Related papers: Cellular-Connected Wireless Virtual Reality: Requi…
Wireless local area network (WLAN) witnesses a very fast growth in the past 20 years by taking the maximum throughput as the key technical objective. However, the quality of experience (QoE) is the most important concern of wireless network…
Real-time holographic video communications enable immersive experiences for next-generation video services in the future metaverse era. However, high-fidelity holographic videos require high bandwidth and significant computation resources,…
We consider a hybrid LiFi/WiFi network consisting of commercially available equipment, for mobile scenarios, where WiFi backs up communications, through vertical handovers, in case of insufficient LiFi QoS. When QoS requirements in terms of…
The proliferation and refinement of affordable virtual reality (VR) technologies and wearable sensors have opened new frontiers in cognitive and behavioral neuroscience. This chapter offers a broad overview of VR for anyone interested in…
Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…
The ongoing deployment of 5G cellular systems is continuously exposing the inherent limitations of this system, compared to its original premise as an enabler for Internet of Everything applications. These 5G drawbacks are currently…
Virtual Reality (VR) applications require high data rate for a high-quality immersive experience, in addition to low latency to avoid dizziness and motion sickness. One of the key wireless VR challenges is providing seamless connectivity…
The need for cables with high-fidelity Virtual Reality (VR) headsets remains a stumbling block on the path towards interactive multi-user VR. Due to strict latency constraints, designing fully wireless headsets is challenging, with the few…
Due to rising mobility worldwide, a growing number of people utilizes cellular network services while on the move. Persistent urbanization trends raise the number of daily commuters, leading to a situation where telecommunication…
Virtual reality allows to create situations which can be experimented under the control of the user, without risks, in a very flexible way. This allows to develop skills and to have confidence to work in real conditions with real equipment.…
A wireless sensor/actuator network (WSAN) is a group of sensors and actuators that are geographically distributed and interconnected by wireless networks. Sensors gather information about the state of physical world. Actuators react to this…
Integrating the unmanned aerial vehicles (UAVs) into the cellular network is envisioned to be a promising technology to significantly enhance the communication performance of both UAVs and existing terrestrial users. In this paper, we first…
Augmented Reality (AR) devices are commonly head-worn to overlay context-dependent information into the field of view of the device operators. One particular scenario is the overlay of still images, either in a traditional fashion, or as…
The unprecedented increase in the demand for mobile data, fuelled by new emerging applications such as HD video streaming and heightened online activities has caused massive strain on the existing cellular networks. As a solution, the 5G…
This paper investigates the viability of Wave Field Synthesis (WFS) for enhancing auditory immersion in VR-based cognitive research. While Virtual Reality (VR) offers significant advantages for studying human perception and behavior,…
Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…
In a dynamic heterogeneous environment, such as pervasive and ubiquitous computing, context-aware adaptation is a key concept to meet the varying requirements of different users. Connectivity is an important context source that can be…
We introduce a Unity based benchmark XRFlux for evaluating Virtual Reality (VR) delivery systems using edge-cloud caching. As VR applications and systems progress, the need to meet strict latency and Quality of Experience (QoE) requirements…
The quality of experience (QoE) requirements of wireless Virtual Reality (VR) can only be satisfied with high data rate, high reliability, and low VR interaction latency. This high data rate over short transmission distances may be achieved…
Future wireless networks are expected to provide high bandwidth multimedia services in extended areas with homogeneous Quality of Service (QoS) levels. Conventional cellular architectures might not be able to satisfy these requirements due…