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Related papers: Danse-doigts, a Fine Motor Game

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This paper presents the development of a new passive assistive handwriting device, which aims to stabilize the motion of people living with movement disorders. Many people living with conditions such as cerebral palsy, stroke, muscular…

Dance Dance Revolution (DDR) is a popular rhythm-based video game. Players perform steps on a dance platform in synchronization with music as directed by on-screen step charts. While many step charts are available in standardized packs,…

Machine Learning · Computer Science 2017-06-22 Chris Donahue , Zachary C. Lipton , Julian McAuley

This paper presents a novel game prototype that uses music and motion detection as preventive medicine for the elderly. Given the aging populations around the globe, and the limited resources and staff able to care for these populations,…

Human-Computer Interaction · Computer Science 2019-06-26 Kat Agres , Simon Lui , Dorien Herremans

This letter presents a physical human-robot interaction scenario in which a robot guides and performs the role of a teacher within a defined dance training framework. A combined cognitive and physical feedback of performance is proposed for…

Tabletop exercises are used to train personnel in the efficient mitigation and resolution of incidents. They are applied in practice to support the preparedness of organizations and to highlight inefficient processes. Since tabletop…

Computers and Society · Computer Science 2024-04-17 Jan Vykopal , Pavel Čeleda , Valdemar Švábenský , Martin Hofbauer , Martin Horák

Promoting exercise and promoting fun in sport and activity is a common goal of schools. However, children and adolescents do not exercise enough, which can favor a number of chronic illnesses. Exercise and sports often require coordination…

Human-Computer Interaction · Computer Science 2019-08-02 Georg Regal , David Sellitsch , Elke Mattheiss , Manfred Tscheligi

This study introduces Dance of Fireworks, an interactive system designed to combat sedentary health risks by enhancing engagement in radio calisthenics. Leveraging mobile device cameras and lightweight pose estimation (PoseNet/TensorFlow…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Haotian Chen , Ziyu Liu , Xi Cheng , Chuangqi Li

Children tend to be constantly exposed to technologies, such as smartphones, tablets, and gaming consoles, drawn by the interactive and visually stimulating nature of digital platforms. Thus, integrating the teaching process with…

Human-Computer Interaction · Computer Science 2025-03-21 Everson Borges da Rosa , Michel Albonico , Paulo Juunior Varela

Disability is an important factor affecting todays society. At the same time, more and more sub-healthy people are sick due to reduced body functions and cognitive functions. Exercise rehabilitation is a kind of physical therapy, which can…

Human-Computer Interaction · Computer Science 2022-01-14 Huansheng Ning , Zhenyu Wang , Rongyang Li , Yudong Zhang , Lingfeng Mao

Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…

Computers and Society · Computer Science 2016-06-14 Kirsten Ellis , Julie Fisher , Louisa Willoughby , Jan Carlo Barca

This paper presents a cooperative location-based game for the elderly with the use of tablets equipped with mobile application. The game was designed to tackle at once several crucial topics related to the issue of aging, namely the social…

Dance teachers rely primarily on verbal instructions and visual demonstrations to convey key dance concepts and movement. These techniques, however, have limitations in supporting students who are blind or have low vision (BLV). This work…

Human-Computer Interaction · Computer Science 2025-03-06 Madhuka Thisuri De Silva , Jim Smiley , Sarah Goodwin , Leona M Holloway , Matthew Butler

Kids have an amazing capacity to use modern electronic devices such as tablets, smartphones, etc. This has been incredibly boosted by the ease of access of these devices given the expansion of such devices through the world, reaching even…

Computer Vision and Pattern Recognition · Computer Science 2021-05-27 Rafael Baldasso Audibert , Vinicius Marinho Maschio

"Hopscotch" is a world-wide game for children to play since the times in the ancient Roman Empire and China. Here we present a study mainly focused on the research and discussion of the application on the children's well-know edutainment…

Sound · Computer Science 2010-07-15 Shing-Kwei Tzeng , Chih-Fang Huang

Motivation to perform movement therapy and caregiver burnout are major challenges to post-stroke life. Serious games have been shown to support therapeutic tasks in people with stroke, but there are few activities that simultaneously…

Human-Computer Interaction · Computer Science 2026-05-19 Elizabeth D. Vasquez , Jonathan Siskind , Marion S. Buckwalter , Maarten G. Lansberg , Sean Follmer , Allison M. Okamura

Physical activity plays a major role both in prevention and in the treatment of afflictions linked to a modern sedentary lifestyle and improvements on life expectancy, for example though the application area of physiotherapy. Motion-based…

Human-Computer Interaction · Computer Science 2020-12-08 Jan David Smeddinck

Serious games are accepted as an effective approach to deliver augmented feedback in motor (re-) learning processes. The multi-modal nature of the conventional computer games (e.g. audiovisual representation) plus the ability to interact…

Human-Computer Interaction · Computer Science 2020-01-31 Ali Asadipour , Kurt Debattista , Alan Chalmers

This project aims to motivate research in competitive human-robot interaction by creating a robot competitor that can challenge human users in certain scenarios such as physical exercise and games. With this goal in mind, we introduce the…

Robotics · Computer Science 2022-02-16 Boling Yang , Golnaz Habibi , Patrick E. Lancaster , Byron Boots , Joshua R. Smith

Designing effective rehabilitation strategies for upper extremities, particularly hands and fingers, warrants the need for a computational model of human motor learning. The presence of large degrees of freedom (DoFs) available in these…

Systems and Control · Electrical Eng. & Systems 2022-09-13 Ankur Kamboj , Rajiv Ranganathan , Xiaobo Tan , Vaibhav Srivastava

Children with congenital heart disease (CHD) often face challenges that require them to understand complex medical information from an early age in order to support lifelong care and improve health outcomes. However, prior research has…

Human-Computer Interaction · Computer Science 2025-09-03 Irene Zeng , Neda Barbazi , Ji Youn Shin , Gurumurthy Hiremath , Carlye Anne Lauff
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