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Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constraints. However, due to the heavy computational costs to run…
This survey explores Procedural Content Generation via Machine Learning (PCGML), defined as the generation of game content using machine learning models trained on existing content. As the importance of PCG for game development increases,…
As the development of the encoder-decoder architecture, researchers are able to study the text generation tasks with broader types of data. Among them, KB-to-text aims at converting a set of knowledge triples into human readable sentences.…
Algorithms for text-generation in dialogue can be misguided. For example, in task-oriented settings, reinforcement learning that optimizes only task-success can lead to abysmal lexical diversity. We hypothesize this is due to poor…
Evaluating AI agents within complex, interactive environments that mirror real-world challenges is critical for understanding their practical capabilities. While existing agent benchmarks effectively assess skills like tool use or…
This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings of a small GLoVe model to extract features and entities found…
Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation. However, recent attempts mainly focus on level generation for specific games with defined game rules such as Super…
Online advertising is an important revenue source for many IT companies. In the search advertising scenario, advertisement text that meets the need of the search query would be more attractive to the user. However, the manual creation of…
Generating texts which express complex ideas spanning multiple sentences requires a structured representation of their content (document plan), but these representations are prohibitively expensive to manually produce. In this work, we…
We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descriptions into traversable, fully textured environments that…
We introduce a large scale crowdsourced text adventure game as a research platform for studying grounded dialogue. In it, agents can perceive, emote, and act whilst conducting dialogue with other agents. Models and humans can both act as…
In this paper, we propose Text2Scene, a model that generates various forms of compositional scene representations from natural language descriptions. Unlike recent works, our method does NOT use Generative Adversarial Networks (GANs).…
Deep learning methods have recently achieved great empirical success on machine translation, dialogue response generation, summarization, and other text generation tasks. At a high level, the technique has been to train end-to-end neural…
Generating sports game reports from structured tables is a complex table-to-text task that demands both precise data interpretation and fluent narrative generation. Traditional model-based approaches require large, annotated datasets, while…
This paper presents a systematic survey on recent development of neural text generation models. Specifically, we start from recurrent neural network language models with the traditional maximum likelihood estimation training scheme and…
Neural network based approaches to automated story plot generation attempt to learn how to generate novel plots from a corpus of natural language plot summaries. Prior work has shown that a semantic abstraction of sentences called events…
The term Procedural Content Generation (PCG) refers to the (semi-)automatic generation of game content by algorithmic means, and its methods are becoming increasingly popular in game-oriented research and industry. A special class of these…
Creating engaging narratives from visual data is crucial for automated digital media consumption, assistive technologies, and interactive entertainment. This survey covers methodologies used in the generation of these narratives, focusing…
Text-to-image generative models can be tremendously valuable in supporting creative tasks by providing inspirations and enabling quick exploration of different design ideas. However, one common challenge is that users may still not be able…
Text-to-image generation models are powerful but difficult to use. Users craft specific prompts to get better images, though the images can be repetitive. This paper proposes a Prompt Expansion framework that helps users generate…