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Related papers: Predictive Scheduling for Virtual Reality

200 papers

We study the problem of scheduling periodic real-time tasks so as to meet their individual minimum reward requirements. A task generates jobs that can be given arbitrary service times before their deadlines. A task then obtains rewards…

Other Computer Science · Computer Science 2010-07-06 I-Hong Hou , P. R. Kumar

In the upcoming B5G/6G era, virtual reality (VR) over wireless has become a typical application, which is an inevitable trend in the development of video. However, in immersive and interactive VR experiences, VR services typically exhibit…

Multimedia · Computer Science 2024-03-12 Baojie Fu , Tong Tang , Dapeng Wu , Ruyan Wang

Interactive applications with automated feedback will largely influence the design of future networked infrastructures. In such applications, status information about an environment of interest is captured and forwarded to a compute node,…

Networking and Internet Architecture · Computer Science 2021-03-30 Samuele Zoppi , Jaya Prakash Champati , James Gross , Wolfgang Kellerer

Probabilistic Virtual Fixtures (VFs) enable the adaptive selection of the most suitable haptic feedback for each phase of a task, based on learned or perceived uncertainty. While keeping the human in the loop remains essential, for…

Selection is a fundamental task that is challenging in virtual reality due to issues such as distant and small targets, occlusion, and target-dense environments. Previous research has tackled these challenges through various selection…

Human-Computer Interaction · Computer Science 2025-08-13 Chao-Jung Lai , Mauricio Sousa , Tianyu Zhang , Ludwig Sidenmark , Tovi Grossman

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

Machine Learning · Statistics 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

Graphics · Computer Science 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

Robots operating in human-centered environments should have the ability to understand how objects function: what can be done with each object, where this interaction may occur, and how the object is used to achieve a goal. To this end, we…

This paper studies the problem of serving multiple live video streams to several different clients from a single access point over unreliable wireless links, which is expected to be major a consumer of future wireless capacity. This problem…

Networking and Internet Architecture · Computer Science 2013-06-12 I-Hong Hou , Rahul Singh

In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to…

Information Theory · Computer Science 2018-12-11 Mohammed S. Elbamby , Cristina Perfecto , Mehdi Bennis , Klaus Doppler

In order to serve better VR experiences to users, existing predictive methods of Redirected Walking (RDW) exploit future information to reduce the number of reset occurrences. However, such methods often impose a precondition during…

Human-Computer Interaction · Computer Science 2023-04-10 Sang-Bin Jeon , Jaeho Jung , Jinhyung Park , In-Kwon Lee

We consider a multi-agent system where agents compete for the access to the radio resource. By combining some application-level parameters, such as the resilience, with a knowledge of the radio environment, we propose a new way of modeling…

Information Theory · Computer Science 2023-02-21 Jean-Christophe Sibel , Nicolas Gresset , Vincent Corlay

In this paper, we investigate resource allocation problem in the context of multiple virtual reality (VR) video flows sharing a certain link, considering specific deadline of each video frame and the impact of different frames on video…

Networking and Internet Architecture · Computer Science 2023-09-01 Qingxuan Feng , Peng Yang , Zhixuan Huang , Jiayin Chen , Ning Zhang

Supporting real-time interactions between human controllers and remote devices remains a challenging goal in the Metaverse due to the stringent requirements on computing workload, communication throughput, and round-trip latency. In this…

Robotics · Computer Science 2024-07-24 Kan Chen , Zhen Meng , Xiangmin Xu , Changyang She , Philip G. Zhao

This paper introduces an emerging motion planning problem by considering a human that is immersed into the viewing perspective of a remote robot. The challenge is to make the experience both effective (such as delivering a sense of…

Real time system technology traditionally developed for safety critical systems, has now been extended to support multimedia systems and virtual reality. A large number of real-time application, related to multimedia and adaptive control…

Operating Systems · Computer Science 2012-12-17 Shri Prakash Dwivedi

Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming, VR is with ultra high-definition and dynamically changes…

Networking and Internet Architecture · Computer Science 2021-03-12 Miao Hu , Xianzhuo Luo , Jiawen Chen , Young Choon Lee , Yipeng Zhou , Di Wu

It is significant to apply load-balancing strategy to improve the performance and reliability of resource in data centers. One of the challenging scheduling problems in Cloud data centers is to take the allocation and migration of…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-08-27 Minxian Xu , Guangchun Luo , Ling Tian , Aiguo Chen , Yaqiu Jiang , Guozhong Li , Wenhong Tian

As the capability and complexity of UAVs continue to increase, the human-robot interface community has a responsibility to design better ways of specifying the complex 3D flight paths necessary for instructing them. Immersive interfaces,…

Human-Computer Interaction · Computer Science 2019-04-19 Jesse Paterson , Jiwoong Han , Tom Cheng , Paxtan Laker , David McPherson , Joseph Menke , Allen Yang

While Remote control over wireless connections is a key enabler for scalable control systems consisting of multiple actuator-sensor pairs, i.e., control systems, it entails two technical challenges. Due to the lack of wireless resources,…

Information Theory · Computer Science 2020-03-03 Abanoub M. Girgis , Jihong Park , Chen-Feng Liu , Mehdi Bennis