English

Tree-of-Text: A Tree-based Prompting Framework for Table-to-Text Generation in the Sports Domain

Computation and Language 2026-04-30 v1 Artificial Intelligence Human-Computer Interaction

Abstract

Generating sports game reports from structured tables is a complex table-to-text task that demands both precise data interpretation and fluent narrative generation. Traditional model-based approaches require large, annotated datasets, while prompt-based methods using large language models (LLMs) often struggle with hallucination due to weak table comprehension. To overcome these challenges, we propose Tree-of-Text, a tree-structured prompting framework that guides LLMs through a three-stage generation process: (1) Content Planning, where relevant operations and arguments are selected from the input tables; (2) Operation Execution, which breaks down large tables into manageable sub-tables; and (3) Content Generation, where short textual outputs are merged and rewritten into a cohesive report. Experiments show that our method outperforms existing methods on ShuttleSet+, leads in RG and CO metrics on RotoWire-FG, and excels in CS and CO on MLB with roughly 40% of the time and cost of Chain-of-Table. These results demonstrate the effectiveness and efficiency of Tree-of-Text and suggest a promising direction for prompt-based table-to-text generation in the sports domain.

Keywords

Cite

@article{arxiv.2604.26501,
  title  = {Tree-of-Text: A Tree-based Prompting Framework for Table-to-Text Generation in the Sports Domain},
  author = {Shang-Hsuan Chiang and Tsan-Tsung Yang and An-Zi Yen and Wen-Chih Peng},
  journal= {arXiv preprint arXiv:2604.26501},
  year   = {2026}
}

Comments

Accepted by ACL SRW 2025: Long Paper (Oral)