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This paper presents the concepts of Artificial Intelligence, Multi-Agent-Systems, Coordination, Intelligent Robotics and Deep Reinforcement Learning. Emphasis is given on and how AI and DRL, may be efficiently used to create efficient robot…
The RoboCup Humanoid League holds annual soccer robot world championships towards the long-term objective of winning against the FIFA world champions by 2050. The participating teams continuously improve their systems. This paper presents…
In this paper we introduce the newly formed New Zealand based RoboCup Humanoid Kid-Size team, Electric Sheep. We describe our developed humanoid robot platform, particularly our unique take on the chassis, electronics and use of several…
INPUT is a team participating in the RoboCup Soccer Small League (SSL). It aims to show the world the technological capabilities of the Nagaoka region of Niigata Prefecture, which is where the team members are from. For this purpose, we are…
The RoboCup competition was started in 1997, and is known as the oldest RoboCup league. The RoboCup 2D Soccer Simulation League is a stochastic, partially observable soccer environment in which 24 autonomous agents play on two opposing…
The RoboCup competitions hold various leagues, and the Soccer Simulation 2D League is a major one among them. Soccer Simulation 2D (SS2D) match involves two teams, including 11 players and a coach, competing against each other. The players…
TurtleRabbit is a new RoboCup SSL team from Western Sydney University. This team description paper presents our approach in navigating some of the challenges in developing a new SSL team from scratch. SSL is dominated by teams with…
Over the past few years, soccer-playing humanoid robots have advanced significantly. Elementary skills, such as bipedal walking, visual perception, and collision avoidance have matured enough to allow for dynamic and exciting games. When…
Fractals2019 started as a new experimental entry in the RoboCup Soccer 2D Simulation League, based on Gliders2d code base, and advanced to become a RoboCup-2019 champion. We employ combinatorial optimisation methods, within the framework of…
Scientific competitions are crucial in the field of service robotics. They foster knowledge exchange and benchmarking, allowing teams to test their research in unstandardized scenarios. In this paper, we summarize the trending solutions and…
We present the approaches and contributions of the winning team NimbRo@Home at the RoboCup@Home 2024 competition in the Open Platform League held in Eindhoven, NL. Further, we describe our hardware setup and give an overview of the results…
This paper describes the approach used by Team UruBots for participation in the 2025 RoboCup Rescue Robot League competition. Our team aims to participate for the first time in this competition at RoboCup, using experience learned from…
Over the past few years, the Humanoid League rules have changed towards more realistic and challenging game environments, which encourage teams to advance their robot soccer performances. In this paper, we present the software and hardware…
The FC Portugal 3D team is developed upon the structure of our previous Simulation league 2D/3D teams and our standard platform league team. Our research concerning the robot low-level skills is focused on developing behaviors that may be…
The NUbots team, from The University of Newcastle, Australia, has had a strong record of success in the RoboCup Standard Platform League since first entering in 2002. The team has also competed within the RoboCup Humanoid Kid-Size League…
Deep learning has revolutionised many fields, but it is still challenging to transfer its success to small mobile robots with minimal hardware. Specifically, some work has been done to this effect in the RoboCup humanoid football domain,…
Software frameworks for behaviour are critical in robotics as they enable the correct and efficient execution of functions. While modern behaviour systems have improved their composability, they do not focus on smooth transitions and often…
We describe Gliders2d, a base code release for Gliders, a soccer simulation team which won the RoboCup Soccer 2D Simulation League in 2016. We trace six evolutionary steps, each of which is encapsulated in a sequential change of the…
In this technical report, we describe the use of a machine learning approach for detecting the realistic black and white ball currently in use in the RoboCup Standard Platform League. Our aim is to provide a ready-to-use software module…
In this paper, we propose a distributed algorithm to control a team of cooperating robots aiming to protect a target from a set of intruders. Specifically, we model the strategy of the defending team by means of an online optimization…