Game Generation via Large Language Models
Artificial Intelligence
2024-05-31 v2
Abstract
Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation. However, recent attempts mainly focus on level generation for specific games with defined game rules such as Super Mario Bros. and Zelda. This paper investigates the game generation via LLMs. Based on video game description language, this paper proposes an LLM-based framework to generate game rules and levels simultaneously. Experiments demonstrate how the framework works with prompts considering different combinations of context. Our findings extend the current applications of LLMs and offer new insights for generating new games in the area of procedural content generation.
Cite
@article{arxiv.2404.08706,
title = {Game Generation via Large Language Models},
author = {Chengpeng Hu and Yunlong Zhao and Jialin Liu},
journal= {arXiv preprint arXiv:2404.08706},
year = {2024}
}
Comments
2024 IEEE Conference on Games