Related papers: Connector-Breaker games on random boards
A path in an edge-colored graph is called a \emph{rainbow path} if all edges on it have pairwise distinct colors. For $k\geq 1$, the \emph{rainbow-$k$-connectivity} of a graph $G$, denoted $rc_k(G)$, is the minimum number of colors required…
A random geometric graph, $G(n,r)$, is formed by choosing $n$ points independently and uniformly at random in a unit square; two points are connected by a straight-line edge if they are at Euclidean distance at most $r$. For a given…
We consider {\em bidding games}, a class of two-player zero-sum {\em graph games}. The game proceeds as follows. Both players have bounded budgets. A token is placed on a vertex of a graph, in each turn the players simultaneously submit…
We study two-player positional games where Maker and Breaker take turns to select a previously unoccupied number in $\{1,2,\ldots,n\}$. Maker wins if the numbers selected by Maker contain a solution to the equation \[…
A collection of graphs is called bridge-alterable if, for each graph G with a bridge e, G is in the class if and only if G-e is. For example the class of forests is bridge-alterable. For a random forest $F_n$ sampled uniformly from the set…
In an influential paper, Erd\H{o}s and Selfridge introduced the Maker-Breaker game played on a hypergraph, or equivalently, on a monotone CNF. The players take turns assigning values to variables of their choosing, and Breaker's goal is to…
We study the Maker-Breaker game on the hypergraph of chains of fixed size in a poset. In a product of chains, the maximum size of a chain that Maker can guarantee building is $k-\lfloor r/2\rfloor$, where $k$ is the maximum size of a chain…
Given a c-colored graph G, a vertex of G is happy if it has the same color as all its neighbors. The notion of happy vertices was introduced by Zhang and Li to compute the homophily of a graph. Eto, et al. introduced the Maker-Maker version…
We prove new theoretical results about several variations of the cop and robber game on graphs. First, we consider a variation of the cop and robber game which is more symmetric called the cop and killer game. We prove for all $c < 1$ that…
In this paper, we study the distributed sketching complexity of connectivity. In distributed graph sketching, an $n$-node graph $G$ is distributed to $n$ players such that each player sees the neighborhood of one vertex. The players then…
Two-player games on graphs are widely studied in formal methods as they model the interaction between a system and its environment. The game is played by moving a token throughout a graph to produce an infinite path. There are several…
We study a two-person game based on the well-studied brushing process on graphs. Players Min and Max alternately place brushes on the vertices of a graph. When a vertex accumulates at least as many brushes as its degree, it sends one brush…
Graph spanners are sparse subgraphs that faithfully preserve the distances in the original graph up to small stretch. Spanner have been studied extensively as they have a wide range of applications ranging from distance oracles, labeling…
We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…
For any graph $F$ and any integer $r\geq 2$, the \emph{online vertex-Ramsey density of $F$ and $r$}, denoted $m^*(F,r)$, is a parameter defined via a deterministic two-player Ramsey-type game (Painter vs.\ Builder). This parameter was…
In the vertex colouring game on a graph $G$, Maker and Breaker alternately colour vertices of $G$ from a palette of $k$ colours, with no two adjacent vertices allowed the same colour. Maker seeks to colour the whole graph while Breaker…
Generalized Tur\'an problems investigate the maximization of the number of certain structures (typically edges) under some constraints in a graph. We study a game version of these problems, the Constructor-Blocker game. We mainly focus on…
In a random key graph (RKG) of $n$ nodes each node is randomly assigned a key ring of $K_n$ cryptographic keys from a pool of $P_n$ keys. Two nodes can communicate directly if they have at least one common key in their key rings. We assume…
The semi-random graph process is a single-player game that begins with an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then adaptively selects a vertex…
A drawing of a graph is said to be a {\em straight-line drawing} if the vertices of $G$ are represented by distinct points in the plane and every edge is represented by a straight-line segment connecting the corresponding pair of vertices…