Related papers: Danse-doigts, a Fine Motor Game
Music plays a crucial role in young children's development. Current research lacks the design of an interactive system for younger children that could generate dynamic music change in response to the children's body movement. In this paper,…
Music-to-dance translation is a brand-new and powerful feature in recent role-playing games. Players can now let their characters dance along with specified music clips and even generate fan-made dance videos. Previous works of this topic…
JADE is an educational game we have imagined, designed, built, and used successfully in various contexts. This board game enables learning and practicing software ergonomics concepts. It is intended for beginners. We use it every year…
As entertainment robots gain popularity, the demand for natural and expressive motion, particularly in dancing, continues to rise. Traditionally, dancing motions have been manually designed by artists, a process that is both labor-intensive…
This paper shares my journey (tools used, design principles derived and modeling pedagogy implemented) when creating electronic books-chapters (epub3 format) for computers and tablets using Easy Java/JavaScript Simulations, (old name EJS,…
Autism Spectrum Disorder (ASD) is the area where many researches enduring like Magnetic Resonance Imaging (MRI), called diffusion tensor imaging, Early Start Denver Model (ESDM) to provide an easier life for the people diagnosed. After…
Wearable robotics bring the opportunity to augment human capability and performance, be it through prosthetics, exoskeletons, or supernumerary robotic limbs. The latter concept allows enhancing human performance and assisting them in daily…
This paper introduces Dynamic Embeddings with Task-Oriented prompting (DETOT), a novel approach aimed at improving the adaptability and efficiency of machine learning models by implementing a flexible embedding layer. Unlike traditional…
Widespread digital learning has expanded access to education but has resulted in highly sedentary, click-based interaction, contributing to digital fatigue, reduced cognitive flexibility, and health risks associated with prolonged passive…
Digit therapeutics are novel software devices that clinicians may utilize in delivering quality mental health care and ensuring positive outcomes. However, uptake of digital therapeutics and clinically tested software-based programs remains…
The objective of this paper is to present a Mixed Reality System (MRS) for rehabilitation of the upper limb after stroke. The system answers the following challenges: (i) increase motivation of patients by making the training a personalized…
Group dance, a sub-genre characterized by intricate motions made by a cohort of performers in tight synchronization, has a longstanding and culturally significant history and, in modern forms such as cheerleading, a broad base of current…
Diabetic Foot is one of the most common complications of Diabetes Mellitus and the leading non-traumatic cause of lower-limb amputations worldwide. These complications are preventable with early diagnosis and timely care. However, even in…
Wearable technology for the automatic detection of gait events has recently gained growing interest, enabling advanced analyses that were previously limited to specialist centres and equipment (e.g., instrumented walkway). In this study, we…
Recent advancements in technology have improved the connectivity between humans enhancing the transfer of information. Leveraging these technological marvels in the healthcare industry has led to the development of telehealth allowing…
We present a platform for the generation of educational activities oriented to teaching English as a foreign language. The different activities -- games and language practice exercises -- are strongly based on Natural Language Processing…
The prevalence of mobility impairments due to conditions such as spinal cord injuries, strokes, and degenerative diseases is on the rise globally. Lower-limb exoskeletons have been increasingly recognized as a viable solution for enhancing…
This paper describes ROBOTIKANDO, a web application for supporting both kindergarten teachers in planning educational robotics activities and educational robotics experts who would like to share their knowledge and experience. ROBOTIKANDO…
In this work, we propose algorithms and methods that enable learning dexterous object manipulation using simulated one- or two-armed robots equipped with multi-fingered hand end-effectors. Using a parallel GPU-accelerated physics simulator…
In order to help children with dyslalia we created a set of software exercises. This set has a unitary software block (data base, programming language, programming philosophy). In this paper we present this software infrastructure with its…