Related papers: A King in every two consecutive tournaments
A celebrated unresolved conjecture of Erd\H{o}s and Hajnal states that for every undirected graph $H$ there exists $\epsilon(H)>0$ such that every undirected graph on $n$ vertices that does not contain $H$ as an induced subgraph contains a…
We study the set of incentive compatible and efficient two-sided matching mechanisms. We classify all such mechanisms under an additional assumption -- "gender-neutrality" -- which guarantees that the two sides be treated symmetrically. All…
This paper presents a randomized self-stabilizing algorithm that elects a leader $r$ in a general $n$-node undirected graph and constructs a spanning tree $T$ rooted at $r$. The algorithm works under the synchronous message passing network…
A tournament on 8 or more vertices may be intrinsically linked as a directed graph. We begin the classification of intrinsically linked tournaments by examining their score sequences. While many distinct tournaments may have the same score…
We consider the problem of electing a leader among nodes in a highly dynamic network where the adversary has unbounded capacity to insert and remove nodes (including the leader) from the network and change connectivity at will. We present a…
Ring topology is a simple configuration used to connect processes that communicate among themselves. A number of network standards such as token ring, token bus, and FDDI are based on the ring connectivity. This article will develop an…
We consider a $K$-user interference network with $M$ states, where each transmitter has $M$ messages and over State $m$, Receiver $k$ wishes to decode the first $\pi_k(m) \in \{1,2,\cdots,M\}$ messages from its desired transmitter. This…
We form a "map of tournaments" by adapting the map framework from the world of elections. By a tournament we mean a complete directed graph where the nodes are the players and an edge points from a winner of a game to the loser (with no…
Data dissemination is a fundamental task in distributed computing. This paper studies broadcast problems in various innovative models where the communication network connecting $n$ processes is dynamic (e.g., due to mobility or failures)…
We consider a generalisation of Kelly's conjecture which is due to Alspach, Mason, and Pullman from 1976. Kelly's conjecture states that every regular tournament has an edge decomposition into Hamilton cycles, and this was proved by K\"uhn…
The converse of a tournament is obtained by reversing all arcs. If a tournament is isomorphic to its converse, it is called self--converse. Eplett provided a necessary and sufficient condition for a sequence of integers to be realisable as…
We present a new problem called the incomplete Traveling Tournament problem, which introduces the well known Traveling Tournament Problem into the realm of incomplete round-robin tournaments. We focus on the case where teams can face each…
We study the m-eternal domination problem from the perspective of the attacker. For many graph classes, the minimum required number of guards to defend eternally is known. By definition, if the defender has less than the required number of…
Motivated by applications to word-of-mouth advertising, we consider a game-theoretic scenario in which competing advertisers want to target initial adopters in a social network. Each advertiser wishes to maximize the resulting cascade of…
We consider the point-to-point message passing model of communication in which there are $k$ processors with individual private inputs, each $n$-bit long. Each processor is located at the node of an underlying undirected graph and has…
The (total) connected domination game on a graph $G$ is played by two players, Dominator and Staller, according to the standard (total) domination game with the additional requirement that at each stage of the game the selected vertices…
This article is on message-passing systems where communication is (a) synchronous and (b) based on the "broadcast/receive" pair of communication operations. "Synchronous" means that time is discrete and appears as a sequence of time slots…
We consider a biased version of Maker-Breaker domination games, which were recently introduced by Gledel, Ir{\v{s}}i{\v{c}}, and Klav{\v{z}}ar. Two players, Dominator and Staller, alternatingly claim vertices of a graph $G$ where Dominator…
The domination game is an optimization game played by two players, Dominator and Staller, who alternately select vertices in a graph $G$. A vertex is said to be dominated if it has been selected or is adjacent to a selected vertex. Each…
Suppose one needs to change the direction of at least $\epsilon n^2$ edges of an $n$-vertex tournament $T$, in order to make it $H$-free. A standard application of the regularity method shows that in this case $T$ contains at least…