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We present a differentiable rendering framework for material and lighting estimation from multi-view images and a reconstructed geometry. In the framework, we represent scene lightings as the Neural Incident Light Field (NeILF) and material…

Computer Vision and Pattern Recognition · Computer Science 2022-03-21 Yao Yao , Jingyang Zhang , Jingbo Liu , Yihang Qu , Tian Fang , David McKinnon , Yanghai Tsin , Long Quan

Methods for Novel View Synthesis (NVS) have recently found traction in the field of LiDAR simulation and large-scale 3D scene reconstruction. While solutions for faster rendering or handling dynamic scenes have been proposed, LiDAR specific…

Robotics · Computer Science 2025-07-18 Richard Marcus , Marc Stamminger

Recent advances in novel view synthesis (NVS) have enabled real-time rendering with 3D Gaussian Splatting (3DGS). However, existing methods struggle with artifacts and missing regions when rendering from viewpoints that deviate from the…

Computer Vision and Pattern Recognition · Computer Science 2025-08-11 Minsu Kim , Subin Jeon , In Cho , Mijin Yoo , Seon Joo Kim

We propose a novel Neural Radiance Field (NeRF) representation for non-opaque scenes that enables fast inference by utilizing textured polygons. Despite the high-quality novel view rendering that NeRF provides, a critical limitation is that…

Graphics · Computer Science 2024-07-11 Gopal Sharma , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi

We numerically validate the Virtual Element Method of order k for general second order elliptic problems with variable coefficients in three dimensions. Moreover, we investigate numerically also the Serendipity version of the VEM (in three…

Numerical Analysis · Mathematics 2017-10-10 Lourenco Beirao da Veiga , Franco Brezzi , Franco Dassi , Luisa Donatella Marini , Alessandro Russo

The complexity of the data generated by (magneto)-hydrodynamic (HD/MHD) simulations requires advanced tools for their analysis and visualization. The dramatic improvements in virtual reality (VR) technologies have inspired us to seek the…

Human-Computer Interaction · Computer Science 2023-08-09 S. Orlando , M. Miceli , U. Lo Cicero , S. Ustamujic

Virtual Reality (VR) has recently gained traction with many new and ever more affordable devices being released. The increase in popularity of this paradigm of interaction has given birth to new applications and has attracted casual…

Human-Computer Interaction · Computer Science 2024-05-07 Rafael Kuffner dos Anjos , João Madeiras Pereira

We demonstrate the potential for research and outreach of mixed polygon and hydrodynamic modeling and multi-waveband rendering in the interactive 3-D astrophysical virtual laboratory Shape. In 3-D special effects and animation software for…

Instrumentation and Methods for Astrophysics · Physics 2017-06-19 Wolfgang Steffen , Nico Koning

Interrupted X-ray computed tomography (X-CT) has been the common way to observe the deformation of materials during an experiment. While this approach is effective for quasi-static experiments, it has never been possible to reconstruct a…

Instrumentation and Detectors · Physics 2024-10-29 Ivan Grega , William F. Whitney , Vikram S. Deshpande

We investigate some characteristic properties of specific Weingarten surfaces in the three-dimensional Euclidean space using the nets of the lines of curvature resp. the asymptotic lines on both central surfaces of them.

Differential Geometry · Mathematics 2015-11-25 Stylianos Stamatakis

This tutorial describes the geometry and algorithms for generating line drawings from 3D models, focusing on occluding contours. The geometry of occluding contours on meshes and on smooth surfaces is described in detail, together with…

Graphics · Computer Science 2020-02-18 Pierre Bénard , Aaron Hertzmann

Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods achieve impressive fidelity of 3D reconstruction, but bake…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Zian Wang , Tianchang Shen , Jun Gao , Shengyu Huang , Jacob Munkberg , Jon Hasselgren , Zan Gojcic , Wenzheng Chen , Sanja Fidler

Realistic face rendering from multi-view images is beneficial to various computer vision and graphics applications. Due to the complex spatially-varying reflectance properties and geometry characteristics of faces, however, it remains…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Mingwu Zheng , Haiyu Zhang , Hongyu Yang , Di Huang

Business process models are usually visualized using 2D representations. However, multiple attributes contained in the models such as time, data, and resources can quickly lead to cluttered and complex representations. To address these…

Human-Computer Interaction · Computer Science 2019-03-04 Manuel Gall , Stefanie Rinderle-Ma

In 1991, Moore [20] raised a question about whether hydrodynamics is capable of performing computations. Similarly, in 2016, Tao [25] asked whether a mechanical system, including a fluid flow, can simulate a universal Turing machine. In…

Dynamical Systems · Mathematics 2025-09-01 Robert Cardona , Eva Miranda , Daniel Peralta-Salas

The space-like hypersurface of the Universe at the present cosmological time is a three-dimensional manifold. A non-trivial global topology of this space-like hypersurface would imply that the apparently observable universe (the sphere of…

Astrophysics · Physics 2011-04-15 Boudewijn F. Roukema , Vincent Blanloeil

The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Fields (NeRF) that represent a 3D scene with position and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Tong Wu , Yu-Jie Yuan , Ling-Xiao Zhang , Jie Yang , Yan-Pei Cao , Ling-Qi Yan , Lin Gao

The interaction of neural networks with physical equations offers a wide range of applications. We provide a method which enables a neural network to transform objects subject to given physical constraints. Therefore an U-Net architecture…

Artificial Intelligence · Computer Science 2021-03-22 Lukas Harsch , Johannes Burgbacher , Stefan Riedelbauch

We present a neural rendering framework that maps a voxelized scene into a high quality image. Highly-textured objects and scene element interactions are realistically rendered by our method, despite having a rough representation as an…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Konstantinos Rematas , Vittorio Ferrari

In this contribution, we propose a new framework to evaluate pedestrian simula-tions by using Extended Range Telepresence. Telepresence is used as a virtual reality walking simulator, which provides the user with a realistic impression of…

Human-Computer Interaction · Computer Science 2014-02-10 Antonia Perez Arias , Uwe D. Hanebeck , Peter Ehrhardt , Stefan Hengst , Tobias Kretz , Peter Vortisch
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