Related papers: Efficient Deterministic Distributed Coloring with …
We consider the problem of designing deterministic graph algorithms for the model of Massively Parallel Computation (MPC) that improve with the sparsity of the input graph, as measured by the notion of arboricity. For the problems of…
The Beeping Network (BN) model captures important properties of biological processes. Paradoxically, the extremely limited communication capabilities of such nodes has helped BN become one of the fundamental models for networks. Since in…
The complexity of distributed edge coloring depends heavily on the palette size as a function of the maximum degree $\Delta$. In this paper we explore the complexity of edge coloring in the LOCAL model in different palette size regimes. 1.…
We study the edge-coloring problem in simple $n$-vertex $m$-edge graphs with maximum degree $\Delta$. This is one of the most classical and fundamental graph-algorithmic problems. Vizing's celebrated theorem provides…
The importance of classifying connections in large graphs has been the motivation for a rich line of work on distributed subgraph finding that has led to exciting recent breakthroughs. A crucial aspect that remained open was whether…
We prove several new tight distributed lower bounds for classic symmetry breaking graph problems. As a basic tool, we first provide a new insightful proof that any deterministic distributed algorithm that computes a $\Delta$-coloring on…
We develop a general deterministic distributed method for locally rounding fractional solutions of graph problems for which the analysis can be broken down into analyzing pairs of vertices. Roughly speaking, the method can transform…
Understanding the role of randomness when solving locally checkable labeling (LCL) problems in the LOCAL model has been one of the top priorities in the research on distributed graph algorithms in recent years. For LCL problems in…
The main results of this paper are (I) a simulation algorithm which, under quite general constraints, transforms algorithms running on the Congested Clique into algorithms running in the MapReduce model, and (II) a distributed…
We design fast dynamic algorithms for proper vertex and edge colorings in a graph undergoing edge insertions and deletions. In the static setting, there are simple linear time algorithms for $(\Delta+1)$- vertex coloring and…
One of the most basic techniques in algorithm design consists of breaking a problem into subproblems and then proceeding recursively. In the case of graph algorithms, one way to implement this approach is through separator sets. Given a…
This paper presents significantly improved deterministic algorithms for some of the key problems in the area of distributed graph algorithms, including network decomposition, hitting sets, and spanners. As the main ingredient in these…
Given a dynamic graph $G$ with $n$ vertices and $m$ edges subject to insertion an deletions of edges, we show how to maintain a $(1+\varepsilon)\Delta$-edge-colouring of $G$ without the use of randomisation. More specifically, we show a…
Locally finding a solution to symmetry-breaking tasks such as vertex-coloring, edge-coloring, maximal matching, maximal independent set, etc., is a long-standing challenge in distributed network computing. More recently, it has also become…
We study the edge-colouring problem, and give efficient algorithms where the number of colours is parameterised by the graph's arboricity, $\alpha$. In a dynamic graph, subject to insertions and deletions, we give a deterministic algorithm…
Distributed graph coloring is one of the most extensively studied problems in distributed computing. There is a canonical family of distributed graph coloring algorithms known as the locally-iterative coloring algorithms, first formalized…
In this paper we present a deterministic $O(\log\log n)$-round algorithm for the 2-ruling set problem in the Massively Parallel Computation model with $\tilde{O}(n)$ memory; this algorithm also runs in $O(\log\log n)$ rounds in the…
In distributed network computing, a variant of the LOCAL model has been recently introduced, referred to as the SLEEPING model. In this model, nodes have the ability to decide on which round they are awake, and on which round they are…
We show fast deterministic algorithms for fundamental problems on forests in the challenging low-space regime of the well-known Massive Parallel Computation (MPC) model. A recent breakthrough result by Coy and Czumaj [STOC'22] shows that,…
We give a simple deterministic constant-round algorithm in the congested clique model for reducing the number of edges in a graph to $n^{1+\varepsilon}$ while preserving the minimum spanning forest, where $\varepsilon > 0$ is any constant.…