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We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

Generating realistic talking faces is an interesting and long-standing topic in the field of computer vision. Although significant progress has been made, it is still challenging to generate high-quality dynamic faces with personalized…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Bo Ding , Zhenfeng Fan , Shuang Yang , Shihong Xia

Our ability to sample realistic natural images, particularly faces, has advanced by leaps and bounds in recent years, yet our ability to exert fine-tuned control over the generative process has lagged behind. If this new technology is to…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Marek Kowalski , Stephan J. Garbin , Virginia Estellers , Tadas Baltrušaitis , Matthew Johnson , Jamie Shotton

We present a versatile model, FaceAnime, for various video generation tasks from still images. Video generation from a single face image is an interesting problem and usually tackled by utilizing Generative Adversarial Networks (GANs) to…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Xiaoguang Tu , Yingtian Zou , Jian Zhao , Wenjie Ai , Jian Dong , Yuan Yao , Zhikang Wang , Guodong Guo , Zhifeng Li , Wei Liu , Jiashi Feng

Parameter generation has long struggled to match the scale of today large vision and language models, curbing its broader utility. In this paper, we introduce Recurrent Diffusion for Large Scale Parameter Generation (RPG), a novel framework…

Machine Learning · Computer Science 2025-02-12 Kai Wang , Dongwen Tang , Wangbo Zhao , Konstantin Schürholt , Zhangyang Wang , Yang You

Automatic generation of level maps is a popular form of automatic content generation. In this study, a recently developed technique employing the {\em do what's possible} representation is used to create open-ended level maps. Generation of…

Artificial Intelligence · Computer Science 2019-05-24 Daniel Ashlock , Christoph Salge

In many scenarios in computer vision, machine learning, and computer graphics, there is a requirement to learn the mapping from an image of one domain to an image of another domain, called Image-to-image translation. For example, style…

Image and Video Processing · Electrical Eng. & Systems 2020-03-09 Mohammad Akif Beg , Jia Yuan Yu

This paper presents an end-to-end pipeline for generating character-specific, emotion-aware speech from comics. The proposed system takes full comic volumes as input and produces speech aligned with each character's dialogue and emotional…

Sound · Computer Science 2025-09-22 Zhiwen Qian , Jinhua Liang , Huan Zhang

Recent large-scale text-to-image generation models have made significant improvements in the quality, realism, and diversity of the synthesized images and enable users to control the created content through language. However, the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Samaneh Azadi , Thomas Hayes , Akbar Shah , Guan Pang , Devi Parikh , Sonal Gupta

Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics software. This paper introduces a novel framework for…

Graphics · Computer Science 2025-05-01 Duotun Wang , Hengyu Meng , Zeyu Cai , Zhijing Shao , Qianxi Liu , Lin Wang , Mingming Fan , Xiaohang Zhan , Zeyu Wang

The creation of fictional stories is a very complex task that usually implies a creative process where the author has to combine characters, conflicts and plots to create an engaging narrative. This work presents a simulated environment…

Artificial Intelligence · Computer Science 2014-03-14 R. H. García-Ortega , P. García-Sánchez , J. J. Merelo

Face transfer animates the facial performances of the character in the target video by a source actor. Traditional methods are typically based on face modeling. We propose an end-to-end face transfer method based on Generative Adversarial…

Computer Vision and Pattern Recognition · Computer Science 2017-10-18 Runze Xu , Zhiming Zhou , Weinan Zhang , Yong Yu

We present User-predictable Face Editing (UP-FacE) -- a novel method for predictable face shape editing. In stark contrast to existing methods for face editing using trial and error, edits with UP-FacE are predictable by the human user.…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Florian Strohm , Mihai Bâce , Andreas Bulling

Facial expression retargeting from humans to virtual characters is a useful technique in computer graphics and animation. Traditional methods use markers or blendshapes to construct a mapping between the human and avatar faces. However,…

Computer Vision and Pattern Recognition · Computer Science 2020-08-13 Juyong Zhang , Keyu Chen , Jianmin Zheng

The increasing complexity of gameplay mechanisms in modern video games is leading to the emergence of a wider range of ways to play games. The variety of possible play-styles needs to be anticipated by designers, through automated tests.…

Machine Learning · Computer Science 2022-12-01 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble

Personalized image generation, where reference images of one or more subjects are used to generate their image according to a scene description, has gathered significant interest in the community. However, such generated images suffer from…

Computer Vision and Pattern Recognition · Computer Science 2025-07-23 Parul Gupta , Abhinav Dhall , Thanh-Toan Do

Colorization is the method of converting an image in grayscale to a fully color image. There are multiple methods to do the same. Old school methods used machine learning algorithms and optimization techniques to suggest possible colors to…

Computer Vision and Pattern Recognition · Computer Science 2019-06-19 Shreyank Narayana Gowda

The discovery of Behavior Trees (BTs) impacted the field of Artificial Intelligence (AI) in games, by providing flexible and natural representation of non-player characters (NPCs) logic, manageable by game-designers. Nevertheless, increased…

Artificial Intelligence · Computer Science 2021-11-25 Andrzej Kozik , Tomasz Machalewski , Mariusz Marek , Adrian Ochmann

Sketch portrait generation benefits a wide range of applications such as digital entertainment and law enforcement. Although plenty of efforts have been dedicated to this task, several issues still remain unsolved for generating vivid and…

Computer Vision and Pattern Recognition · Computer Science 2017-10-05 Dongyu Zhang , Liang Lin , Tianshui Chen , Xian Wu , Wenwei Tan , Ebroul Izquierdo

The two underlying requirements of face age progression, i.e. aging accuracy and identity permanence, are not well studied in the literature. In this paper, we present a novel generative adversarial network based approach. It separately…

Computer Vision and Pattern Recognition · Computer Science 2019-01-11 Hongyu Yang , Di Huang , Yunhong Wang , Anil K. Jain