English
Related papers

Related papers: Non-Euclidean Virtual Reality III: Nil

200 papers

We introduce a method for manipulating objects in three-dimensional space using controlled fluid streams. To achieve this, we train a neural network controller in a differentiable simulation and evaluate it in a simulated environment…

Robotics · Computer Science 2024-04-30 Karlis Freivalds , Laura Leja , Oskars Teikmanis

In this study, we present an end-to-end pipeline capable of converting drone-captured video streams into high-fidelity 3D reconstructions with minimal latency. Unmanned aerial vehicles (UAVs) are extensively used in aerial real-time…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Christos Maikos , Georgios Angelidis , Georgios Th. Papadopoulos

Spatial networks are networks whose graph topology is constrained by their embedded spatial space. Understanding the coupled spatial-graph properties is crucial for extracting powerful representations from spatial networks. Therefore,…

Machine Learning · Computer Science 2024-01-11 Zheng Zhang , Sirui Li , Jingcheng Zhou , Junxiang Wang , Abhinav Angirekula , Allen Zhang , Liang Zhao

Although they are sometimes considered problematic to grasp by students, the concepts behind non-Euclidean geometry can be taught using astronomical images. By using photographs of the Moon taken with a smartphone through a simple…

Physics Education · Physics 2021-12-08 Hugo Caerols , Rodrigo A. Carrasco , Felipe A. Asenjo

We present a dense simultaneous localization and mapping (SLAM) method that uses 3D Gaussians as a scene representation. Our approach enables interactive-time reconstruction and photo-realistic rendering from real-world single-camera RGBD…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Vladimir Yugay , Yue Li , Theo Gevers , Martin R. Oswald

This paper studies how to flexibly integrate reconstructed 3D models into practical 3D modeling pipelines such as 3D scene creation and rendering. Due to the technical difficulty, one can only obtain rough 3D models (R3DMs) for most real…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Bowen Cai , Yujie Li , Yuqin Liang , Rongfei Jia , Binqiang Zhao , Mingming Gong , Huan Fu

Recently neural scene representations have provided very impressive results for representing 3D scenes visually, however, their study and progress have mainly been limited to visualization of virtual models in computer graphics or scene…

Computer Vision and Pattern Recognition · Computer Science 2022-09-26 Yassine Ahmine , Arnab Dey , Andrew I. Comport

Given a visual scene, humans have strong intuitions about how a scene can evolve over time under given actions. The intuition, often termed visual intuitive physics, is a critical ability that allows us to make effective plans to manipulate…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Haotian Xue , Antonio Torralba , Joshua B. Tenenbaum , Daniel LK Yamins , Yunzhu Li , Hsiao-Yu Tung

We propose Text2Scene, a method to automatically create realistic textures for virtual scenes composed of multiple objects. Guided by a reference image and text descriptions, our pipeline adds detailed texture on labeled 3D geometries in…

Computer Vision and Pattern Recognition · Computer Science 2023-09-01 Inwoo Hwang , Hyeonwoo Kim , Young Min Kim

It has long been challenging to recover the underlying dynamic 3D scene representations from a monocular RGB video. Existing works formulate this problem into finding a single most plausible solution by adding various constraints such as…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Ziyang Song , Jinxi Li , Bo Yang

A common representation of a three dimensional object in computer applications, such as graphics and design, is in the form of a triangular mesh. In many instances, individual or groups of triangles in such representation need to satisfy…

Optimization and Control · Mathematics 2019-04-08 Valentin R. Koch , Hung M. Phan

We introduce the nonconforming Virtual Element Method (VEM) for the approximation of second order elliptic problems. We present the construction of the new element in two and three dimensions, highlighting the main differences with the…

Numerical Analysis · Mathematics 2014-05-19 B. Ayuso de Dios , K. Lipnikov , G. Manzini

This article discusses computational techniques for simulating natural convection in three-dimensional domains using finite element methods with tetrahedral elements. These techniques form a new numerical procedure for this kind of…

Numerical Analysis · Mathematics 2025-10-20 Kehinde O. Ladipo , Roland Glowinski , Tsorng-Whay Pan

Recent advances in machine learning have created increasing interest in solving visual computing problems using a class of coordinate-based neural networks that parametrize physical properties of scenes or objects across space and time.…

Computer Vision and Pattern Recognition · Computer Science 2022-04-07 Yiheng Xie , Towaki Takikawa , Shunsuke Saito , Or Litany , Shiqin Yan , Numair Khan , Federico Tombari , James Tompkin , Vincent Sitzmann , Srinath Sridhar

Movie productions use high resolution 3d characters with complex proprietary rigs to create the highest quality images possible for large displays. Unfortunately, these 3d assets are typically not compatible with real-time graphics engines…

Graphics · Computer Science 2020-03-24 Dominik Borer , Lu Yuhang , Laura Wuelfroth , Jakob Buhmann , Martin Guay

We consider models of relativistic matter containing sharp interfaces across which the matter model changes. These models will be relevant for neutron stars with crusts, phase transitions, or for viscous boundaries where the length scale is…

General Relativity and Quantum Cosmology · Physics 2010-01-06 S. T. Millmore , I. Hawke

Numerical simulators are essential tools in the study of natural fluid-systems, but their performance often limits application in practice. Recent machine-learning approaches have demonstrated their ability to accelerate spatio-temporal…

Fluid Dynamics · Physics 2022-05-06 Mario Lino , Stathi Fotiadis , Anil A. Bharath , Chris Cantwell

In the era of foundation models and Large Language Models (LLMs), Euclidean space has been the de facto geometric setting for machine learning architectures. However, recent literature has demonstrated that this choice comes with…

Machine Learning · Computer Science 2025-11-26 Neil He , Jiahong Liu , Buze Zhang , Ngoc Bui , Ali Maatouk , Menglin Yang , Irwin King , Melanie Weber , Rex Ying

Volume rendering using neural fields has shown great promise in capturing and synthesizing novel views of 3D scenes. However, this type of approach requires querying the volume network at multiple points along each viewing ray in order to…

Computer Vision and Pattern Recognition · Computer Science 2021-11-08 Martin Piala , Ronald Clark

Hydrodynamical simulations are increasingly able to accurately model physical systems on stellar, galactic, and cosmological scales, however, the utility of these simulations is often limited by our ability to directly compare them with the…

Instrumentation and Methods for Astrophysics · Physics 2017-09-26 Cameron Hummels , Britton Smith , Devin Silvia