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This article examines the integration of IT competitions, in particular Capture The Flag, into an information systems management course to fill skills gaps, particularly in the field of cybersecurity. An educational CTF team has been set up…

Computers and Society · Computer Science 2024-05-22 Yann Goetgheluck , Sarah Mernit , Julie Pereira

Many people are unaware of the digital dangers that lie around each cyber-corner. Teaching people how to recognize dangerous situations is crucial, especially for those who work on or with computers. We postulated that interactive graphic…

Software Engineering · Computer Science 2021-01-07 James Barela , Tiago Espinha Gasiba , Santiago Reinhard Suppan , Marc Berges , Kristian Beckers

Large language models are rapidly changing how learners acquire and demonstrate cybersecurity skills. However, when human--AI collaboration is allowed, educators still lack validated competition designs and evaluation practices that remain…

$\textit{BrainForm}$ is a gamified Brain-Computer Interface (BCI) training system designed for scalable data collection using consumer hardware and a minimal setup. We investigated (1) how users develop BCI control skills across repeated…

Human-Computer Interaction · Computer Science 2025-10-15 Michele Romani , Devis Zanoni , Elisabetta Farella , Luca Turchet

In collaborative goal-oriented settings, the participants are not only interested in achieving a successful outcome, but do also implicitly negotiate the effort they put into the interaction (by adapting to each other). In this work, we…

Computation and Language · Computer Science 2024-03-27 Philipp Sadler , Sherzod Hakimov , David Schlangen

Cognitive training has shown promising results for delivering improvements in human cognition related to attention, problem solving, reading comprehension and information retrieval. However, two frequently cited problems in cognitive…

Human-Computer Interaction · Computer Science 2020-09-01 Lorcan Reidy , Dennis Chan , Charles Nduka , Hatice Gunes

Capture The Flag (CTF) challenges are puzzles related to computer security scenarios. With the advent of large language models (LLMs), more and more CTF participants are using LLMs to understand and solve the challenges. However, so far no…

Cryptography and Security · Computer Science 2024-02-20 Minghao Shao , Boyuan Chen , Sofija Jancheska , Brendan Dolan-Gavitt , Siddharth Garg , Ramesh Karri , Muhammad Shafique

Current Motor Imagery Brain-Computer Interfaces (MI-BCI) require a lengthy and monotonous training procedure to train both the system and the user. Considering many users struggle with effective control of MI-BCI systems, a more…

Human-Computer Interaction · Computer Science 2024-10-24 Fred Atilla , Marie Postma , Maryam Alimardani

Humans are able to identify a referred visual object in a complex scene via a few rounds of natural language communications. Success communication requires both parties to engage and learn to adapt for each other. In this paper, we…

Artificial Intelligence · Computer Science 2017-12-05 Yan Zhu , Shaoting Zhang , Dimitris Metaxas

This paper explores the use of visual effects common in video games that support a range of tasks that are similar in many ways to analysis tasks supported in visual analytics tools. While some visual effects are meant to increase…

Human-Computer Interaction · Computer Science 2022-10-11 Hongwei Zhou , Angus G. Forbes

In this work, we consider challenges relating to security for Industrial Control Systems (ICS) in the context of ICS security education and research targeted both to academia and industry. We propose to address those challenges through…

Cryptography and Security · Computer Science 2017-02-13 Daniele Antonioli , Hamid Reza Ghaeini , Sridhar Adepu , Martín Ochoa , Nils Ole Tippenhauer

Training deep-learning-based vision systems require the manual annotation of a significant number of images. Such manual annotation is highly time-consuming and labor-intensive. Although previous studies have attempted to eliminate the…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Takuya Kiyokawa , Naoki Shirakura , Hiroki Katayama , Keita Tomochika , Jun Takamatsu

Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…

Human-Computer Interaction · Computer Science 2025-07-03 Braden Roper , William Thompson , Chris Weaver

Serious games are increasingly being used in cybersecurity education to engage and educate users. Several studies with cybersecurity serious games have shown that they are successful in educating users and the users also find them both fun…

Human-Computer Interaction · Computer Science 2023-07-19 Gokul Jayakrishnan , Vijayanand Banahatti , Sachin Lodha

Security of an information system is only as strong as its weakest element. Popular elements of such system include hardware, software, network and people. Current approaches to computer security problems usually exclude people in their…

Networking and Internet Architecture · Computer Science 2009-12-14 Dand Tran Tri , Tran Khanh Dang

In the video game industry, great importance is given to the experience that the user has while playing a game. In particular, this experience benefits from the players' perceived sense of being in the game or immersion. The level of user…

Human-Computer Interaction · Computer Science 2023-10-26 Marika Malaspina , Jessica Amianto Barbato , Marco Cremaschi , Francesca Gasparini , Alessandra Grossi , Aurora Saibene

Video games have served as useful benchmarks for the decision-making community, but going beyond Atari games towards modern games has been prohibitively expensive for the vast majority of the research community. Prior work in modern video…

When using security questions most users still trade-off security for the convenience of memorability. This happens because most users find strong answers to security questions difficult to remember. Previous research in security education…

Cryptography and Security · Computer Science 2017-10-12 Nicholas Micallef , Nalin Asanka Gamagedara Arachchilage

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

Video games, just like any other media have both explicit and implicit messages, and they can have impact on physical and mental health of the users. These impacts can be positive or negative. The impacts, the implications and the meanings…

Software Engineering · Computer Science 2021-04-13 Mohammad Reza Besharati , Mohammad Izadi