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Recent advances in 3D face stylization have made significant strides in few to zero-shot settings. However, the degree of stylization achieved by existing methods is often not sufficient for practical applications because they are mostly…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Soyeon Yoon , Kwan Yun , Kwanggyoon Seo , Sihun Cha , Jung Eun Yoo , Junyong Noh

Recent advances in text-to-image models have opened new frontiers in human-centric generation. However, these models cannot be directly employed to generate images with consistent newly coined identities. In this work, we propose…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Qinghe Wang , Baolu Li , Xiaomin Li , Bing Cao , Liqian Ma , Huchuan Lu , Xu Jia

Caricature is an exaggerated form of artistic portraiture that accentuates unique yet subtle characteristics of human faces. Recently, advancements in deep end-to-end techniques have yielded encouraging outcomes in capturing both style and…

Computer Vision and Pattern Recognition · Computer Science 2023-11-23 Lamyanba Laishram , Muhammad Shaheryar , Jong Taek Lee , Soon Ki Jung

Recent advancements in character video synthesis still depend on extensive fine-tuning or complex 3D modeling processes, which can restrict accessibility and hinder real-time applicability. To address these challenges, we propose a simple…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Di Qiu , Zheng Chen , Rui Wang , Mingyuan Fan , Changqian Yu , Junshi Huang , Xiang Wen

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

Artificial Intelligence · Computer Science 2021-08-11 Philip Bontrager , Julian Togelius

Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic…

Computer Vision and Pattern Recognition · Computer Science 2015-02-27 Martin Bauer , Markus Eslitzbichler , Markus Grasmair

We introduce AvatarBooth, a novel method for generating high-quality 3D avatars using text prompts or specific images. Unlike previous approaches that can only synthesize avatars based on simple text descriptions, our method enables the…

Computer Vision and Pattern Recognition · Computer Science 2023-06-19 Yifei Zeng , Yuanxun Lu , Xinya Ji , Yao Yao , Hao Zhu , Xun Cao

In this paper, we first present the character texture generation system \textit{Minecraft-ify}, specified to Minecraft video game toward in-game application. Ours can generate face-focused image for texture mapping tailored to 3D virtual…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Bumsoo Kim , Sanghyun Byun , Yonghoon Jung , Wonseop Shin , Sareer UI Amin , Sanghyun Seo

This paper employs case-based reasoning (CBR) to capture the personal styles of individual artists and generate the human facial portraits from photos accordingly. For each human artist to be mimicked, a series of cases are firstly built-up…

Computer Vision and Pattern Recognition · Computer Science 2016-09-14 Bingwen Jin , Songhua Xu , Weidong Geng

Training facial emotion recognition models requires large sets of data and costly annotation processes. To alleviate this problem, we developed a gamified method of acquiring annotated facial emotion data without an explicit labeling effort…

Computer Vision and Pattern Recognition · Computer Science 2022-11-10 Krist Shingjergji , Deniz Iren , Felix Bottger , Corrie Urlings , Roland Klemke

In recent years, facial video generation models have gained popularity. However, these models often lack expressive power when dealing with exaggerated anime-style faces due to the absence of high-quality anime-style face training sets. We…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Xiaokai Chen , Xuan Liu , Donglin Di , Yongjia Ma , Wei Chen , Tonghua Su

Recent text-to-image generation methods provide a simple yet exciting conversion capability between text and image domains. While these methods have incrementally improved the generated image fidelity and text relevancy, several pivotal…

Computer Vision and Pattern Recognition · Computer Science 2022-03-25 Oran Gafni , Adam Polyak , Oron Ashual , Shelly Sheynin , Devi Parikh , Yaniv Taigman

We propose, WarpGAN, a fully automatic network that can generate caricatures given an input face photo. Besides transferring rich texture styles, WarpGAN learns to automatically predict a set of control points that can warp the photo into a…

Computer Vision and Pattern Recognition · Computer Science 2019-04-17 Yichun Shi , Debayan Deb , Anil K. Jain

Generating random photo-realistic images has experienced tremendous growth during the past few years due to the advances of the deep convolutional neural networks and generative models. Among different domains, face photos have received a…

Computer Vision and Pattern Recognition · Computer Science 2022-05-24 Ahmad Nickabadi , Maryam Saeedi Fard , Nastaran Moradzadeh Farid , Najmeh Mohammadbagheri

The generative adversarial network (GAN) exhibits great superiority in the face attribute synthesis task. However, existing methods have very limited effects on the expansion of new attributes. To overcome the limitations of a single…

Computer Vision and Pattern Recognition · Computer Science 2020-04-16 Xin Ning , Shaohui Xu , Xiaoli Dong , Weijun Li , Fangzhe Nan , Yuanzhou Yao

This paper proposes an image-to-painting translation method that generates vivid and realistic painting artworks with controllable styles. Different from previous image-to-image translation methods that formulate the translation as…

Computer Vision and Pattern Recognition · Computer Science 2020-11-17 Zhengxia Zou , Tianyang Shi , Shuang Qiu , Yi Yuan , Zhenwei Shi

To recognize an object in an image, the user must apply a combination of operators, where each operator has a set of parameters. These parameters must be well adjusted in order to reach good results. Usually, this adjustment is made…

Computer Vision and Pattern Recognition · Computer Science 2012-11-30 Issam Qaffou , Mohamed Sadgal , Aziz Elfazziki

Text-to-image generation models have seen considerable advancement, catering to the increasing interest in personalized image creation. Current customization techniques often necessitate users to provide multiple images (typically 3-5) for…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Linhao Zhong , Yan Hong , Wentao Chen , Binglin Zhou , Yiyi Zhang , Jianfu Zhang , Liqing Zhang

Recently, there have been a lot of researches to synthesize / edit the motion of a single avatar in the virtual environment. However, there has not been so much work of simulating continuous interactions of multiple avatars such as…

Graphics · Computer Science 2020-06-23 Hubert P. H. Shum , Taku Komura

Generating photorealistic images of human faces at scale remains a prohibitively difficult task using computer graphics approaches. This is because these require the simulation of light to be photorealistic, which in turn requires…

Computer Vision and Pattern Recognition · Computer Science 2020-06-29 Stephan J. Garbin , Marek Kowalski , Matthew Johnson , Jamie Shotton
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