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Semi-supervised learning is a popular class of techniques to learn from labeled and unlabeled data. The paper proposes an application of a recently proposed approach of graph transduction that exploits game theoretic notions to the problem…

Computer Vision and Pattern Recognition · Computer Science 2018-06-26 Tewodros Mulugeta Dagnew , Dalia Coppi , Marcello Pelillo , Rita Cucchiara

This paper describes the design process for the cybersecurity serious game 'PeriHack'. Publicly released under a CC (BY-NC-SA) license, PeriHack is a board and card game for two players or teams that simulates the struggle between a red…

Cryptography and Security · Computer Science 2022-08-02 Roberto Dillon , Arushi

Designing suitable tasks for visualization evaluation remains challenging. Traditional evaluation techniques commonly rely on 'low-level' or 'open-ended' tasks to assess the efficacy of a proposed visualization, however, nontrivial…

Human-Computer Interaction · Computer Science 2022-05-13 Ashley Suh , Ab Mosca , Shannon Robinson , Quinn Pham , Dylan Cashman , Alvitta Ottley , Remco Chang

Fire keeps claiming a large number of victims in building fires. Although there are ways to minimize such events, fire drills are used to train the building occupants for emergency situations. However, organizing and implement these…

This Work-In-Progress Paper for the Innovative Practice Category presents a novel experiment in active learning of cybersecurity. We introduced a new workshop on hacking for an existing science-popularizing program at our university. The…

Computers and Society · Computer Science 2019-03-12 Valdemar Švábenský , Jan Vykopal

We cast visual imitation as a visual correspondence problem. Our robotic agent is rewarded when its actions result in better matching of relative spatial configurations for corresponding visual entities detected in its workspace and…

Robotics · Computer Science 2020-03-06 Maximilian Sieb , Zhou Xian , Audrey Huang , Oliver Kroemer , Katerina Fragkiadaki

This paper presents a theoretical model for interactive visualization literacy to describe how people use interactive data visualizations and systems. Literacies have become an important concept in describing modern life skills, with…

Human-Computer Interaction · Computer Science 2026-02-11 Gabriela Molina León , Benjamin Bach , Matheus Valentim , Niklas Elmqvist

Due to their pedagogical advantages, large final projects in information visualization courses have become standard practice. Students take on a client--real or simulated--a dataset, and a vague set of goals to create a complete…

Human-Computer Interaction · Computer Science 2022-08-10 Eytan Adar , Elsie Lee-Robbins

Given that experience is a pivotal dimension of learning processes in the field of leadership, the ongoing and unresolved issue is how such experiential moments could be provided when developing leadership skills and competencies.…

Human-Computer Interaction · Computer Science 2024-03-18 Francesco Vona , Miladin Ćeranić , Irma Rybnikova , Jan-Niklas Voigt-Antons

A precise understanding of why units in an artificial network respond to certain stimuli would constitute a big step towards explainable artificial intelligence. One widely used approach towards this goal is to visualize unit responses via…

Computer Vision and Pattern Recognition · Computer Science 2021-11-15 Roland S. Zimmermann , Judy Borowski , Robert Geirhos , Matthias Bethge , Thomas S. A. Wallis , Wieland Brendel

Immersive analytics enables collaborative data analysis in shared virtual spaces. While synchronous collaboration in such environments is well-established, real-world analysis often requires an effective task handover - the transfer of…

Human-Computer Interaction · Computer Science 2026-02-24 Zhengtai Gou , Junxiao Long , Tao Lu , Jian Zhao , Yalong Yang

Interactive reinforcement learning provides a way for agents to learn to solve tasks from evaluative feedback provided by a human user. Previous research showed that humans give copious feedback early in training but very sparsely…

Human-Computer Interaction · Computer Science 2020-01-24 Guangliang Li , Hamdi Dibeklioğlu , Shimon Whiteson , Hayley Hung

Many sophisticated tools exist to help researchers find the academic literature they are searching for, but what about finding work that you aren't looking for? We promote joyful discovery of visualization research through two games (Colon…

Human-Computer Interaction · Computer Science 2025-09-23 Devin Lange , Zach Cutler , Maxim Lisnic

Contour maps are an essential tool for exploring spatial features of the terrain, such as distance, directions, and surface gradient among the contour areas. User interactions in contour-based visualizations create approaches to visual…

Human-Computer Interaction · Computer Science 2024-10-15 Abdullah-Al-Raihan Nayeem , Dongyun Han , William J. Tolone , Isaac Cho

2D cameras are often used in interactive systems. Other systems like gaming consoles provide more powerful 3D cameras for short range depth sensing. Overall, these cameras are not reliable in large, complex environments. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Mohamed Benkedadra , Matei Mancas , Sidi Ahmed Mahmoudi

In multiplayer cooperative video games, players traditionally use individual controllers, inferring others' actions through on-screen visuals and their own movements. This indirect understanding limits truly collaborative gameplay. Research…

Human-Computer Interaction · Computer Science 2024-11-19 Kenta Hashiura , Kazuya Iida , Takeru Hashimoto , Youichi Kamiyama , Keita Watanabe , Kouta Minamizawa , Takuji Narumi

Recent advances in Large Multi-modal Models (LMMs) are primarily focused on offline video understanding. Instead, streaming video understanding poses great challenges to recent models due to its time-sensitive, omni-modal and interactive…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Shenghao Fu , Qize Yang , Yuan-Ming Li , Yi-Xing Peng , Kun-Yu Lin , Xihan Wei , Jian-Fang Hu , Xiaohua Xie , Wei-Shi Zheng

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

Computer Vision and Pattern Recognition · Computer Science 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…

Computer Vision and Pattern Recognition · Computer Science 2016-08-16 Alireza Shafaei , James J. Little , Mark Schmidt
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