Related papers: A King in every two consecutive tournaments
Toral introduced so-called cooperative Parrondo games, in which there are N players (3 or more) arranged in a circle. At each turn one player is randomly chosen to play. He plays either game A or game B, depending on the strategy. Game A…
In the inference attacks studied in Quantitative Information Flow (QIF), the attacker typically tries to interfere with the system in the attempt to increase its leakage of secret information. The defender, on the other hand, typically…
We consider the problem of implementing distributed protocols, despite adversarial channel errors, on synchronous-messaging networks with arbitrary topology. In our first result we show that any $n$-party $T$-round protocol on an undirected…
The determinant of a tournament $T$ is defined as the determinant of the skew-adjacency matrix of $T$. For a positive odd integer $k$, let $\mathcal{D}_k$ be the set of tournaments whose all subtournaments have determinant at most $k^2$.…
We consider the problem of computing a relational query $q$ on a large input database of size $n$, using a large number $p$ of servers. The computation is performed in rounds, and each server can receive only $O(n/p^{1-\varepsilon})$ bits…
In this work the single server model with counteraction is considered. We extend the classic fluid model using results from the theory of conflict controlled processes. Our new model describes conflict processes in neworks. For this model…
A tournament is a directed graph resulting from an orientation of the complete graph; so, if $M$ is a tournament's adjacency matrix, then $M + M^T$ is a matrix with $0$s on its diagonal and all other entries equal to $1$. An outstanding…
We study infinite two-player win/lose games $(A,B,W)$ where $A,B$ are finite and $W \subseteq (A \times B)^\omega$. At each round Player 1 and Player 2 concurrently choose one action in $A$ and $B$, respectively. Player 1 wins iff the…
Large reasoning models (LRMs) often generate extensive chain-of-thought (CoT) traces before producing a final answer. As explicit textual artifacts, these traces can be passed to other models to solve the same task, enabling cross-model…
The Knowledge Till rho CONGEST model is a variant of the classical CONGEST model of distributed computing in which each vertex v has initial knowledge of the radius-rho ball centered at v. The most commonly studied variants of the CONGEST…
The concept of intransitiveness for games, which is the condition for which there is no first-player winning strategy can arise surprisingly, as happens in the Penney game, an extension of the heads or tails. Since a game can be converted…
A digraph $D$ is $k$-linked if for every $2k$ distinct vertices $ x_1,\ldots , x_k, y_1, \ldots , y_k$ in $D$, there exist $k$ pairwise vertex-disjoint paths $P_1,\ldots, P_k$ such that $P_i$ starts at $x_i$ and ends at $y_i$ for each $i\in…
Seymour's distance two conjecture states that in any digraph there exists a vertex (a "Seymour vertex") that has at least as many neighbors at distance two as it does at distance one. We explore the validity of probabilistic statements…
A tournament is a method to decide the winner in a competition, and describes the overall sequence in which matches between the players are held. While deciding a worthy winner is the primary goal of a tournament, a close second is to…
This paper revisits the study of (minimum) broadcast graphs, i.e., graphs enabling fast information dissemination from every source node to all the other nodes (and having minimum number of edges for this property). This study is performed…
This article describes an approach to modeling knowledge acquisition in terms of walks along complex networks. Each subset of knowledge is represented as a node, and relations between such knowledge are expressed as edges. Two types of…
In the setting of online algorithms, the input is initially not present but rather arrive one-by-one over time and after each input, the algorithm has to make a decision. Depending on the formulation of the problem, the algorithm might be…
We study the discrete Voronoi game, where two players alternately claim vertices of a graph for t rounds. In the end, the remaining vertices are divided such that each player receives the vertices that are closer to his or her claimed…
A (possibly directed) graph is $k$-linked if for any two disjoint sets of vertices $\{x_1, \dots, x_k\}$ and $\{y_1, \dots, y_k\}$ there are vertex disjoint paths $P_1, \dots, P_k$ such that $P_i$ goes from $x_i$ to $y_{i}$. A theorem of…
The Maker-Breaker domination game is a positional game played on a graph by two players called Dominator and Staller. The players alternately select a vertex of the graph that has not yet been chosen. Dominator wins if at some point the…