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Simulation is a crucial component of any robotic system. In order to simulate correctly, we need to write complex rules of the environment: how dynamic agents behave, and how the actions of each of the agents affect the behavior of others.…

Computer Vision and Pattern Recognition · Computer Science 2020-05-26 Seung Wook Kim , Yuhao Zhou , Jonah Philion , Antonio Torralba , Sanja Fidler

Recent advancement in personalized image generation have unveiled the intriguing capability of pre-trained text-to-image models on learning identity information from a collection of portrait images. However, existing solutions are…

Computer Vision and Pattern Recognition · Computer Science 2023-12-15 Yang Liu , Cheng Yu , Lei Shang , Yongyi He , Ziheng Wu , Xingjun Wang , Chao Xu , Haoyu Xie , Weida Wang , Yuze Zhao , Lin Zhu , Chen Cheng , Weitao Chen , Yuan Yao , Wenmeng Zhou , Jiaqi Xu , Qiang Wang , Yingda Chen , Xuansong Xie , Baigui Sun

The task of image generation started to receive some attention from artists and designers to inspire them in new creations. However, exploiting the results of deep generative models such as Generative Adversarial Networks can be long and…

Computer Vision and Pattern Recognition · Computer Science 2021-04-05 Baptiste Rozière , Morgane Riviere , Olivier Teytaud , Jérémy Rapin , Yann LeCun , Camille Couprie

We propose EditID, a training-free approach based on the DiT architecture, which achieves highly editable customized IDs for text to image generation. Existing text-to-image models for customized IDs typically focus more on ID consistency…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Guandong Li , Zhaobin Chu

Movie productions use high resolution 3d characters with complex proprietary rigs to create the highest quality images possible for large displays. Unfortunately, these 3d assets are typically not compatible with real-time graphics engines…

Graphics · Computer Science 2020-03-24 Dominik Borer , Lu Yuhang , Laura Wuelfroth , Jakob Buhmann , Martin Guay

Fast and light-weight methods for animating 3D characters are desirable in various applications such as computer games. We present a learning-based approach to enhance skinning-based animations of 3D characters with vivid secondary motion…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Mianlun Zheng , Yi Zhou , Duygu Ceylan , Jernej Barbič

Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…

Computer Vision and Pattern Recognition · Computer Science 2023-11-27 Berna Kabadayi , Wojciech Zielonka , Bharat Lal Bhatnagar , Gerard Pons-Moll , Justus Thies

We present ShapeCrafter, a neural network for recursive text-conditioned 3D shape generation. Existing methods to generate text-conditioned 3D shapes consume an entire text prompt to generate a 3D shape in a single step. However, humans…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Rao Fu , Xiao Zhan , Yiwen Chen , Daniel Ritchie , Srinath Sridhar

In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its…

Artificial Intelligence · Computer Science 2010-09-03 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

Personalization has emerged as a prominent aspect within the field of generative AI, enabling the synthesis of individuals in diverse contexts and styles, while retaining high-fidelity to their identities. However, the process of…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Nataniel Ruiz , Yuanzhen Li , Varun Jampani , Wei Wei , Tingbo Hou , Yael Pritch , Neal Wadhwa , Michael Rubinstein , Kfir Aberman

We address the challenging problem of generating facial attributes using a single image in an unconstrained pose. In contrast to prior works that largely consider generation on 2D near-frontal images, we propose a GAN-based framework to…

Computer Vision and Pattern Recognition · Computer Science 2019-07-25 Feng-Ju Chang , Xiang Yu , Ram Nevatia , Manmohan Chandraker

A wealth of angle problems occur when facial recognition is performed: At present, the feature extraction network presents eigenvectors with large differences between the frontal face and profile face recognition of the same person in many…

Computer Vision and Pattern Recognition · Computer Science 2020-03-23 Xinyu Zhang , Yang Zhao , Hao Zhang

The prevalent approach in self-supervised image generation is to operate on pixel level representations. While this approach can produce high quality images, it cannot benefit from the simplicity and innate quality of vectorization. Here we…

Computer Vision and Pattern Recognition · Computer Science 2022-08-04 Gokcen Gokceoglu , Emre Akbas

Portrait editing is challenging for existing techniques due to difficulties in preserving subject features like identity. In this paper, we propose a training-based method leveraging auto-generated paired data to learn desired editing while…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Bowei Chen , Tiancheng Zhi , Peihao Zhu , Shen Sang , Jing Liu , Linjie Luo

Humans can intuitively decompose an image into a sequence of strokes to create a painting, yet existing methods for generating drawing processes are limited to specific data types and often rely on expensive human-annotated datasets. We…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Junjie Hu , Shuyong Gao , Qianyu Guo , Yan Wang , Qishan Wang , Yuang Feng , Wenqiang Zhang

The creation of high-fidelity computer-generated (CG) characters used in film and gaming requires intensive manual labor and a comprehensive set of facial assets to be captured with complex hardware, resulting in high cost and long…

Graphics · Computer Science 2020-10-07 Jiaman Li , Zhengfei Kuang , Yajie Zhao , Mingming He , Karl Bladin , Hao Li

Character Animation aims to generating character videos from still images through driving signals. Currently, diffusion models have become the mainstream in visual generation research, owing to their robust generative capabilities. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Li Hu , Xin Gao , Peng Zhang , Ke Sun , Bang Zhang , Liefeng Bo

In facial image generation, current text-to-image models often suffer from facial attribute leakage and insufficient physical consistency when responding to local semantic instructions. In this study, we propose Face-MakeUpV2, a facial…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Dawei Dai , Yinxiu Zhou , Chenghang Li , Guolai Jiang , Chengfang Zhang

Palmprint recently shows great potential in recognition applications as it is a privacy-friendly and stable biometric. However, the lack of large-scale public palmprint datasets limits further research and development of palmprint…

Computer Vision and Pattern Recognition · Computer Science 2023-08-09 Lei Shen , Jianlong Jin , Ruixin Zhang , Huaen Li , Kai Zhao , Yingyi Zhang , Jingyun Zhang , Shouhong Ding , Yang Zhao , Wei Jia

Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Keqiang Sun , Amin Jourabloo , Riddhish Bhalodia , Moustafa Meshry , Yu Rong , Zhengyu Yang , Thu Nguyen-Phuoc , Christian Haene , Jiu Xu , Sam Johnson , Hongsheng Li , Sofien Bouaziz