, there has been rapid development in 3D generation models, opening up new possibilities for applications such as simulating the dynamic movements of 3D objects and customizing their behaviors. However, current 3D generative…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Fangfu Liu , Hanyang Wang , Shunyu Yao , Shengjun Zhang , Jie Zhou , Yueqi Duan

When created faithfully from real-world data, Digital 3D representations of objects can be useful for human or computer-assisted analysis. Such models can also serve for generating training data for machine learning approaches in settings…

Computer Vision and Pattern Recognition · Computer Science 2024-07-08 David Nakath , Xiangyu Weng , Mengkun She , Kevin Köser

We present an investigation of game-like simulations for physics teaching. We report on the effectiveness of the interactive simulation "Real Time Relativity" for learning special relativity. We argue that the simulation not only enhances…

Physics Education · Physics 2010-08-19 C. M. Savage , D. McGrath , T. J. McIntyre , M. Wegener , M. Williamson

Virtual reality is the way of the future. The use of virtual reality is expanding over time across all sectors, from the entertainment industry to the military and space. VREd is a similar concept where a virtual reality-based classroom is…

Computers and Society · Computer Science 2023-04-24 Ratun Rahman , Md Rafid Islam

In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…

Physics Education · Physics 2021-11-04 Marco Simonetti , Damiano Perri , Natale Amato , Osvaldo Gervasi

We provide a description of W_3 transformations in terms of deformations of convex curves in two dimensional Euclidean space. This geometrical interpretation sheds some light on the nature of finite W_3-morphisms. We also comment on how…

High Energy Physics - Theory · Physics 2009-10-28 E. Ramos , J. Roca

We present a simple yet powerful neural network that implicitly represents and renders 3D objects and scenes only from 2D observations. The network models 3D geometries as a general radiance field, which takes a set of 2D images with camera…

Computer Vision and Pattern Recognition · Computer Science 2021-08-12 Alex Trevithick , Bo Yang

In this paper we describe a new technique to generate and use surfels for rendering of highly complex, polygonal 3D scenes in real time. The basic idea is to approximate complex parts of the scene by rendering a set of points (surfels). The…

Graphics · Computer Science 2013-07-02 Claudius Jähn

We propose a framework for learning neural scene representations directly from images, without 3D supervision. Our key insight is that 3D structure can be imposed by ensuring that the learned representation transforms like a real 3D scene.…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Emilien Dupont , Miguel Angel Bautista , Alex Colburn , Aditya Sankar , Carlos Guestrin , Josh Susskind , Qi Shan

This paper concentrates on the homogeneous (conformal) model of Euclidean space (Horosphere) with subspaces that intuitively correspond to Euclidean geometric objects in three dimensions. Mathematical details of the construction and…

Rings and Algebras · Mathematics 2013-06-06 Eckhard Hitzer

Radiance fields have revolutionized photo-realistic 3D scene visualization by enabling high-fidelity reconstruction of complex environments, making them an ideal match for light field displays. However, integrating these technologies…

Adverse climate conditions pose significant challenges for autonomous systems, demanding reliable perception and decision-making across diverse environments. To better simulate these conditions, physically-based NeRF rendering methods have…

Graphics · Computer Science 2025-03-20 Yuezhen Xie , Meiying Zhang , Qi Hao

Recent approaches on visual scene understanding attempt to build a scene graph -- a computational representation of objects and their pairwise relationships. Such rich semantic representation is very appealing, yet difficult to obtain from…

Computer Vision and Pattern Recognition · Computer Science 2018-11-08 Paul Gay , Stuart James , Alessio Del Bue

This project presents an exploration into 3D scene reconstruction of synthetic and real-world scenes using Neural Radiance Field (NeRF) approaches. We primarily take advantage of the reduction in training and rendering time of neural…

Computer Vision and Pattern Recognition · Computer Science 2022-10-25 Benedict Quartey , Tuluhan Akbulut , Wasiwasi Mgonzo , Zheng Xin Yong

In this work, we tackle the problem of real-world fluid animation from a still image. The key of our system is a surface-based layered representation deriving from video decomposition, where the scene is decoupled into a surface fluid layer…

Computer Vision and Pattern Recognition · Computer Science 2022-04-26 Siming Fan , Jingtan Piao , Chen Qian , Kwan-Yee Lin , Hongsheng Li

We present 3DP3, a framework for inverse graphics that uses inference in a structured generative model of objects, scenes, and images. 3DP3 uses (i) voxel models to represent the 3D shape of objects, (ii) hierarchical scene graphs to…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 Nishad Gothoskar , Marco Cusumano-Towner , Ben Zinberg , Matin Ghavamizadeh , Falk Pollok , Austin Garrett , Joshua B. Tenenbaum , Dan Gutfreund , Vikash K. Mansinghka

A framework for virtual reality of engineering objects has been developed. This framework may simulate different equipment related to virtual reality. Framework supports 6D dynamics, ordinary differential equations, finite formulas, vector…

Computational Engineering, Finance, and Science · Computer Science 2007-05-23 Petr R. Ivankov , Nikolay P. Ivankov

Existing neural radiance field-based methods can achieve real-time rendering of small scenes on the web platform. However, extending these methods to large-scale scenes still poses significant challenges due to limited resources in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Kaiwen Song , Xiaoyi Zeng , Chenqu Ren , Juyong Zhang

We present a general and flexible approximation model for near real-time prediction of steady turbulent flow in a 3D domain based on residual Convolutional Neural Networks (CNNs). This approach can provide immediate feedback for real-time…

Graphics · Computer Science 2019-12-05 Josef Musil , Jakub Knir , Athanasios Vitsas , Irene Gallou