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Neural volumetric representations have become a widely adopted model for radiance fields in 3D scenes. These representations are fully implicit or hybrid function approximators of the instantaneous volumetric radiance in a scene, which are…

Computer Vision and Pattern Recognition · Computer Science 2023-05-09 Yuval Bahat , Yuxuan Zhang , Hendrik Sommerhoff , Andreas Kolb , Felix Heide

Reconstructing photo-realistic large-scale scenes from images, for example at city scale, is a long-standing problem in computer graphics. Neural rendering is an emerging technique that enables photo-realistic image synthesis from…

Graphics · Computer Science 2025-07-22 Yaru Liu , Derek Nowrouzezahri , Morgan Mcguire

In this paper we present a framework for the rendering of dynamic 3D virtual environments which can be integrated in the development of videogames. It includes methods to manage sounds and particle effects, paged static geometries, the…

Graphics · Computer Science 2013-06-06 Salvatore Catanese , Emilio Ferrara , Giacomo Fiumara , Francesco Pagano

We present a method that learns a spatiotemporal neural irradiance field for dynamic scenes from a single video. Our learned representation enables free-viewpoint rendering of the input video. Our method builds upon recent advances in…

Computer Vision and Pattern Recognition · Computer Science 2021-06-22 Wenqi Xian , Jia-Bin Huang , Johannes Kopf , Changil Kim

Disabled people experience many barriers in daily life, but non-disabled people rarely pause to reflect and engage in joint action to advocate for access. In this demo, we explore the potential of Virtual Reality (VR) to sensitize…

Three different representation of the proper Euclidean geometry are considered. They differ in the number of basic elements, from which the geometrical objects are constructed. In E-representation there are three basic elements (point,…

General Mathematics · Mathematics 2011-03-03 Yuri A. Rylov

We introduce SeaSplat, a method to enable real-time rendering of underwater scenes leveraging recent advances in 3D radiance fields. Underwater scenes are challenging visual environments, as rendering through a medium such as water…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Daniel Yang , John J. Leonard , Yogesh Girdhar

In the present paper we are concerned with a numerical algorithm for the approximation of the two-dimensional neural field equation with delay. We consider three numerical examples that have been analysed before by other authors and are…

Numerical Analysis · Mathematics 2015-11-04 Pedro M. Lima , Evelyn Buckwar

Previous works leveraging video models for image-to-3D scene generation tend to suffer from geometric distortions and blurry content. In this paper, we renovate the pipeline of image-to-3D scene generation by unlocking the potential of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Yuhao Wan , Lijuan Liu , Jingzhi Zhou , Zihan Zhou , Xuying Zhang , Dongbo Zhang , Shaohui Jiao , Qibin Hou , Ming-Ming Cheng

This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…

Multimedia · Computer Science 2023-05-02 Iva Vasic , Roberto Pierdicca , Emanuele Frontoni , Bata Vasic

Virtual reality (VR) enables data visualization in an immersive and engaging manner, and it can be used for creating ways to explore scientific data. Here, we use VR for visualization of 3D histology data, creating a novel interface for…

Graphics · Computer Science 2022-01-31 Kaisa Liimatainen , Leena Latonen , Masi Valkonen , Kimmo Kartasalo , Pekka Ruusuvuori

We discuss the study of topological characteristics of random fields that are used for numerical simulation of oil and gas reservoirs and numerical algorithms (see arXiv:1302.3669), for computing such characteristics, for which we…

Computational Geometry · Computer Science 2014-11-18 Ya. V. Bazaikin , V. A. Baikov , I. A. Taimanov , A. A. Yakovlev

This article discusses a high-dimensional visualization technique called the tour, which can be used to view data in more than three dimensions. We review the theory and history behind the technique, as well as modern software developments…

Graphics · Computer Science 2021-04-21 Stuart Lee , Dianne Cook , Natalia da Silva , Ursula Laa , Earo Wang , Nick Spyrison , H. Sherry Zhang

3D scene graphs have recently emerged as a powerful high-level representation of 3D environments. A 3D scene graph describes the environment as a layered graph where nodes represent spatial concepts at multiple levels of abstraction and…

Robotics · Computer Science 2022-06-22 Nathan Hughes , Yun Chang , Luca Carlone

Humans possess an exceptional ability to imagine 4D scenes, encompassing both motion and 3D geometry, from a single still image. This ability is rooted in our accumulated observations of similar scenes and an intuitive understanding of…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Emily Yue-Ting Jia , Jiageng Mao , Zhiyuan Gao , Yajie Zhao , Yue Wang

Computer simulations are enabling researchers to investigate systems which are extremely difficult to handle analytically. In the particular case of General Relativity, numerical models have proved extremely valuable for investigations of…

General Relativity and Quantum Cosmology · Physics 2010-04-06 Luis Lehner

The ability to perceive and understand 3D scenes is crucial for many applications in computer vision and robotics. Inverse graphics is an appealing approach to 3D scene understanding that aims to infer the 3D scene structure from 2D images.…

Computer Vision and Pattern Recognition · Computer Science 2023-09-08 Guangyao Zhou , Nishad Gothoskar , Lirui Wang , Joshua B. Tenenbaum , Dan Gutfreund , Miguel Lázaro-Gredilla , Dileep George , Vikash K. Mansinghka

In recent years there has been a strong development of the concept of virtual reality (VR) which from the first video games developed in the 60s has reached the current immersive systems. VR and the consequent deception of perception pose…

Human-Computer Interaction · Computer Science 2023-02-22 Francesco Sisini , Valentina Sisini , Laura Sisini

3D scene modeling techniques serve as the bedrocks in the geospatial engineering and computer science, which drives many applications ranging from automated driving, terrain mapping, navigation, virtual, augmented, mixed, and extended…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Shuang Song

We propose a neural network-based real-time volume rendering method for realistic and efficient rendering of volumetric media. The traditional volume rendering method uses path tracing to solve the radiation transfer equation, which…

Graphics · Computer Science 2024-01-26 Shun Fang , Xing Feng , Ming Cui
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