Related papers: Cellular-Connected Wireless Virtual Reality: Requi…
In virtual reality, it is widely assumed that increased realism in hand-object interactions enhances user immersion and overall experience. However, recent studies challenge this assumption, suggesting that faithfully replicating real-world…
Compared with today's 4G wireless communication network, the next generation of wireless system should be able to provide a wider range of services with different QoS requirements. One emerging new service is to exploit cooperative driving…
In this paper we propose that recommendation systems (RSs) for multimedia services should be "QoS-aware", i.e., take into account the expected QoS with which a content can be delivered, to increase the user satisfaction. Network-aware…
In today's Internet, video is the most dominant application and in addition to this, wireless networks such as WiFi, Cellular, and Bluetooth have become ubiquitous. Hence, most of the Internet traffic is video over wireless nodes. There is…
Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative…
Technological advances can bring many benefits to our daily lives, and this includes the education and training sectors. In the last years, online education, teaching and training models are becoming increasingly adopted, in part influenced…
The Metaverse is gaining attention among academics as maturing technologies empower the promises and envisagements of a multi-purpose, integrated virtual environment. An interactive and immersive socialization experience between people is…
This paper studies the uplink and downlink power allocation for interactive augmented reality (AR) services, where the live video captured by an AR device is uploaded to the network edge, and then the augmented video is subsequently…
Owing to its outstanding parallel computing capabilities, quantum computing (QC) has been a subject of continuous attention. With the gradual maturation of QC platforms, it has increasingly played a significant role in various fields such…
In real life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a…
With emerging trends in the fifth generation and robotics, the Internet of Skills will enable us to deliver skills or expertise anywhere over the Internet. In this paper, we propose a wireless connected virtual reality and haptic…
People with visual impairments face numerous challenges in their daily lives, including mobility, access to information, independent living, and employment. Artificial Intelligence (AI) with Computer Vision (CV) has the potential to improve…
Video content delivery over wireless networks is expected to grow drastically in the coming years. In this paper, we investigate the challenging problem of video over cognitive radio (CR) networks. Although having high potential, this…
The large-scale and ever-growing use of unmanned aerial vehicles (UAVs) in a wide range of applications is foreseen to be a major part of beyond 5G and 6G wireless networks in the next decade. The effective support of such massive…
Augmented reality have undergone considerable improvement in past years. Many special techniques and hardware devices were developed, but the crucial breakthrough came with the spread of intelligent mobile phones. This enabled mass spread…
Recent advances in emerging technologies such as artificial intelligence and extended reality have pushed the Metaverse, a virtual, shared space, into reality. In Metaverse, users can customize virtual avatars to experience a different…
The Multi-user Immersive Reality (MIR) landscape is evolving rapidly, with applications spanning virtual collaboration, entertainment, and training. However, wireless network limitations create a critical bottleneck, struggling to meet the…
Developing and evaluating vision science methods require robust and efficient tools for assessing their performance in various real-world scenarios. This study presents a novel virtual reality (VR) simulation tool that simulates real-world…
Mobile augmented reality (MAR) is envisioned as a key immersive application in 6G, enabling virtual content rendering aligned with the physical environment through device pose estimation. In this paper, we propose a novel agent-driven…
Immersive experiences, such as remote collaboration and augmented and virtual reality, require delivery of large volumes of data with consistent ultra-low latency across wireless networks in fluctuating network conditions. We describe the…