Related papers: A King in every two consecutive tournaments
In this work we present a version of the so called Chen and Chv\'atal's conjecture for directed graphs. A line of a directed graph D is defined by an ordered pair (u, v), with u and v two distinct vertices of D, as the set of all vertices w…
We develop an abstract axiomatic theory of tie-breaking. A tie-breaking input consists of a finite set N of players, a weak order on N representing the standings to be refined, and an auxiliary information item drawn from a set on which the…
We study competing first passage percolation on graphs generated by the configuration model. At time 0, vertex 1 and vertex 2 are infected with the type 1 and the type 2 infection, respectively, and an uninfected vertex then becomes type 1…
A tournament is a directed graph T such that every pair of vertices are connected by an arc. A feedback vertex set is a set S of vertices in T such that T - S is acyclic. In this article we consider the Feedback Vertex Set problem in…
We study the message complexity of leader election in synchronous networks of diameter two. Our main contribution is a refined analysis of the randomized algorithm proposed by Chatterjee et al. [DC, 2020]. In their work, the authors…
A single-elimination (SE) tournament is a popular way to select a winner in both sports competitions and in elections. A natural and well-studied question is the tournament fixing problem (TFP): given the set of all pairwise match outcomes,…
A key generative principle within social and other complex networks is transitivity, where friends of friends are more likely friends. We propose a new model for highly dense complex networks based on transitivity, called the Iterated Local…
A cycle C={v_1,v_2,....,v_1} in a tournament T is said to be even, if when walking along C, an even number of edges point in the wrong direction, that is, they are directed from v_{i+1} to v_i. In this short paper, we show that for every…
Random selection, leader election, and collective coin flipping are fundamental tasks in fault-tolerant distributed computing. We study these problems in the full-information model where despite decades of study, key gaps remain in our…
We introduce a novel system of matching and scoring players in tournaments, called Multi-Tier Tournaments, illustrated by chess and based on the following rules: 1. Players are divided into skill-based tiers, based on their Elo ratings. 2.…
We study lower bounds on information dissemination in adversarial dynamic networks. Initially, k pieces of information (henceforth called tokens) are distributed among n nodes. The tokens need to be broadcast to all nodes through a…
We study Maker/Breaker games on the edges of the complete graph, as introduced by Chvatal and Erdos. We show that in the (m:b) clique game played on K_{N}, the complete graph on N vertices, Maker can achieve a K_{q} for q = (m/(log_{2}(b +…
We study biased {\em orientation games}, in which the board is the complete graph $K_n$, and Maker and Breaker take turns in directing previously undirected edges of $K_n$. At the end of the game, the obtained graph is a tournament. Maker…
In contention resolution, multiple processors are trying to coordinate to send discrete messages through a shared channel with limited communication. If two processors send at the same time, the messages collide and are not transmitted…
We consider the corner-stone broadcast task with an adaptive adversary that controls a fixed number of $t$ edges in the input communication graph. In this model, the adversary sees the entire communication in the network and the random…
We study networks of processes that all execute the same finite state protocol and that communicate through broadcasts. The processes are organized in a graph (a topology) and only the neighbors of a process in this graph can receive its…
This paper investigates the use of a networked system ($e.g.$, swarm of robots, smart grid, sensor network) to monitor a time-varying phenomenon of interest in the presence of communication and computation latency. Recent advances in edge…
The aim of this paper is to demonstrate the feasibility of authenticated throughput-efficient routing in an unreliable and dynamically changing synchronous network in which the majority of malicious insiders try to destroy and alter…
Knockout tournaments, also known as single-elimination or cup tournaments, are a popular form of sports competitions. In the standard probabilistic setting, for each pairing of players, one of the players wins the game with a certain (a…
We consider the problem of resolving contention in communication networks with selfish users. In a \textit{contention game} each of $n \geq 2$ identical players has a single information packet that she wants to transmit using one of $k \geq…