English
Related papers

Related papers: Cellular-Connected Wireless Virtual Reality: Requi…

200 papers

Wireless local area network (WLAN) witnesses a very fast growth in the past 20 years by taking the maximum throughput as the key technical objective. However, the quality of experience (QoE) is the most important concern of wireless network…

Networking and Internet Architecture · Computer Science 2023-02-15 Mao Yang , Bo Li , Zhongjiang Yan

Real-time holographic video communications enable immersive experiences for next-generation video services in the future metaverse era. However, high-fidelity holographic videos require high bandwidth and significant computation resources,…

Multimedia · Computer Science 2022-10-14 Yakun Huang , Yuanwei Zhu , Xiuquan Qiao , Xiang Su , Schahram Dustdar , Ping Zhang

We consider a hybrid LiFi/WiFi network consisting of commercially available equipment, for mobile scenarios, where WiFi backs up communications, through vertical handovers, in case of insufficient LiFi QoS. When QoS requirements in terms of…

Networking and Internet Architecture · Computer Science 2025-11-04 Emilio Ancillotti , Loreto Pescosolido , Andrea Passarella

The proliferation and refinement of affordable virtual reality (VR) technologies and wearable sensors have opened new frontiers in cognitive and behavioral neuroscience. This chapter offers a broad overview of VR for anyone interested in…

Human-Computer Interaction · Computer Science 2024-05-24 Ying Choon Wu , Christopher Maymon , Jonathon Paden , Weichen Liu

Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…

Human-Computer Interaction · Computer Science 2018-09-25 Tiffany Leung , Farhana Zulkernine , Haruna Isah

The ongoing deployment of 5G cellular systems is continuously exposing the inherent limitations of this system, compared to its original premise as an enabler for Internet of Everything applications. These 5G drawbacks are currently…

Information Theory · Computer Science 2019-07-23 Walid Saad , Mehdi Bennis , Mingzhe Chen

Virtual Reality (VR) applications require high data rate for a high-quality immersive experience, in addition to low latency to avoid dizziness and motion sickness. One of the key wireless VR challenges is providing seamless connectivity…

Networking and Internet Architecture · Computer Science 2021-10-07 Mostafa Abdelrahman , Mohammed Elbamby , Vilho Räisänen

The need for cables with high-fidelity Virtual Reality (VR) headsets remains a stumbling block on the path towards interactive multi-user VR. Due to strict latency constraints, designing fully wireless headsets is challenging, with the few…

Networking and Internet Architecture · Computer Science 2021-05-21 Jakob Struye , Filip Lemic , Jeroen Famaey

Due to rising mobility worldwide, a growing number of people utilizes cellular network services while on the move. Persistent urbanization trends raise the number of daily commuters, leading to a situation where telecommunication…

Networking and Internet Architecture · Computer Science 2017-08-31 Stefan Schwarz , Markus Rupp

Virtual reality allows to create situations which can be experimented under the control of the user, without risks, in a very flexible way. This allows to develop skills and to have confidence to work in real conditions with real equipment.…

Human-Computer Interaction · Computer Science 2016-01-19 Nancy Rodriguez

A wireless sensor/actuator network (WSAN) is a group of sensors and actuators that are geographically distributed and interconnected by wireless networks. Sensors gather information about the state of physical world. Actuators react to this…

Networking and Internet Architecture · Computer Science 2008-12-18 Feng Xia

Integrating the unmanned aerial vehicles (UAVs) into the cellular network is envisioned to be a promising technology to significantly enhance the communication performance of both UAVs and existing terrestrial users. In this paper, we first…

Information Theory · Computer Science 2018-05-21 Shuowen Zhang , Yong Zeng , Rui Zhang

Augmented Reality (AR) devices are commonly head-worn to overlay context-dependent information into the field of view of the device operators. One particular scenario is the overlay of still images, either in a traditional fashion, or as…

Multimedia · Computer Science 2017-05-04 Brian Bauman , Patrick Seeling

The unprecedented increase in the demand for mobile data, fuelled by new emerging applications such as HD video streaming and heightened online activities has caused massive strain on the existing cellular networks. As a solution, the 5G…

Networking and Internet Architecture · Computer Science 2020-03-24 Shan Jaffry , Rasheed Hussain , Xiang Gui , Syed Faraz Hasan

This paper investigates the viability of Wave Field Synthesis (WFS) for enhancing auditory immersion in VR-based cognitive research. While Virtual Reality (VR) offers significant advantages for studying human perception and behavior,…

Human-Computer Interaction · Computer Science 2025-07-08 Benjamin Kahl

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…

Multimedia · Computer Science 2021-04-13 Mario Montagud , Jie Li , Gianluca Cernigliario , Abdallah El Ali , Sergi Fernandez , Pablo Cesar

In a dynamic heterogeneous environment, such as pervasive and ubiquitous computing, context-aware adaptation is a key concept to meet the varying requirements of different users. Connectivity is an important context source that can be…

Machine Learning · Computer Science 2021-09-07 Jaydip Sen , P. Balamuralidhar , M. Girish Chandra , Harihara S. G. , Harish Reddy

We introduce a Unity based benchmark XRFlux for evaluating Virtual Reality (VR) delivery systems using edge-cloud caching. As VR applications and systems progress, the need to meet strict latency and Quality of Experience (QoE) requirements…

Performance · Computer Science 2024-12-30 Nader Alfares , George Kesidis

The quality of experience (QoE) requirements of wireless Virtual Reality (VR) can only be satisfied with high data rate, high reliability, and low VR interaction latency. This high data rate over short transmission distances may be achieved…

Signal Processing · Electrical Eng. & Systems 2021-07-28 Xiaonan Liu , Yansha Deng , Chong Han , Marco Di Renzo

Future wireless networks are expected to provide high bandwidth multimedia services in extended areas with homogeneous Quality of Service (QoS) levels. Conventional cellular architectures might not be able to satisfy these requirements due…

Networking and Internet Architecture · Computer Science 2016-02-02 J. Gozalvez , B. Coll-Perales