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Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…
We train embodied agents to play Visual Hide and Seek where a prey must navigate in a simulated environment in order to avoid capture from a predator. We place a variety of obstacles in the environment for the prey to hide behind, and we…
Identifying the actual adversarial threat against a system vulnerability has been a long-standing challenge for cybersecurity research. To determine an optimal strategy for the defender, game-theoretic based decision models have been widely…
Peer review is a widely utilized pedagogical feedback mechanism for engaging students, which has been shown to improve educational outcomes. However, we find limited discussion and empirical measurement of peer review in visualization…
This paper draws together nine strategies for creative visualization activities. Teaching visualization often involves running learning activities where students perform tasks that directly support one or more topics that the teacher wishes…
Most of the players have experienced the feeling of temporarily losing their character in a given gameplay situation when they cannot control the character, simply because they temporarily cannot see it. The main reasons for this feeling…
The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…
Phishing continues to be a difficult problem for individuals and organisations. Educational games and simulations have been increasingly acknowledged as enormous and powerful teaching tools, yet little work has examined how to engage users…
Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…
Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…
Interactive video retrieval is a cooperative process between humans and retrieval systems. Large-scale evaluation campaigns, however, often overlook human factors, such as the effects of perception, attention, and memory, when assessing…
The goal of video games is to challenge and entertain the players. Successful video games deliver experience that impact players on a level of arousal. Therefore undertaking a user experience (UX) study is crucial to ensure that a game…
Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.…
Inspired by the fact that human eyes continue to develop tracking ability in early and middle childhood, we propose to use tracking as a proxy task for a computer vision system to learn the visual representations. Modelled on the Catch game…
We consider surveillance-evasion differential games, where a pursuer must try to constantly maintain visibility of a moving evader. The pursuer loses as soon as the evader becomes occluded. Optimal controls for game can be formulated as a…
To mitigate dictionary attacks or similar undesirable automated attacks to information systems, developers mostly prefer using CAPTCHA challenges as Human Interactive Proofs (HIPs) to distinguish between human users and scripts. Appropriate…
Capture the Flag (CTF) competitions are powerful pedagogical tools for addressing the global cybersecurity workforce gap, yet their effective K-12 implementation is often undermined by significant barriers, including educator preparedness…
Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…
Over the last years, the number of cyber-attacks on industrial control systems has been steadily increasing. Among several factors, proper software development plays a vital role in keeping these systems secure. To achieve secure software,…
Manual identification of visual bugs in video games is a resource-intensive and costly process, often demanding specialized domain knowledge. While supervised visual bug detection models offer a promising solution, their reliance on…