The Adversarial Noise Threshold for Distributed Protocols
Abstract
We consider the problem of implementing distributed protocols, despite adversarial channel errors, on synchronous-messaging networks with arbitrary topology. In our first result we show that any -party -round protocol on an undirected communication network can be compiled into a robust simulation protocol on a sparse ( edges) subnetwork so that the simulation tolerates an adversarial error rate of ; the simulation has a round complexity of , where is the number of edges in . (So the simulation is work-preserving up to a factor.) The adversary's error rate is within a constant factor of optimal. Given the error rate, the round complexity blowup is within a factor of of optimal, where is the edge connectivity of . We also determine that the maximum tolerable error rate on directed communication networks is where is the number of edges in a minimum equivalent digraph. Next we investigate adversarial per-edge error rates, where the adversary is given an error budget on each edge of the network. We determine the exact limit for tolerable per-edge error rates on an arbitrary directed graph. However, the construction that approaches this limit has exponential round complexity, so we give another compiler, which transforms -round protocols into -round simulations, and prove that for polynomial-query black box compilers, the per-edge error rate tolerated by this last compiler is within a constant factor of optimal.
Keywords
Cite
@article{arxiv.1412.8097,
title = {The Adversarial Noise Threshold for Distributed Protocols},
author = {William M. Hoza and Leonard J. Schulman},
journal= {arXiv preprint arXiv:1412.8097},
year = {2015}
}
Comments
23 pages, 2 figures. Fixes mistake in theorem 6 and various typos